https://bugs.kde.org/show_bug.cgi?id=442720

            Bug ID: 442720
           Summary: transient window cannot be focused after focusing a
                    windowed_fullscreen game
           Product: kwin
           Version: 5.22.4
          Platform: Other
                OS: Linux
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: core
          Assignee: kwin-bugs-n...@kde.org
          Reporter: redartofc...@gmail.com
  Target Milestone: ---

SUMMARY
I have successfully set my overlay window above the game in windowed fullscreen
by using either the "critical notification" window type or setting
"transient_for" attribute with the game window id. 

BUT even if the overlay is visible, I cannot interact with it after i focus the
game. The overlay window can only be interacted with IF i alt-tab to it,
otherwise it just stays visible but with no way to focus it with mouse.

Is this the intended behavior or should the visible window should be focusable?

STEPS TO REPRODUCE
1. run a game in windowed_fullscreen mode.
2. create a new window the attribute transient_for set to the game window id
3. click in the game window to focus it, then try to click on the new window
which will just do nothing for the transient window and instead interact with
the game window.

OBSERVED RESULT
Transient Window still appears above the game, but is not clickable/focusable
unless we use alt-tab

EXPECTED RESULT
Clicking on a Transient Window should focus it just like it would happen if the
game was running in normal window mode.

SOFTWARE/OS VERSIONS
Linux: kernel 5.10.66
(available in About System)
KDE Plasma Version: 5.22.5
KDE Frameworks Version: 5.86.0
Qt Version: 5.15.2

ADDITIONAL INFORMATION
this is related to my attmept of keeping a overlay window above a windowed
fullscreen window, which is how it works on windows.
https://bugs.kde.org/show_bug.cgi?id=441074
Pretty much the same issue with setting the window type to
"_KDE_NET_WM_WINDOW_TYPE_CRITICAL_NOTIFICATION" which technically makes the
window visible over the game window, but doesn't accept focus.

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