https://bugs.kde.org/show_bug.cgi?id=389298
David Gow <da...@ingeniumdigital.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |da...@ingeniumdigital.com --- Comment #9 from David Gow <da...@ingeniumdigital.com> --- This sounds like it's a well-known issue with the game / SDL's understanding of rendering to buffers with alpha channels. Basically, on X11 the alpha channel was ignored, and on Wayland it's used (to be able to provide nicely alpha-blended windows with interesting shapes, etc). There's been an EGL extension proposed to allow SDL to request the alpha channel is ignored: https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_present_opaque.txt SDL already has support for this extension, though it's not yet part of a release: https://github.com/libsdl-org/SDL/pull/4646 There's an in-progress implementation for Mesa: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12373 So I doubt this is actually a KWin bug, but I could be wrong… -- You are receiving this mail because: You are watching all bug changes.