https://bugs.kde.org/show_bug.cgi?id=439987

--- Comment #4 from Ondřej Niesner <ondra.nies...@seznam.cz> ---
(In reply to Vlad Zahorodnii from comment #1)
> Can you please check if changing the latency policy (in system settings) to
> "prefer smoothest animations" fixes the issue?

Running Firefox on Wayland will match my monitor refresh rate (144 hz) on GNOME
40 and KDE Plasma 5.22.3.
https://webglsamples.org/aquarium/aquarium.html I get stable 144 fps.

Running Chrome on Wayland will not match my monitor refresh rate and I got
around 55 fps on https://webglsamples.org/aquarium/aquarium.html not even
stable 60

This does not happen on GNOME 40.

Log from Chrome:
[27275:27275:0728/020403.343050:ERROR:cursor_loader.cc(107)] Failed to load a
platform cursor of type kNull
[27316:27316:0728/020403.368223:ERROR:gpu_init.cc(440)] Passthrough is not
supported, GL is egl
[27316:27316:0728/020403.371236:ERROR:sandbox_linux.cc(374)]
InitializeSandbox() called with multiple threads in process gpu-process.
[27316:27316:0728/020436.766161:ERROR:gles2_cmd_decoder.cc(8216)]
[.WebGL-0xe023ba22100]GL ERROR :GL_INVALID_OPERATION : glClear: can't be called
on integer buffers
[27316:27316:0728/020437.059872:ERROR:gles2_cmd_decoder.cc(10718)]
[.WebGL-0xe023ba22100]RENDER WARNING: there is no texture bound to the unit 1
[27316:27316:0728/020437.104605:ERROR:gles2_cmd_decoder.cc(8216)]
[.WebGL-0xe023ba22100]GL ERROR :GL_INVALID_OPERATION : glClear: can't be called
on integer buffers
[27316:27316:0728/020437.106266:ERROR:gles2_cmd_decoder.cc(10738)]
[.WebGL-0xe023ba22100]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: Texture
bound to texture unit 1 with internal format GL_RG32UI is not compatible with
sampler type GL_SAMPLER_2D


Can I provide some additional information?

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