https://bugs.kde.org/show_bug.cgi?id=437032
Eoin O'Neill <eoinoneill1...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|REPORTED |CONFIRMED Ever confirmed|0 |1 CC| |eoinoneill1...@gmail.com --- Comment #2 from Eoin O'Neill <eoinoneill1...@gmail.com> --- I think what you're asking for here is a loop point system -- and I agree with that. Right now, the way this works is that the playback range is hijacked temporarily which works, but doesn't allow for the user to playback before the selected range. It would be nice to fix this, particularly for game animations that need to be designed with loop points in mind. However, since bugs / tasks have piled up that I want done before Krita 5, I think this will have to wait for the next immediate version. -- You are receiving this mail because: You are watching all bug changes.