https://bugs.kde.org/show_bug.cgi?id=445421
Bug ID: 445421 Summary: Exporting animation with audio - Clip Start chops the audio at the beginning, but doesn't move it (resulting in no or wrongly put audio)... and also moves chopped audio to frame 0 and corrupts KRA save Product: krita Version: 5.0.0-beta2 Platform: Microsoft Windows OS: Microsoft Windows Status: REPORTED Severity: critical Priority: NOR Component: Animation Assignee: krita-bugs-n...@kde.org Reporter: piskul...@gmail.com Target Milestone: --- Created attachment 143510 --> https://bugs.kde.org/attachment.cgi?id=143510&action=edit The animation output after replicating the audio bug. SUMMARY Exporting animation with audio - Clip Start chops the audio at the beginning, but doesn't move it (resulting in no or wrongly put audio)... and also moves chopped audio to frame 0 and corrupts KRA save. This is present since at least the October 25th git, maybe earlier. Please fix it, maybe make Audio streamable thru frames? STEPS TO REPRODUCE 1. Open WAV audio file for animation 2. Set Clip Start to a number within WAV length (I put 420) 3. Export animation with video and audio and same Clip Start number. 4. The output will be an MP4 without audio.. or in wrong position 5. Set Clip Start to 0 6. Export animation with video and audio, Clip Start at 0. OBSERVED RESULT The output will be an MP4 beginning WITH AUDIO STARTING FROM "Clip Start" FRAME SET IN STEP 2, despite "Clip Start" being set to 0. This will happen to any other WAV file imported to KRA file if saved, rendering the KRA save file useless for audio animation export. EXPECTED RESULT When you input "Clip Start", the export should start from there - including audio!! If you change the number, it should also start from there. It shouldn't bug out like that. SOFTWARE/OS VERSIONS Windows: Windows 10 Home 21H1 (19043.1348) Qt Version: compiled: 5.12.11, loaded: 5.12.11. ADDITIONAL INFORMATION (KritaSystemInformation.txt) Krita Version: 5.0.0-beta2 (git ee19ed3) Languages: cs_CZ, cs, en_US, en Hidpi: true Qt Version (compiled): 5.12.11 Version (loaded): 5.12.11 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.19043 Pretty Productname: Windows 10 (10.0) Product Type: windows Product Version: 10 OpenGL Info Vendor: "Google Inc." Renderer: "ANGLE (NVIDIA GeForce GTX 1050 Ti Direct3D11 vs_5_0 ps_5_0)" Version: "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)" Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)" Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Current format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) Version: 3.0 Supports deprecated functions false is OpenGL ES: true supportsBufferMapping: true supportsBufferInvalidation: false Extensions: "GL_ANGLE_texture_compression_dxt3" "GL_OES_mapbuffer" "GL_EXT_texture_rg" "GL_EXT_texture_norm16" "GL_ANGLE_robust_client_memory" "GL_ANGLE_depth_texture" "GL_NV_fence" "GL_EXT_sRGB" "GL_OES_vertex_array_object" "GL_ANGLE_lossy_etc_decode" "GL_ANGLE_request_extension" "GL_ANGLE_translated_shader_source" "GL_EXT_occlusion_query_boolean" "GL_EXT_unpack_subimage" "GL_ANGLE_client_arrays" "GL_CHROMIUM_color_buffer_float_rgb" "GL_EXT_texture_filter_anisotropic" "GL_EXT_map_buffer_range" "GL_EXT_texture_storage" "GL_OES_packed_depth_stencil" "GL_CHROMIUM_color_buffer_float_rgba" "GL_EXT_shader_texture_lod" "GL_OES_texture_float_linear" "GL_ANGLE_multiview" "GL_OES_standard_derivatives" "GL_CHROMIUM_sync_query" "GL_EXT_discard_framebuffer" "GL_NV_pack_subimage" "GL_ANGLE_framebuffer_blit" "GL_ANGLE_framebuffer_multisample" "GL_ANGLE_texture_usage" "GL_CHROMIUM_bind_uniform_location" "GL_OES_texture_float" "GL_CHROMIUM_copy_texture" "GL_NV_pixel_buffer_object" "GL_OES_texture_half_float" "GL_EXT_robustness" "GL_EXT_texture_format_BGRA8888" "GL_OES_EGL_image_external_essl3" "GL_OES_rgb8_rgba8" "GL_OES_EGL_image_external" "GL_ANGLE_instanced_arrays" "GL_EXT_read_format_bgra" "GL_NV_EGL_stream_consumer_external" "GL_EXT_color_buffer_half_float" "GL_EXT_texture_compression_dxt1" "GL_ANGLE_texture_compression_dxt5" "GL_OES_texture_npot" "GL_CHROMIUM_bind_generates_resource" "GL_OES_get_program_binary" "GL_OES_texture_half_float_linear" "GL_EXT_debug_marker" "GL_EXT_texture_compression_s3tc_srgb" "GL_EXT_disjoint_timer_query" "GL_ANGLE_pack_reverse_row_order" "GL_CHROMIUM_copy_compressed_texture" "GL_EXT_frag_depth" "GL_KHR_debug" "GL_OES_element_index_uint" "GL_EXT_color_buffer_float" "GL_OES_surfaceless_context" "GL_OES_EGL_image" "" "GL_ANGLE_program_cache_control" "GL_EXT_draw_buffers" "GL_OES_compressed_ETC1_RGB8_texture" "GL_EXT_blend_minmax" "GL_OES_depth32" QPA OpenGL Detection Info supportsDesktopGL: true supportsAngleD3D11: true isQtPreferAngle: true useBufferInvalidation (config option): false Hardware Information GPU Acceleration: angle Memory: 8128 Mb Number of Cores: 4 Swap Location: C:/Users/Marek/AppData/Local/Temp Current Settings Current Swap Location: C:/Users/Marek/AppData/Local/Temp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 30 Use OpenGL: true Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 900 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Display Information Number of screens: 2 Screen: 0 Name: \\.\DISPLAY1 Depth: 32 Scale: 1 Resolution in pixels: 1920x1080 Manufacturer: Model: Refresh Rate: 60 Screen: 1 Name: \\.\DISPLAY2 Depth: 32 Scale: 1 Resolution in pixels: 1920x1080 Manufacturer: Model: Refresh Rate: 60 -- You are receiving this mail because: You are watching all bug changes.