https://bugs.kde.org/show_bug.cgi?id=447868

Alvin Wong <al...@alvinhc.com> changed:

           What    |Removed                     |Added
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                 CC|                            |al...@alvinhc.com

--- Comment #2 from Alvin Wong <al...@alvinhc.com> ---
ANGLE (at least for Direct3D 11) wouldn't work because the GPU or driver is so
old that it can only support OpenGL 2.1 (also "supportsAngleD3D11: false"). You
can perhaps try the "Software Renderer (very slow)" option, but that wouldn't
really be usable...

The thing is, we do have a compatibility OpenGL 2.1 canvas even though we don't
recommend using it. Maybe we should check what colour selectors we have that
uses OpenGL and either try to make them 2.1-compatible, or disable them when we
don't get OpenGL 3? (And also when OpenGL canvas is disabled?)

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