https://bugs.kde.org/show_bug.cgi?id=359950

--- Comment #6 from Tom Hughes <t...@compton.nu> ---
Note that I didn't mean spills/reloads that valgrind's internal implementation
does, but rather any spills/reloads that the original compiler generated.

My understanding was that those would use the normal memory location for the
variable, which as a double would only be 64 bits and hence would lose
precision. Are you saying that gcc instead allocates an 80 bit temporary
location for the spill to avoid losing precision?

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