https://bugs.kde.org/show_bug.cgi?id=455752

            Bug ID: 455752
           Summary: subwindows format
           Product: krita
           Version: unspecified
          Platform: Kubuntu Packages
                OS: Linux
            Status: REPORTED
          Severity: minor
          Priority: NOR
         Component: General
          Assignee: krita-bugs-n...@kde.org
          Reporter: leoterr...@hotmail.com
  Target Milestone: ---

SUMMARY
to activate subwindows mode

OBSERVED RESULT
the design of this windows not respet the KDE plasma desktop config( bar tittle
buttons, tittle alignment)

EXPECTED RESULT
the KDE plasma desktop config could be apply to all subwindows, to match the
Krita windows and KDE desktop

SOFTWARE/OS VERSIONS
Linux/KDE Plasma: 
(available in About System)
KDE Plasma Version: 
KDE Frameworks Version: 
Qt Version: 

ADDITIONAL INFORMATION
Krita

 Version: 5.0.2
 Languages: es, en_US, en, es_AR, es
 Hidpi: true

Qt

  Version (compiled): 5.15.2
  Version (loaded): 5.15.3

OS Information

  Build ABI: x86_64-little_endian-lp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: linux
  Kernel Version: 5.15.0-39-generic
  Pretty Productname: Ubuntu 22.04 LTS
  Product Type: ubuntu
  Product Version: 22.04
  Desktop: KDE

