https://bugs.kde.org/show_bug.cgi?id=455752
Bug ID: 455752 Summary: subwindows format Product: krita Version: unspecified Platform: Kubuntu Packages OS: Linux Status: REPORTED Severity: minor Priority: NOR Component: General Assignee: krita-bugs-n...@kde.org Reporter: leoterr...@hotmail.com Target Milestone: --- SUMMARY to activate subwindows mode OBSERVED RESULT the design of this windows not respet the KDE plasma desktop config( bar tittle buttons, tittle alignment) EXPECTED RESULT the KDE plasma desktop config could be apply to all subwindows, to match the Krita windows and KDE desktop SOFTWARE/OS VERSIONS Linux/KDE Plasma: (available in About System) KDE Plasma Version: KDE Frameworks Version: Qt Version: ADDITIONAL INFORMATION Krita Version: 5.0.2 Languages: es, en_US, en, es_AR, es Hidpi: true Qt Version (compiled): 5.15.2 Version (loaded): 5.15.3 OS Information Build ABI: x86_64-little_endian-lp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: linux Kernel Version: 5.15.0-39-generic Pretty Productname: Ubuntu 22.04 LTS Product Type: ubuntu Product Version: 22.04 Desktop: KDE OpenGL Info Vendor: "NVIDIA Corporation" Renderer: "NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2" Version: "4.6.0 NVIDIA 510.73.05" Shading language: "4.60 NVIDIA" Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Current format: QSurfaceFormat(version 4.6, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Version: 4.6 Supports deprecated functions true is OpenGL ES: false supportsBufferMapping: true supportsBufferInvalidation: true Extensions: "GL_NV_vertex_program" "GL_NV_gpu_multicast" "GL_ARB_texture_env_dot3" "GL_ARB_sparse_texture2" "GL_ARB_half_float_vertex" "GL_EXT_x11_sync_object" "GL_ARB_vertex_type_10f_11f_11f_rev" "GL_NV_command_list" "GL_ARB_texture_compression_rgtc" "GL_ARB_clip_control" "GL_ARB_texture_storage" "GL_KHR_robust_buffer_access_behavior" "GL_ARB_query_buffer_object" "GL_KHR_parallel_shader_compile" "GL_EXT_post_depth_coverage" "GL_EXT_separate_specular_color" "GL_AMD_vertex_shader_viewport_index" "GL_NV_framebuffer_mixed_samples" "GL_ARB_shader_subroutine" "GL_EXT_blend_color" "GL_EXT_texture_edge_clamp" "GL_AMD_vertex_shader_layer" "GL_EXT_framebuffer_blit" "GL_NV_compute_program5" "GL_EXT_framebuffer_sRGB" "GL_NV_ES3_1_compatibility" "GL_NV_vertex_attrib_integer_64bit" "GL_ARB_vertex_buffer_object" "GL_ARB_framebuffer_sRGB" "GL_EXT_texture_compression_latc" "GL_EXT_shader_image_load_store" "GL_NV_texgen_reflection" "GL_ARB_sparse_buffer" "GL_ARB_draw_buffers_blend" "GL_NV_pixel_data_range" "GL_NV_sample_locations" "GL_NV_bindless_multi_draw_indirect" "GL_ARB_shader_atomic_counter_ops" "GL_NV_texture_shader3" "GL_ARB_transform_feedback3" "GL_EXT_memory_object_fd" "GL_AMD_multi_draw_indirect" "GL_EXT_texture_shared_exponent" "GL_ARB_conservative_depth" "GL_ARB_uniform_buffer_object" "GL_EXT_secondary_color" "GL_ARB_get_texture_sub_image" "GL_ARB_shader_group_vote" "GL_EXT_memory_object" "GL_ARB_internalformat_query" "GL_NV_robustness_video_memory_purge" "GL_EXT_abgr" "GL_ARB_robust_buffer_access_behavior" "GL_ARB_depth_buffer_float" "GL_EXT_framebuffer_multisample" "GL_ARB_window_pos" "GL_NV_gpu_program5_mem_extended" "GL_ARB_texture_compression_bptc" "GL_NV_gpu_program5" "GL_EXT_transform_feedback2" "GL_ARB_spirv_extensions