https://bugs.kde.org/show_bug.cgi?id=449550

wolthera <griffinval...@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REPORTED                    |CONFIRMED
                 CC|                            |griffinval...@gmail.com
     Ever confirmed|0                           |1
           Keywords|                            |triaged
          Component|OpenGL Canvas               |Filter Layers

--- Comment #1 from wolthera <griffinval...@gmail.com> ---
Can confirm, what's proly going on is that the filter layers work by creating
tiles, and somehow these tiles have gotten oversized, leading to 'banding' when
the filter layer is semi-opaque. The overshoot seems to be 8 pixels here. I
wonder if this somehow relates to the attempts to get filters that 'wrap
around' (like blur and the like) to work, though, it also affects those...

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