OpenGL Info

  Vendor:  "NVIDIA Corporation" 
  Renderer:  "NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2" 
  Version:  "4.6.0 NVIDIA 510.73.05" 
  Shading language:  "4.60 NVIDIA" 
  Requested format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 4.6, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
     Version: 4.6
     Supports deprecated functions true 
     is OpenGL ES: false 
  supportsBufferMapping: true 
  supportsBufferInvalidation: true 
  Extensions: 
     "GL_NV_vertex_program" 
     "GL_NV_gpu_multicast" 
     "GL_ARB_texture_env_dot3" 
     "GL_ARB_sparse_texture2" 
     "GL_ARB_half_float_vertex" 
     "GL_EXT_x11_sync_object" 
     "GL_ARB_vertex_type_10f_11f_11f_rev" 
     "GL_NV_command_list" 
     "GL_ARB_texture_compression_rgtc" 
     "GL_ARB_clip_control" 
     "GL_ARB_texture_storage" 
     "GL_KHR_robust_buffer_access_behavior" 
     "GL_ARB_query_buffer_object" 
     "GL_KHR_parallel_shader_compile" 
     "GL_EXT_post_depth_coverage" 
     "GL_EXT_separate_specular_color" 
     "GL_AMD_vertex_shader_viewport_index" 
     "GL_NV_framebuffer_mixed_samples" 
     "GL_ARB_shader_subroutine" 
     "GL_EXT_blend_color" 
     "GL_EXT_texture_edge_clamp" 
     "GL_AMD_vertex_shader_layer" 
     "GL_EXT_framebuffer_blit" 
     "GL_NV_compute_program5" 
     "GL_EXT_framebuffer_sRGB" 
     "GL_NV_ES3_1_compatibility" 
     "GL_NV_vertex_attrib_integer_64bit" 
     "GL_ARB_vertex_buffer_object" 
     "GL_ARB_framebuffer_sRGB" 
     "GL_EXT_texture_compression_latc" 
     "GL_EXT_shader_image_load_store" 
     "GL_NV_texgen_reflection" 
     "GL_ARB_sparse_buffer" 
     "GL_ARB_draw_buffers_blend" 
     "GL_NV_pixel_data_range" 
     "GL_NV_sample_locations" 
     "GL_NV_bindless_multi_draw_indirect" 
     "GL_ARB_shader_atomic_counter_ops" 
     "GL_NV_texture_shader3" 
     "GL_ARB_transform_feedback3" 
     "GL_EXT_memory_object_fd" 
     "GL_AMD_multi_draw_indirect" 
     "GL_EXT_texture_shared_exponent" 
     "GL_ARB_conservative_depth" 
     "GL_ARB_uniform_buffer_object" 
     "GL_EXT_secondary_color" 
     "GL_ARB_get_texture_sub_image" 
     "GL_ARB_shader_group_vote" 
     "GL_EXT_memory_object" 
     "GL_ARB_internalformat_query" 
     "GL_NV_robustness_video_memory_purge" 
     "GL_EXT_abgr" 
     "GL_ARB_robust_buffer_access_behavior" 
     "GL_ARB_depth_buffer_float" 
     "GL_EXT_framebuffer_multisample" 
     "GL_ARB_window_pos" 
     "GL_NV_gpu_program5_mem_extended" 
     "GL_ARB_texture_compression_bptc" 
     "GL_NV_gpu_program5" 
     "GL_EXT_transform_feedback2" 
     "GL_ARB_spirv_extensions" 
     "GL_EXT_fog_coord" 
     "GL_ARB_conditional_render_inverted" 
     "GL_ARB_shader_objects" 
     "GL_ARB_texture_rectangle" 
     "GL_ARB_sparse_texture_clamp" 
     "GL_EXT_texture_storage" 
     "GL_ARB_blend_func_extended" 
     "GL_S3_s3tc" 
     "GL_NV_texture_env_combine4" 
     "GL_NV_vertex_array_range" 
     "GL_ARB_multi_draw_indirect" 
     "GL_NV_vertex_program1_1" 
     "GL_ARB_timer_query" 
     "GL_EXT_texture_env_combine" 
     "GL_AMD_seamless_cubemap_per_texture" 
     "GL_NV_conservative_raster_dilate" 
     "GL_ARB_provoking_vertex" 
     "GL_EXT_texture_lod" 
     "GL_NV_fragment_shader_interlock" 
     "GL_ARB_separate_shader_objects" 
     "GL_ARB_ES2_compatibility" 
     "GL_ARB_clear_buffer_object" 
     "GL_EXT_texture_compression_rgtc" 
     "GL_ARB_texture_buffer_object" 
     "GL_ARB_shadow" 
