https://bugs.kde.org/show_bug.cgi?id=439987
--- Comment #4 from Ondřej Niesner <ondra.nies...@seznam.cz> --- (In reply to Vlad Zahorodnii from comment #1) > Can you please check if changing the latency policy (in system settings) to > "prefer smoothest animations" fixes the issue? Running Firefox on Wayland will match my monitor refresh rate (144 hz) on GNOME 40 and KDE Plasma 5.22.3. https://webglsamples.org/aquarium/aquarium.html I get stable 144 fps. Running Chrome on Wayland will not match my monitor refresh rate and I got around 55 fps on https://webglsamples.org/aquarium/aquarium.html not even stable 60 This does not happen on GNOME 40. Log from Chrome: [27275:27275:0728/020403.343050:ERROR:cursor_loader.cc(107)] Failed to load a platform cursor of type kNull [27316:27316:0728/020403.368223:ERROR:gpu_init.cc(440)] Passthrough is not supported, GL is egl [27316:27316:0728/020403.371236:ERROR:sandbox_linux.cc(374)] InitializeSandbox() called with multiple threads in process gpu-process. [27316:27316:0728/020436.766161:ERROR:gles2_cmd_decoder.cc(8216)] [.WebGL-0xe023ba22100]GL ERROR :GL_INVALID_OPERATION : glClear: can't be called on integer buffers [27316:27316:0728/020437.059872:ERROR:gles2_cmd_decoder.cc(10718)] [.WebGL-0xe023ba22100]RENDER WARNING: there is no texture bound to the unit 1 [27316:27316:0728/020437.104605:ERROR:gles2_cmd_decoder.cc(8216)] [.WebGL-0xe023ba22100]GL ERROR :GL_INVALID_OPERATION : glClear: can't be called on integer buffers [27316:27316:0728/020437.106266:ERROR:gles2_cmd_decoder.cc(10738)] [.WebGL-0xe023ba22100]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: Texture bound to texture unit 1 with internal format GL_RG32UI is not compatible with sampler type GL_SAMPLER_2D Can I provide some additional information? -- You are receiving this mail because: You are watching all bug changes.