" "GL_EXT_fog_coord" "GL_ARB_conditional_render_inverted" "GL_ARB_shader_objects" "GL_ARB_texture_rectangle" "GL_ARB_sparse_texture_clamp" "GL_EXT_texture_storage" "GL_ARB_blend_func_extended" "GL_S3_s3tc" "GL_NV_texture_env_combine4" "GL_NV_vertex_array_range" "GL_ARB_multi_draw_indirect" "GL_NV_vertex_program1_1" "GL_ARB_timer_query" "GL_EXT_texture_env_combine" "GL_AMD_seamless_cubemap_per_texture" "GL_NV_conservative_raster_dilate" "GL_ARB_provoking_vertex" "GL_EXT_texture_lod" "GL_NV_fragment_shader_interlock" "GL_ARB_separate_shader_objects" "GL_ARB_ES2_compatibility" "GL_ARB_clear_buffer_object" "GL_EXT_texture_compression_rgtc" "GL_ARB_texture_buffer_object" "GL_ARB_shadow" "GL_EXT_texture_shadow_lod" "GL_NV_uniform_buffer_unified_memory" "GL_NV_gpu_shader5" "GL_ARB_shader_texture_lod" "GL_NV_texture_shader2" "GL_ARB_texture_float" "GL_ARB_texture_buffer_object_rgb32" "GL_NV_texture_multisample" "GL_EXT_blend_equation_separate" "GL_EXT_blend_func_separate" "GL_ARB_texture_border_clamp" "GL_ARB_draw_instanced" "GL_ARB_gpu_shader5" "GL_SGIS_texture_lod" "GL_ARB_sparse_texture" "GL_ARB_texture_compression" "GL_NV_draw_texture" "GL_ARB_vertex_attrib_binding" "GL_NV_vdpau_interop" "GL_KHR_blend_equation_advanced_coherent" "GL_SGIX_depth_texture" "GL_EXT_texture_lod_bias" "GL_NVX_progress_fence" "GL_EXT_texture_cube_map" "GL_NV_half_float" "GL_ARB_shader_image_load_store" "GL_EXT_shader_image_load_formatted" "GL_NV_fragment_program_option" "GL_ARB_texture_view" "GL_NV_shader_thread_group" "GL_ARB_texture_barrier" "GL_ARB_ES3_compatibility" "GL_ARB_draw_elements_base_vertex" "GL_EXT_vertex_array" "GL_EXT_multi_draw_arrays" "GL_EXTX_framebuffer_mixed_formats" "GL_NV_conditional_render" "GL_ARB_pixel_buffer_object" "GL_NV_texture_barrier" "GL_ARB_shader_precision" "GL_NV_copy_depth_to_color" "GL_ARB_seamless_cubemap_per_texture" "GL_ARB_vertex_shader" "GL_NV_gpu_program4" "GL_NV_light_max_exponent" "GL_NV_parameter_buffer_object2" "GL_ARB_transform_feedback_overflow_query" "GL_EXT_timer_query" "GL_EXT_pixel_buffer_object" "GL_ARB_multisample" "GL_ARB_transpose_matrix" "GL_NV_explicit_multisample" "GL_NV_framebuffer_multisample_coverage" "GL_ARB_imaging" "GL_ARB_gpu_shader_int64" "GL_ARB_program_interface_query" "GL_EXT_packed_depth_stencil" "GL_ARB_vertex_array_bgra" "GL_EXT_texture_array" "GL_NV_copy_image" "GL_ARB_shader_storage_buffer_object" "GL_ARB_shader_atomic_counters" "GL_KHR_blend_equation_advanced" "GL_ARB_clear_texture" "GL_ARB_fragment_layer_viewport" "GL_NV_blend_equation_advanced" "GL_OVR_multiview2" "GL_ARB_enhanced_layouts" "GL_ARB_shading_language_100" "GL_ARB_robustness" "GL_EXT_texture_sRGB_decode" "GL_ARB_texture_gather" "GL_ARB_sampler_objects" "GL_IBM_texture_mirrored_repeat" "GL_EXT_bindable_uniform" "GL_ARB_color_buffer_float" "GL_NV_transform_feedback" "GL_ARB_shader_draw_parameters" "GL_ARB_map_buffer_alignment" "GL_ARB_bindless_texture" "GL_NV_depth_clamp" "GL_ARB_parallel_shader_compile" "GL_ATI_draw_buffers" "GL_EXT_texture_integer" "GL_KHR_debug" "GL_NV_parameter_buffer_object" "GL_NV_vdpau_interop2" "GL_NV_geometry_shader_passthrough" "GL_NV_texture_rectangle_compressed" "GL_NV_vertex_program3" "GL_ARB_multitexture" "GL_NV_memory_attachment" "GL_NV_shader_atomic_float" "GL_ARB_debug_output" "GL_ARB_texture_swizzle" "GL_EXT_import_sync_object" "GL_NV_fill_rectangle" "GL_NV_vertex_buffer_unified_memory" "GL_ARB_ES3_2_compatibility" "GL_ARB_point_parameters" "GL_NV_conservative_raster" "GL_EXT_texture_object" "GL_KHR_no_error" "GL_EXT_semaphore" "GL_ARB_texture_query_levels" "GL_EXT_compiled_vertex_array" "GL_EXT_provoking_vertex" "GL_EXT_draw_instanced" "GL_NV_blend_minmax_factor" "GL_ARB_multi_bind" "GL_ARB_shader_viewport_layer_array" "GL_ARB_texture_env_combine" "GL_NV_feature_query" "GL_NV_fragment_program2" "GL_EXT_direct_state_access" "GL_NV_shader_thread_shuffle" "GL_ARB_draw_buffers" "GL_EXT_framebuffer_multisample_blit_scaled" "GL_EXT_multiview_texture_multisample" "GL_ARB_ES3_1_compatibility" "GL_ARB_texture_non_power_of_two" "GL_EXT_texture_filter_minmax" "GL_EXT_point_parameters" "GL_EXT_packed_pixels" "GL_NV_query_resource_tag" "GL_NVX_nvenc_interop" "GL_NV_vertex_array_range2" "GL_ARB_shading_language_packing" "GL_NV_bindless_texture" "GL_NV_fragment_program" "GL_EXT_gpu_program_parameters" "GL_SGIX_shadow" "GL_NV_viewport_array2" "GL_ARB_shading_language_include" "GL_ARB_draw_indirect" "GL_NV_shader_subgroup_partitioned" "GL_EXT_texture_compression_s3tc" "GL_ARB_depth_texture" "GL_ARB_derivative_control" "GL_ARB_direct_state_access" "GL_ARB_framebuffer_no_attachments" "GL_EXT_Cg_shader" "GL_ARB_compute_variable_group_size" "GL_ARB_fragment_shader" "GL_EXT_vertex_array_bgra" "GL_NV_depth_buffer_float" "GL_ARB_texture_cube_map_array" "GL_ARB_vertex_attrib_64bit" "GL_ARB_fragment_coord_conventions" "GL_NV_ES1_1_compatibility" "GL_ATI_texture_float" "GL_NV_primitive_restart" "GL_ARB_half_float_pixel" "GL_NVX_gpu_memory_info" "GL_NV_vertex_program2_option" "GL_EXT_vertex_attrib_64bit" "GL_KHR_robustness" "GL_ARB_indirect_parameters" "GL_ARB_explicit_attrib_location" "GL_EXT_texture_sRGB_R8" "GL_NV_texture_rectangle" "GL_ARB_sample_locations" "GL_NV_shader_storage_buffer_object" "GL_EXT_framebuffer_object" "GL_ARB_compute_shader" "GL_ARB_tessellation_shader" "GL_ARB_vertex_array_object" "GL_ARB_transform_feedback_instanced" "GL_ARB_geometry_shader4" "GL_ARB_shader_clock" "GL_ARB_internalformat_query2" "GL_EXT_texture3D" "GL_NV_shader_buffer_load" "GL_ARB_texture_stencil8" "GL_KTX_buffer_region" "GL_NV_path_rendering" "GL_ARB_compatibility" "GL_EXT_sparse_texture2" "GL_ARB_polygon_offset_clamp" "GL_ARB_vertex_program" "GL_ARB_sync" "GL_NV_texture_compression_vtc" "GL_ARB_texture_filter_minmax" "GL_NV_stereo_view_rendering" "GL_EXT_shadow_funcs" "GL_ATI_texture_mirror_once" "GL_ARB_texture_rgb10_a2ui" "GL_ARB_instanced_arrays" "GL_ARB_fragment_program" "GL_NV_query_resource" "GL_NV_shader_atomic_int64" "GL_EXT_window_rectangles" "GL_NV_gpu_program4_1" "GL_ARB_fragment_shader_interlock" "GL_ARB_gl_spirv" "GL_ARB_shader_ballot" "GL_NV_float_buffer" "GL_EXT_raster_multisample" "GL_ARB_depth_clamp" "GL_SGIS_generate_mipmap" "GL_EXT_stencil_two_side" "GL_EXT_stencil_wrap" "GL_NV_fog_distance" "GL_ARB_cull_distance" "GL_EXT_texture_buffer_object" "GL_EXT_draw_range_elements" "GL_NV_fragment_coverage_to_color" "GL_ARB_gpu_shader_fp64" "GL_NV_occlusion_query" "GL_IBM_rasterpos_clip" "GL_ARB_viewport_array" "GL_EXT_blend_minmax" "GL_ARB_occlusion_query" "GL_EXT_texture_swizzle" "GL_ARB_explicit_uniform_location" "GL_NV_vertex_program2" "GL_NV_gpu_program_