https://bugs.kde.org/show_bug.cgi?id=426134

Jean-Baptiste Mardelle <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REPORTED                    |CONFIRMED
     Ever confirmed|0                           |1

--- Comment #4 from Jean-Baptiste Mardelle <[email protected]> ---
Thanks for the information. In fact, this is possible in Shotcut because they
built FFmpeg with all libraries necessary for GPU accel:

NVENC: git://github.com/FFmpeg/nv-codec-headers.git
AMF:   git://github.com/GPUOpen-LibrariesAndSDKs/AMF.git
QSV:   git://github.com/lu-zero/mfx_dispatch.git

For reference, Shotcut's build script including FFmpeg and MLT's builds is
here:
https://github.com/mltframework/shotcut/blob/master/scripts/build-shotcut.sh

So to have this in Kdenlive's Windows version, we need to add these libraries
to Craft, so they can be used when building FFmpeg and MLT.

We need to create recipes to build these libs, like is currently done for the
other libraries :

https://invent.kde.org/packaging/craft-blueprints-kde/-/tree/master/libs/_autotools

Also, Craft's FFmpeg version is currently 4.1 while Shotcut uses 4.3

Probably won't have time in the very near future myself so if someone wants to
explore this, welcome!

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