https://bugs.kde.org/show_bug.cgi?id=401797
Yannick <leguen.yann...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |leguen.yann...@gmail.com --- Comment #13 from Yannick <leguen.yann...@gmail.com> --- On Archlinux with Kwin 5.19.5, I also notice a difference between OpenGL (native games or wine + wineD3D) and Vulkan games (wine + dxvk in that case). I have a 144hz display. OpenGL games on Plasma-wayland are smooth, while Vulkan games are stuttering. However, when I start a Proton game with the "DXVK_HUD=fps" parameter, the FPS counter can go beyond 144 fps (it depends how well my GPU performs I guess), it doesn't seem to be capped to 144 fps even though the game is visibly stuttering. I'm not sure if my observations are related to this bug report or if I should open a new one. -- You are receiving this mail because: You are watching all bug changes.