https://bugs.kde.org/show_bug.cgi?id=448918

--- Comment #3 from Alessandro Astone <ales.ast...@gmail.com> ---
(In reply to Zamundaaa from comment #2)
> KWin does compositing in a single thread. If two outputs need compositing at
> the same time and latency is too low, this causes stutter because it can't
> manage to finish compositing both in time.
> 
> With NVidia we don't get proper timestamps, which causes the latency to be
> lower than desired, see bug 409040. Until that is fixed you can work around
> this problem by setting the latency option in the compositing KCM to "prefer
> smoother animations".
> 
> *** This bug has been marked as a duplicate of bug 409040 ***

I'm not sure this is the same bug.
I've tried both smoother/smoothest animations and your open pull request @
https://invent.kde.org/plasma/kwin/-/merge_requests/1861 with the same result.

Some terminal output of the reported example:

$ __GL_SYNC_TO_VBLANK=0 glxgears -fullscreen    # I launch glxgears on my 60hz
monitor
311 frames in 5.0 seconds = 62.187 FPS     # at the beginning fps is a bit
higher than 60, maybe due to Konsole on the other monitor?
300 frames in 5.0 seconds = 59.936 FPS
302 frames in 5.0 seconds = 60.325 FPS     # some fluctuation?
300 frames in 5.0 seconds = 59.930 FPS
300 frames in 5.0 seconds = 59.938 FPS
300 frames in 5.0 seconds = 59.937 FPS
617 frames in 5.0 seconds = 123.314 FPS    # at this point i start playing a
video on firefox
830 frames in 5.0 seconds = 165.977 FPS
871 frames in 5.0 seconds = 174.174 FPS
897 frames in 5.0 seconds = 179.370 FPS
897 frames in 5.0 seconds = 179.367 FPS
905 frames in 5.0 seconds = 180.971 FPS
895 frames in 5.0 seconds = 178.969 FPS
897 frames in 5.0 seconds = 179.371 FPS
887 frames in 5.0 seconds = 177.373 FPS

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