https://bugs.kde.org/show_bug.cgi?id=449550
wolthera <griffinval...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|REPORTED |CONFIRMED CC| |griffinval...@gmail.com Ever confirmed|0 |1 Keywords| |triaged Component|OpenGL Canvas |Filter Layers --- Comment #1 from wolthera <griffinval...@gmail.com> --- Can confirm, what's proly going on is that the filter layers work by creating tiles, and somehow these tiles have gotten oversized, leading to 'banding' when the filter layer is semi-opaque. The overshoot seems to be 8 pixels here. I wonder if this somehow relates to the attempts to get filters that 'wrap around' (like blur and the like) to work, though, it also affects those... -- You are receiving this mail because: You are watching all bug changes.