https://bugs.kde.org/show_bug.cgi?id=426134
Jean-Baptiste Mardelle <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|REPORTED |CONFIRMED Ever confirmed|0 |1 --- Comment #4 from Jean-Baptiste Mardelle <[email protected]> --- Thanks for the information. In fact, this is possible in Shotcut because they built FFmpeg with all libraries necessary for GPU accel: NVENC: git://github.com/FFmpeg/nv-codec-headers.git AMF: git://github.com/GPUOpen-LibrariesAndSDKs/AMF.git QSV: git://github.com/lu-zero/mfx_dispatch.git For reference, Shotcut's build script including FFmpeg and MLT's builds is here: https://github.com/mltframework/shotcut/blob/master/scripts/build-shotcut.sh So to have this in Kdenlive's Windows version, we need to add these libraries to Craft, so they can be used when building FFmpeg and MLT. We need to create recipes to build these libs, like is currently done for the other libraries : https://invent.kde.org/packaging/craft-blueprints-kde/-/tree/master/libs/_autotools Also, Craft's FFmpeg version is currently 4.1 while Shotcut uses 4.3 Probably won't have time in the very near future myself so if someone wants to explore this, welcome! -- You are receiving this mail because: You are watching all bug changes.