     "GL_EXT_texture_shadow_lod" 
     "GL_NV_uniform_buffer_unified_memory" 
     "GL_NV_gpu_shader5" 
     "GL_ARB_shader_texture_lod" 
     "GL_NV_texture_shader2" 
     "GL_ARB_texture_float" 
     "GL_ARB_texture_buffer_object_rgb32" 
     "GL_NV_texture_multisample" 
     "GL_EXT_blend_equation_separate" 
     "GL_EXT_blend_func_separate" 
     "GL_ARB_texture_border_clamp" 
     "GL_ARB_draw_instanced" 
     "GL_ARB_gpu_shader5" 
     "GL_SGIS_texture_lod" 
     "GL_ARB_sparse_texture" 
     "GL_ARB_texture_compression" 
     "GL_NV_draw_texture" 
     "GL_ARB_vertex_attrib_binding" 
     "GL_NV_vdpau_interop" 
     "GL_KHR_blend_equation_advanced_coherent" 
     "GL_SGIX_depth_texture" 
     "GL_EXT_texture_lod_bias" 
     "GL_NVX_progress_fence" 
     "GL_EXT_texture_cube_map" 
     "GL_NV_half_float" 
     "GL_ARB_shader_image_load_store" 
     "GL_EXT_shader_image_load_formatted" 
     "GL_NV_fragment_program_option" 
     "GL_ARB_texture_view" 
     "GL_NV_shader_thread_group" 
     "GL_ARB_texture_barrier" 
     "GL_ARB_ES3_compatibility" 
     "GL_ARB_draw_elements_base_vertex" 
     "GL_EXT_vertex_array" 
     "GL_EXT_multi_draw_arrays" 
     "GL_EXTX_framebuffer_mixed_formats" 
     "GL_NV_conditional_render" 
     "GL_ARB_pixel_buffer_object" 
     "GL_NV_texture_barrier" 
     "GL_ARB_shader_precision" 
     "GL_NV_copy_depth_to_color" 
     "GL_ARB_seamless_cubemap_per_texture" 
     "GL_ARB_vertex_shader" 
     "GL_NV_gpu_program4" 
     "GL_NV_light_max_exponent" 
     "GL_NV_parameter_buffer_object2" 
     "GL_ARB_transform_feedback_overflow_query" 
     "GL_EXT_timer_query" 
     "GL_EXT_pixel_buffer_object" 
     "GL_ARB_multisample" 
     "GL_ARB_transpose_matrix" 
     "GL_NV_explicit_multisample" 
     "GL_NV_framebuffer_multisample_coverage" 
     "GL_ARB_imaging" 
     "GL_ARB_gpu_shader_int64" 
     "GL_ARB_program_interface_query" 
     "GL_EXT_packed_depth_stencil" 
     "GL_ARB_vertex_array_bgra" 
     "GL_EXT_texture_array" 
     "GL_NV_copy_image" 
     "GL_ARB_shader_storage_buffer_object" 
     "GL_ARB_shader_atomic_counters" 
     "GL_KHR_blend_equation_advanced" 
     "GL_ARB_clear_texture" 
     "GL_ARB_fragment_layer_viewport" 
     "GL_NV_blend_equation_advanced" 
     "GL_OVR_multiview2" 
     "GL_ARB_enhanced_layouts" 
     "GL_ARB_shading_language_100" 
     "GL_ARB_robustness" 
     "GL_EXT_texture_sRGB_decode" 
     "GL_ARB_texture_gather" 
     "GL_ARB_sampler_objects" 
     "GL_IBM_texture_mirrored_repeat" 
     "GL_EXT_bindable_uniform" 
     "GL_ARB_color_buffer_float" 
     "GL_NV_transform_feedback" 
     "GL_ARB_shader_draw_parameters" 
     "GL_ARB_map_buffer_alignment" 
     "GL_ARB_bindless_texture" 
     "GL_NV_depth_clamp" 
     "GL_ARB_parallel_shader_compile" 
     "GL_ATI_draw_buffers" 
     "GL_EXT_texture_integer" 
     "GL_KHR_debug" 
     "GL_NV_parameter_buffer_object" 
     "GL_NV_vdpau_interop2" 
     "GL_NV_geometry_shader_passthrough" 
     "GL_NV_texture_rectangle_compressed" 
     "GL_NV_vertex_program3" 
     "GL_ARB_multitexture" 
     "GL_NV_memory_attachment" 
     "GL_NV_shader_atomic_float" 
     "GL_ARB_debug_output" 
     "GL_ARB_texture_swizzle" 
     "GL_EXT_import_sync_object" 
     "GL_NV_fill_rectangle" 
     "GL_NV_vertex_buffer_unified_memory" 
     "GL_ARB_ES3_2_compatibility" 
     "GL_ARB_point_parameters" 
     "GL_NV_conservative_raster" 
     "GL_EXT_texture_object" 
     "GL_KHR_no_error" 