fp64" "GL_NVX_conditional_render" "GL_ARB_texture_multisample" "GL_ARB_stencil_texturing" "GL_NV_fence" "GL_EXT_depth_bounds_test" "GL_ARB_sample_shading" "GL_EXT_bgra" "GL_NV_sample_mask_override_coverage" "GL_ARB_point_sprite" "GL_NV_shader_atomic_counters" "GL_NV_memory_object_sparse" "GL_NV_viewport_swizzle" "GL_ARB_texture_cube_map" "GL_ARB_seamless_cube_map" "GL_EXT_semaphore_fd" "GL_EXT_multiview_timer_query" "GL_ARB_shader_bit_encoding" "GL_ARB_shading_language_420pack" "GL_NV_multisample_filter_hint" "GL_SUN_slice_accum" "GL_ARB_texture_rg" "GL_NV_path_rendering_shared_edge" "GL_ARB_shader_image_size" "GL_EXT_texture_env_dot3" "GL_ARB_fragment_program_shadow" "GL_NV_timeline_semaphore" "GL_NV_geometry_shader4" "GL_EXT_packed_float" "GL_NV_shader_atomic_float64" "GL_ARB_transform_feedback2" "GL_NV_transform_feedback2" "GL_NV_bindless_multi_draw_indirect_count" "GL_ARB_base_instance" "GL_ARB_copy_image" "GL_ARB_texture_env_crossbar" "GL_ARB_texture_env_add" "GL_EXT_draw_buffers2" "GL_NV_texture_shader" "GL_OVR_multiview" "GL_EXT_gpu_shader4" "GL_NV_register_combiners" "GL_ARB_copy_buffer" "GL_ARB_buffer_storage" "GL_ARB_shader_texture_image_samples" "GL_EXT_rescale_normal" "GL_KHR_context_flush_control" "GL_ARB_texture_mirrored_repeat" "GL_NV_register_combiners2" "GL_ARB_invalidate_subdata" "GL_NV_shader_atomic_fp16_vector" "GL_EXT_polygon_offset_clamp" "GL_ARB_pipeline_statistics_query" "GL_ARB_texture_storage_multisample" "GL_EXT_texture_filter_anisotropic" "GL_NVX_blend_equation_advanced_multi_draw_buffers" "GL_EXT_blend_subtract" "GL_NV_packed_depth_stencil" "GL_NV_point_sprite" "GL_EXT_texture_env_add" "GL_ARB_vertex_type_2_10_10_10_rev" "GL_NV_blend_equation_advanced_coherent" "GL_NV_draw_vulkan_image" "GL_EXT_texture_compression_dxt1" "GL_EXT_texture_sRGB" "GL_ARB_compressed_texture_pixel_storage" "GL_ARB_get_program_binary" "GL_EXT_geometry_shader4" "GL_NV_internalformat_sample_query" "GL_NV_alpha_to_coverage_dither_control" "GL_NV_conservative_raster_pre_snap_triangles" "GL_EXT_separate_shader_objects" "GL_ARB_texture_query_lod" "GL_EXT_texture_mirror_clamp" "GL_EXT_shader_integer_mix" "GL_NV_clip_space_w_scaling" "GL_ARB_post_depth_coverage" "GL_ARB_texture_mirror_clamp_to_edge" "GL_ARB_texture_buffer_range" "GL_ARB_texture_filter_anisotropic" "GL_ARB_arrays_of_arrays" "GL_ARB_framebuffer_object" "GL_NV_multisample_coverage" "GL_ARB_occlusion_query2" "GL_KHR_shader_subgroup" "GL_NV_blend_square" "GL_ARB_map_buffer_range" QPA OpenGL Detection Info supportsDesktopGL: true supportsOpenGLES: true isQtPreferOpenGLES: false useBufferInvalidation (config option): false Hardware Information GPU Acceleration: auto Memory: 15941 Mb Number of Cores: 4 Swap Location: /tmp Current Settings Current Swap Location: /tmp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 200 Use OpenGL: true Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 420 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Display Information Number of screens: 2 Screen: 0 Name: DP-0 Depth: 24 Scale: 1 Resolution in pixels: 1920x1080 Manufacturer: LG Electronics Model: MP59G- Refresh Rate: 74.9725 Screen: 1 Name: HDMI-0 Depth: 24 Scale: 1 Resolution in pixels: 1920x1080 Manufacturer: LG Electronics Model: LG IPS FULLHD Refresh Rate: 60 Current Settings Current Swap