https://bugs.kde.org/show_bug.cgi?id=452776
2ws...@gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|WAITINGFORINFO |--- Status|NEEDSINFO |REPORTED --- Comment #7 from 2ws...@gmail.com --- System information from krita help: Krita Version: 5.0.5 Installation type: installer / portable package Languages: en_GB, en, en_US, en Hidpi: false Qt Version (compiled): 5.12.12 Version (loaded): 5.12.12 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.19044 Pretty Productname: Windows 10 (10.0) Product Type: windows Product Version: 10 OpenGL Info Vendor: "Google Inc." Renderer: "ANGLE (NVIDIA GeForce RTX 2080 Direct3D11 vs_5_0 ps_5_0)" Version: "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)" Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)" Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Current format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) Version: 3.0 Supports deprecated functions false is OpenGL ES: true supportsBufferMapping: true supportsBufferInvalidation: false Extensions: "GL_OES_texture_npot" "GL_EXT_texture_filter_anisotropic" "GL_CHROMIUM_sync_query" "GL_EXT_debug_marker" "GL_NV_fence" "GL_ANGLE_texture_compression_dxt3" "GL_OES_texture_float" "GL_ANGLE_client_arrays" "GL_OES_element_index_uint" "GL_EXT_color_buffer_half_float" "GL_CHROMIUM_color_buffer_float_rgba" "GL_EXT_texture_storage" "GL_ANGLE_program_cache_control" "GL_EXT_sRGB" "GL_EXT_texture_format_BGRA8888" "GL_ANGLE_request_extension" "GL_EXT_read_format_bgra" "GL_EXT_texture_norm16" "GL_EXT_frag_depth" "GL_OES_vertex_array_object" "GL_NV_pixel_buffer_object" "GL_EXT_occlusion_query_boolean" "GL_OES_standard_derivatives" "GL_ANGLE_framebuffer_blit" "GL_EXT_color_buffer_float" "GL_ANGLE_texture_usage" "GL_EXT_robustness" "GL_OES_mapbuffer" "GL_ANGLE_translated_shader_source" "GL_EXT_map_buffer_range" "GL_OES_texture_half_float_linear" "GL_CHROMIUM_bind_generates_resource" "GL_OES_texture_half_float" "GL_CHROMIUM_color_buffer_float_rgb" "GL_ANGLE_depth_texture" "GL_OES_depth32" "GL_OES_get_program_binary" "GL_OES_EGL_image_external" "GL_OES_packed_depth_stencil" "GL_EXT_discard_framebuffer" "GL_CHROMIUM_bind_uniform_location" "GL_CHROMIUM_copy_texture" "GL_ANGLE_framebuffer_multisample" "GL_OES_texture_float_linear" "GL_NV_EGL_stream_consumer_external" "GL_NV_pack_subimage" "GL_ANGLE_lossy_etc_decode" "GL_ANGLE_texture_compression_dxt5" "GL_EXT_disjoint_timer_query" "GL_OES_compressed_ETC1_RGB8_texture" "" "GL_EXT_texture_rg" "GL_EXT_blend_minmax" "GL_ANGLE_multiview" "GL_OES_EGL_image_external_essl3" "GL_EXT_unpack_subimage" "GL_KHR_debug" "GL_ANGLE_robust_client_memory" "GL_OES_surfaceless_context" "GL_ANGLE_instanced_arrays" "GL_EXT_draw_buffers" "GL_EXT_texture_compression_dxt1" "GL_EXT_texture_compression_s3tc_srgb" "GL_CHROMIUM_copy_compressed_texture" "GL_EXT_shader_texture_lod" "GL_OES_rgb8_rgba8" "GL_OES_EGL_image" "GL_ANGLE_pack_reverse_row_order" QPA OpenGL Detection Info supportsDesktopGL: true supportsAngleD3D11: true isQtPreferAngle: true useBufferInvalidation (config option): false Hardware Information GPU Acceleration: auto Memory: 16333 Mb Number of Cores: 12 Swap Location: C:/Users/TheWizier/AppData/Local/Temp Current Settings Current Swap Location: C:/Users/TheWizier/AppData/Local/Temp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 60 Use OpenGL: true Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 900 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Display Information Number of screens: 1 Screen: 0 Name: \\.\DISPLAY1 Depth: 32 Scale: 1 Resolution in pixels: 2560x1440 Manufacturer: Model: Refresh Rate: 144 -- You are receiving this mail because: You are watching all bug changes.