     "GL_EXT_semaphore" 
     "GL_ARB_texture_query_levels" 
     "GL_EXT_compiled_vertex_array" 
     "GL_EXT_provoking_vertex" 
     "GL_EXT_draw_instanced" 
     "GL_NV_blend_minmax_factor" 
     "GL_ARB_multi_bind" 
     "GL_ARB_shader_viewport_layer_array" 
     "GL_ARB_texture_env_combine" 
     "GL_NV_feature_query" 
     "GL_NV_fragment_program2" 
     "GL_EXT_direct_state_access" 
     "GL_NV_shader_thread_shuffle" 
     "GL_ARB_draw_buffers" 
     "GL_EXT_framebuffer_multisample_blit_scaled" 
     "GL_EXT_multiview_texture_multisample" 
     "GL_ARB_ES3_1_compatibility" 
     "GL_ARB_texture_non_power_of_two" 
     "GL_EXT_texture_filter_minmax" 
     "GL_EXT_point_parameters" 
     "GL_EXT_packed_pixels" 
     "GL_NV_query_resource_tag" 
     "GL_NVX_nvenc_interop" 
     "GL_NV_vertex_array_range2" 
     "GL_ARB_shading_language_packing" 
     "GL_NV_bindless_texture" 
     "GL_NV_fragment_program" 
     "GL_EXT_gpu_program_parameters" 
     "GL_SGIX_shadow" 
     "GL_NV_viewport_array2" 
     "GL_ARB_shading_language_include" 
     "GL_ARB_draw_indirect" 
     "GL_NV_shader_subgroup_partitioned" 
     "GL_EXT_texture_compression_s3tc" 
     "GL_ARB_depth_texture" 
     "GL_ARB_derivative_control" 
     "GL_ARB_direct_state_access" 
     "GL_ARB_framebuffer_no_attachments" 
     "GL_EXT_Cg_shader" 
     "GL_ARB_compute_variable_group_size" 
     "GL_ARB_fragment_shader" 
     "GL_EXT_vertex_array_bgra" 
     "GL_NV_depth_buffer_float" 
     "GL_ARB_texture_cube_map_array" 
     "GL_ARB_vertex_attrib_64bit" 
     "GL_ARB_fragment_coord_conventions" 
     "GL_NV_ES1_1_compatibility" 
     "GL_ATI_texture_float" 
     "GL_NV_primitive_restart" 
     "GL_ARB_half_float_pixel" 
     "GL_NVX_gpu_memory_info" 
     "GL_NV_vertex_program2_option" 
     "GL_EXT_vertex_attrib_64bit" 
     "GL_KHR_robustness" 
     "GL_ARB_indirect_parameters" 
     "GL_ARB_explicit_attrib_location" 
     "GL_EXT_texture_sRGB_R8" 
     "GL_NV_texture_rectangle" 
     "GL_ARB_sample_locations" 
     "GL_NV_shader_storage_buffer_object" 
     "GL_EXT_framebuffer_object" 
     "GL_ARB_compute_shader" 
     "GL_ARB_tessellation_shader" 
     "GL_ARB_vertex_array_object" 
     "GL_ARB_transform_feedback_instanced" 
     "GL_ARB_geometry_shader4" 
     "GL_ARB_shader_clock" 
     "GL_ARB_internalformat_query2" 
     "GL_EXT_texture3D" 
     "GL_NV_shader_buffer_load" 
     "GL_ARB_texture_stencil8" 
     "GL_KTX_buffer_region" 
     "GL_NV_path_rendering" 
     "GL_ARB_compatibility" 
     "GL_EXT_sparse_texture2" 
     "GL_ARB_polygon_offset_clamp" 
     "GL_ARB_vertex_program" 
     "GL_ARB_sync" 
     "GL_NV_texture_compression_vtc" 
     "GL_ARB_texture_filter_minmax" 
     "GL_NV_stereo_view_rendering" 
     "GL_EXT_shadow_funcs" 
     "GL_ATI_texture_mirror_once" 
     "GL_ARB_texture_rgb10_a2ui" 
     "GL_ARB_instanced_arrays" 
     "GL_ARB_fragment_program" 
     "GL_NV_query_resource" 
     "GL_NV_shader_atomic_int64" 
     "GL_EXT_window_rectangles" 
     "GL_NV_gpu_program4_1" 
     "GL_ARB_fragment_shader_interlock" 
     "GL_ARB_gl_spirv" 
     "GL_ARB_shader_ballot" 
     "GL_NV_float_buffer" 
     "GL_EXT_raster_multisample" 
     "GL_ARB_depth_clamp" 
     "GL_SGIS_generate_mipmap" 
     "GL_EXT_stencil_two_side" 
     "GL_EXT_stencil_wrap" 
     "GL_NV_fog_distance" 
     "GL_ARB_cull_distance" 
     "GL_EXT_texture_buffer_object" 
     "GL_EXT_draw_range_elements" 