Location: /tmp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 200 Use OpenGL: true Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 420 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Current Settings Current Swap Location: /tmp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 200 Use OpenGL: true Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 420 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Current Settings Current Swap Location: /tmp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 200 Use OpenGL: true Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 420 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false --------------------- ================================================================================ SESSION: 20 Jun 2022 00:47:48 -0300. Executing /usr/bin/krita Krita Version: 5.0.2, Qt version compiled: 5.15.2, loaded: 5.15.3. Process ID: 2238 -- -- -- -- -- -- -- -- 20 Jun 2022 00:47:48 -0300: Style: breeze. Available styles: Breeze, Oxygen, Windows, Fusion 20 Jun 2022 00:49:41 -0300: CLOSING SESSION ================================================================================ SESSION: 20 Jun 2022 18:10:32 -0300. Executing /usr/bin/krita Krita Version: 5.0.2, Qt version compiled: 5.15.2, loaded: 5.15.3. Process ID: 10444 -- -- -- -- -- -- -- -- 20 Jun 2022 18:10:32 -0300: Style: breeze. Available styles: Breeze, Oxygen, Windows, Fusion 20 Jun 2022 18:10:34 -0300: Database is up to date. Version: 0.0.15, created by Krita 5.0.2, at lun jun. 20 00:47:52 2022 20 Jun 2022 18:10:48 -0300: CLOSING SESSION ================================================================================ SESSION: 21 Jun 2022 17:25:01 -0300. Executing /usr/bin/krita Krita Version: 5.0.2, Qt version compiled: 5.15.2, loaded: 5.15.3. Process ID: 1800 -- -- -- -- -- -- -- -- 21 Jun 2022 17:25:01 -0300: Style: breeze. Available styles: Breeze, Oxygen, Windows, Fusion 21 Jun 2022 17:25:02 -0300: Database is up to date. Version: 0.0.15, created by Krita 5.0.2, at lun jun. 20 00:47:52 2022 21 Jun 2022 17:27:30 -0300: CLOSING SESSION ================================================================================ SESSION: 21 Jun 2022 17:38:49 -0300. Executing /usr/bin/krita Krita Version: 5.0.2, Qt version compiled: 5.15.2, loaded: 5.15.3. Process ID: 1710 -- -- -- -- -- -- -- -- 21 Jun 2022 17:38:49 -0300: Style: breeze. Available styles: Breeze, Oxygen, Windows, Fusion 21 Jun 2022 17:38:51 -0300: Database is up to date. Version: 0.0.15, created by Krita 5.0.2, at lun jun. 20 00:47:52 2022 21 Jun 2022 17:39:16 -0300: Created image "Sin nombre", 2480 * 3508 pixels, 300 dpi. Color model: Entero de 8 bits/canal RGB/Alfa (sRGB-elle-V2-srgbtrc.icc). Layers: 2 21 Jun 2022 17:54:14 -0300: Autosaving: /home/leo/.krita-1710-document_0-autosave.kra 21 Jun 2022 17:54:14 -0300: Converting from application/x-krita to application/x-krita. Location: /home/leo/.krita-1710-document_0-autosave.kra. Real location: /home/leo/.krita-1710-document_0-autosave.kra. Batchmode: 0. Configuration: none 21 Jun 2022 17:54:14 -0300: Completed saving /home/leo/.krita-1710-document_0-autosave.kra (mime: application/x-krita). Result: OK. Warning: . Size: 685110 --------------------- -- You are receiving this mail because: You are watching all bug changes.