https://bugs.kde.org/show_bug.cgi?id=445657
Tiar <tamtamy.tym...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|Loading 250 Frames |Loading 250 Frames is slow |performance problem and | |jump back/forward buttons | |doesn't seem to do ANYTHING | CC| |tamtamy.tym...@gmail.com Resolution|WORKSFORME |FIXED --- Comment #7 from Tiar <tamtamy.tym...@gmail.com> --- > Just a suggestion for the implementation. If I was doing the coding, that's > what I would have done in this situation, to speed up the display. If you have a patch for that, it would be very welcome as a merge request here: https://invent.kde.org/graphics/krita/-/merge_requests . For now, since it's very understandable that Krita takes quite a long time for such a big amount of data to load, (note that it doesn't need to just show it but allow you to edit it - I don't think you can edit pixels for every frame in Blender... though I might be wrong. In any case Blender has much more programmers than us, it's a much bigger project, so it's uderstandable that it's also more performant). ------- Also, a note for the next time: one bug report should be about one issue. Otherwise there are multiple conversations going on about different topics and it's more difficult for a programmer to see what the issue is/are or when to close the report (bug reports are very development-oriented, it's our place to organize work on Krita, so it's important to us to keep it in order). It's completely fine (even strongly encouraged) to create a three bug reports at the same time, if you have three issues to report. Bug reports are more like a register of all issues instead of a forum thread, it's for example very common for a bug report to wait undefined amount of time without any interaction until finally someone gets to work on it and makes another comment or closes the report with a commit hash. -- You are receiving this mail because: You are watching all bug changes.