     "GL_NV_fragment_coverage_to_color" 
     "GL_ARB_gpu_shader_fp64" 
     "GL_NV_occlusion_query" 
     "GL_IBM_rasterpos_clip" 
     "GL_ARB_viewport_array" 
     "GL_EXT_blend_minmax" 
     "GL_ARB_occlusion_query" 
     "GL_EXT_texture_swizzle" 
     "GL_ARB_explicit_uniform_location" 
     "GL_NV_vertex_program2" 
     "GL_NV_gpu_program_fp64" 
     "GL_NVX_conditional_render" 
     "GL_ARB_texture_multisample" 
     "GL_ARB_stencil_texturing" 
     "GL_NV_fence" 
     "GL_EXT_depth_bounds_test" 
     "GL_ARB_sample_shading" 
     "GL_EXT_bgra" 
     "GL_NV_sample_mask_override_coverage" 
     "GL_ARB_point_sprite" 
     "GL_NV_shader_atomic_counters" 
     "GL_NV_memory_object_sparse" 
     "GL_NV_viewport_swizzle" 
     "GL_ARB_texture_cube_map" 
     "GL_ARB_seamless_cube_map" 
     "GL_EXT_semaphore_fd" 
     "GL_EXT_multiview_timer_query" 
     "GL_ARB_shader_bit_encoding" 
     "GL_ARB_shading_language_420pack" 
     "GL_NV_multisample_filter_hint" 
     "GL_SUN_slice_accum" 
     "GL_ARB_texture_rg" 
     "GL_NV_path_rendering_shared_edge" 
     "GL_ARB_shader_image_size" 
     "GL_EXT_texture_env_dot3" 
     "GL_ARB_fragment_program_shadow" 
     "GL_NV_timeline_semaphore" 
     "GL_NV_geometry_shader4" 
     "GL_EXT_packed_float" 
     "GL_NV_shader_atomic_float64" 
     "GL_ARB_transform_feedback2" 
     "GL_NV_transform_feedback2" 
     "GL_NV_bindless_multi_draw_indirect_count" 
     "GL_ARB_base_instance" 
     "GL_ARB_copy_image" 
     "GL_ARB_texture_env_crossbar" 
     "GL_ARB_texture_env_add" 
     "GL_EXT_draw_buffers2" 
     "GL_NV_texture_shader" 
     "GL_OVR_multiview" 
     "GL_EXT_gpu_shader4" 
     "GL_NV_register_combiners" 
     "GL_ARB_copy_buffer" 
     "GL_ARB_buffer_storage" 
     "GL_ARB_shader_texture_image_samples" 
     "GL_EXT_rescale_normal" 
     "GL_KHR_context_flush_control" 
     "GL_ARB_texture_mirrored_repeat" 
     "GL_NV_register_combiners2" 
     "GL_ARB_invalidate_subdata" 
     "GL_NV_shader_atomic_fp16_vector" 
     "GL_EXT_polygon_offset_clamp" 
     "GL_ARB_pipeline_statistics_query" 
     "GL_ARB_texture_storage_multisample" 
     "GL_EXT_texture_filter_anisotropic" 
     "GL_NVX_blend_equation_advanced_multi_draw_buffers" 
     "GL_EXT_blend_subtract" 
     "GL_NV_packed_depth_stencil" 
     "GL_NV_point_sprite" 
     "GL_EXT_texture_env_add" 
     "GL_ARB_vertex_type_2_10_10_10_rev" 
     "GL_NV_blend_equation_advanced_coherent" 
     "GL_NV_draw_vulkan_image" 
     "GL_EXT_texture_compression_dxt1" 
     "GL_EXT_texture_sRGB" 
     "GL_ARB_compressed_texture_pixel_storage" 
     "GL_ARB_get_program_binary" 
     "GL_EXT_geometry_shader4" 
     "GL_NV_internalformat_sample_query" 
     "GL_NV_alpha_to_coverage_dither_control" 
     "GL_NV_conservative_raster_pre_snap_triangles" 
     "GL_EXT_separate_shader_objects" 
     "GL_ARB_texture_query_lod" 
     "GL_EXT_texture_mirror_clamp" 
     "GL_EXT_shader_integer_mix" 
     "GL_NV_clip_space_w_scaling" 
     "GL_ARB_post_depth_coverage" 
     "GL_ARB_texture_mirror_clamp_to_edge" 
     "GL_ARB_texture_buffer_range" 
     "GL_ARB_texture_filter_anisotropic" 
     "GL_ARB_arrays_of_arrays" 
     "GL_ARB_framebuffer_object" 
     "GL_NV_multisample_coverage" 
     "GL_ARB_occlusion_query2" 
     "GL_KHR_shader_subgroup" 
     "GL_NV_blend_square" 
     "GL_ARB_map_buffer_range" 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsOpenGLES: true 
  isQtPreferOpenGLES: false 

