https://bugs.kde.org/show_bug.cgi?id=401797

Yannick <leguen.yann...@gmail.com> changed:

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                 CC|                            |leguen.yann...@gmail.com

--- Comment #13 from Yannick <leguen.yann...@gmail.com> ---
On Archlinux with Kwin 5.19.5, I also notice a difference between OpenGL
(native games or wine + wineD3D) and Vulkan games (wine + dxvk in that case).
I have a 144hz display.

OpenGL games on Plasma-wayland are smooth, while Vulkan games are stuttering.

However, when I start a Proton game with the "DXVK_HUD=fps" parameter, the FPS
counter can go beyond 144 fps (it depends how well my GPU performs I guess), it
doesn't seem to be capped to 144 fps even though the game is visibly
stuttering.

I'm not sure if my observations are related to this bug report or if I should
open a new one.

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