https://bugs.kde.org/show_bug.cgi?id=446663
--- Comment #5 from acc4commissi...@gmail.com --- I found the biggest culprit. It was the Randomness option(the delay happens when it's set to other than 0) and the Density option(the delay happens when it's set to other than 100) that I was using. Although the delay still isn't completely gone even with optimal settings in both. There still seems to be many options contribute to the stutter at the start of the stroke(to be exact, an inherent short delay between you start a stroke and the actual stroke rendering starts). Using different Mask Type also makes differences. -- You are receiving this mail because: You are watching all bug changes.