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: auto
  Memory: 15941 Mb
  Number of Cores: 4
  Swap Location: /tmp

Current Settings

  Current Swap Location: /tmp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Display Information
Number of screens: 2
        Screen: 0
                Name: DP-0
                Depth: 24
                Scale: 1
                Resolution in pixels: 1920x1080
                Manufacturer: LG Electronics
                Model: MP59G-
                Refresh Rate: 74.9725
        Screen: 1
                Name: HDMI-0
                Depth: 24
                Scale: 1
                Resolution in pixels: 1920x1080
                Manufacturer: LG Electronics
                Model: LG IPS FULLHD
                Refresh Rate: 60

Current Settings

  Current Swap Location: /tmp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Current Settings

  Current Swap Location: /tmp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Current Settings

  Current Swap Location: /tmp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false



---------------------
================================================================================
SESSION: 20 Jun 2022 00:47:48 -0300. Executing /usr/bin/krita

Krita Version: 5.0.2, Qt version compiled: 5.15.2, loaded: 5.15.3. Process ID:
2238
-- -- -- -- -- -- -- --
20 Jun 2022 00:47:48 -0300: Style: breeze. Available styles: Breeze, Oxygen,
Windows, Fusion
20 Jun 2022 00:49:41 -0300: CLOSING SESSION
================================================================================
SESSION: 20 Jun 2022 18:10:32 -0300. Executing /usr/bin/krita

Krita Version: 5.0.2, Qt version compiled: 5.15.2, loaded: 5.15.3. Process ID:
10444
-- -- -- -- -- -- -- --
20 Jun 2022 18:10:32 -0300: Style: breeze. Available styles: Breeze, Oxygen,
Windows, Fusion
20 Jun 2022 18:10:34 -0300: Database is up to date. Version: 0.0.15, created by
Krita 5.0.2, at lun jun. 20 00:47:52 2022
20 Jun 2022 18:10:48 -0300: CLOSING SESSION
================================================================================
SESSION: 21 Jun 2022 17:25:01 -0300. Executing /usr/bin/krita

Krita Version: 5.0.2, Qt version compiled: 5.15.2, loaded: 5.15.3. Process ID:
1800
-- -- -- -- -- -- -- --
21 Jun 2022 17:25:01 -0300: Style: breeze. Available styles: Breeze, Oxygen,
Windows, Fusion
21 Jun 2022 17:25:02 -0300: Database is up to date. Version: 0.0.15, created by
Krita 5.0.2, at lun jun. 20 00:47:52 2022
21 Jun 2022 17:27:30 -0300: CLOSING SESSION
================================================================================
SESSION: 21 Jun 2022 17:38:49 -0300. Executing /usr/bin/krita

Krita Version: 5.0.2, Qt version compiled: 5.15.2, loaded: 5.15.3. Process ID:
1710
-- -- -- -- -- -- -- --
21 Jun 2022 17:38:49 -0300: Style: breeze. Available styles: Breeze, Oxygen,
Windows, Fusion
21 Jun 2022 17:38:51 -0300: Database is up to date. Version: 0.0.15, created by
Krita 5.0.2, at lun jun. 20 00:47:52 2022
21 Jun 2022 17:39:16 -0300: Created image "Sin nombre", 2480 * 3508 pixels, 300
dpi. Color model: Entero de 8 bits/canal RGB/Alfa (sRGB-elle-V2-srgbtrc.icc).
Layers: 2
21 Jun 2022 17:54:14 -0300: Autosaving:
/home/leo/.krita-1710-document_0-autosave.kra
21 Jun 2022 17:54:14 -0300: Converting from application/x-krita to
application/x-krita. Location: /home/leo/.krita-1710-document_0-autosave.kra.
Real location: /home/leo/.krita-1710-document_0-autosave.kra. Batchmode: 0.
Configuration: none
21 Jun 2022 17:54:14 -0300: Completed saving
/home/leo/.krita-1710-document_0-autosave.kra (mime: application/x-krita).
Result: OK. Warning: . Size: 685110

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