https://bugs.kde.org/show_bug.cgi?id=454027

            Bug ID: 454027
           Summary: Krita crashes trying to export via Comic manager.
           Product: krita
           Version: nightly build (please specify the git hash!)
          Platform: Compiled Sources
                OS: All
            Status: REPORTED
          Severity: crash
          Priority: NOR
         Component: Dockers
          Assignee: krita-bugs-n...@kde.org
          Reporter: spin...@gmail.com
  Target Milestone: ---

Created attachment 148983
  --> https://bugs.kde.org/attachment.cgi?id=148983&action=edit
2 crashes happened in this log but nothing.

SUMMARY
This crash happens all 5.0.6, 5.0.7, 5.1.0(git 3ae600d)
This crash doesn't create any crash log or backtrace. It looks like Krita
safely close itself.


STEPS TO REPRODUCE
1.  Load this project into the comic manager. 
This is an NSFW project. so..... careful.

https://drive.google.com/file/d/1-WraN830O7fEwMTKi9qMHlxnZeQ18MM7/view?usp=sharing

I found out about this crash after the sketch, during the writing of a dialog. 


2. That's why this project contains a Korean OTF font in the vector layer. It's
'Noto Sans KR'

I'm pretty sure the Korean language is the cause. 
Which may have connected to this bug I reported.
https://bugs.kde.org/show_bug.cgi?id=453936

Change to TTF also crashes too but when I change to the paint layer, it
doesn't.


3. Open and close any page 1 or 2 times.
Hit the export Comic button.


OBSERVED RESULT

Krita will close itself exporting page 1 or page 6. 
It's different every time. But almost 90% is on page 6.

Really low probability you may get a Python error about 'NaN to integer'. I
lost that error message. 😥

If not crash, close Krita and reopen.
If export successfully 3 times in a row, then I don't know.


EXPECTED RESULT

I hope it won't crash.




SOFTWARE/OS VERSIONS
Krita

 Version: 5.1.0-prealpha (git 3ae600d)
 Installation type: installer / portable package
 Languages: en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, en_US, en,
en_US, en, en_US, en, ko_KR, ko, en_US, en
 Hidpi: false

Qt

  Version (compiled): 5.12.12
  Version (loaded): 5.12.12

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.19043
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10

OpenGL Info

  Vendor:  "Google Inc." 
  Renderer:  "ANGLE (NVIDIA GeForce RTX 3060 Direct3D11 vs_5_0 ps_5_0)" 
  Version:  "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)" 
  Shading language:  "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)" 
  Requested format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::NoProfile) 
     Version: 3.0
     Supports deprecated functions false 
     is OpenGL ES: true 
  supportsBufferMapping: true 
  supportsBufferInvalidation: false 
  Extensions: 
     "GL_EXT_sRGB" 
     "GL_NV_pixel_buffer_object" 
     "GL_OES_texture_float" 
     "GL_ANGLE_framebuffer_multisample" 
     "GL_ANGLE_texture_usage" 
     "GL_OES_packed_depth_stencil" 
     "GL_EXT_discard_framebuffer" 
     "GL_CHROMIUM_bind_generates_resource" 
     "GL_OES_texture_float_linear" 
     "GL_ANGLE_texture_compression_dxt5" 
     "GL_EXT_color_buffer_float" 
     "GL_OES_compressed_ETC1_RGB8_texture" 
     "GL_ANGLE_framebuffer_blit" 
     "GL_CHROMIUM_color_buffer_float_rgba" 
     "GL_EXT_texture_compression_s3tc_srgb" 
     "GL_OES_surfaceless_context" 
     "GL_ANGLE_client_arrays" 
     "GL_OES_depth32" 
     "GL_EXT_texture_compression_dxt1" 
     "GL_OES_EGL_image_external" 
     "GL_ANGLE_translated_shader_source" 
     "GL_OES_texture_half_float" 
     "GL_EXT_texture_rg" 
     "GL_EXT_texture_format_BGRA8888" 
     "GL_EXT_texture_storage" 
     "GL_OES_rgb8_rgba8" 
     "GL_CHROMIUM_copy_texture" 
     "GL_EXT_read_format_bgra" 
     "GL_NV_pack_subimage" 
     "GL_OES_texture_npot" 
     "GL_OES_texture_half_float_linear" 
     "GL_CHROMIUM_color_buffer_float_rgb" 
     "GL_EXT_shader_texture_lod" 
     "GL_ANGLE_request_extension" 
     "GL_NV_fence" 
     "GL_OES_get_program_binary" 
     "GL_EXT_draw_buffers" 
     "GL_EXT_robustness" 
     "GL_EXT_frag_depth" 
     "GL_ANGLE_depth_texture" 
     "GL_EXT_color_buffer_half_float" 
     "GL_OES_mapbuffer" 
     "GL_OES_EGL_image_external_essl3" 
     "GL_EXT_texture_filter_anisotropic" 
     "GL_EXT_debug_marker" 
     "GL_KHR_debug" 
     "GL_EXT_map_buffer_range" 
     "GL_EXT_blend_minmax" 
     "GL_ANGLE_lossy_etc_decode" 
     "GL_EXT_disjoint_timer_query" 
     "GL_EXT_unpack_subimage" 
     "GL_CHROMIUM_copy_compressed_texture" 
     "GL_OES_vertex_array_object" 
     "" 
     "GL_ANGLE_robust_client_memory" 
     "GL_EXT_texture_norm16" 
     "GL_OES_standard_derivatives" 
     "GL_CHROMIUM_bind_uniform_location" 
     "GL_ANGLE_pack_reverse_row_order" 
     "GL_EXT_occlusion_query_boolean" 
     "GL_OES_EGL_image" 
     "GL_ANGLE_multiview" 
     "GL_CHROMIUM_sync_query" 
     "GL_ANGLE_instanced_arrays" 
     "GL_OES_element_index_uint" 
     "GL_ANGLE_texture_compression_dxt3" 
     "GL_NV_EGL_stream_consumer_external" 
     "GL_ANGLE_program_cache_control" 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: true 

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: auto
  Memory: 32688 Mb
  Number of Cores: 8
  Swap Location: C:/Users/USER/AppData/Local/Temp

Current Settings

  Current Swap Location: C:/Users/USER/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: false
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: true
  Use Zip64: false


Display Information
Number of screens: 1
        Screen: 0
                Name: \\.\DISPLAY1
                Depth: 32
                Scale: 1
                Resolution in pixels: 3440x1440
                Manufacturer: 
                Model: 
                Refresh Rate: 60


Qt Version: 

ADDITIONAL INFORMATION

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