https://bugs.kde.org/show_bug.cgi?id=462716

            Bug ID: 462716
           Summary: Wacom Tablet input hangup in Krita any time i alt tab
    Classification: Applications
           Product: krita
           Version: unspecified
          Platform: Microsoft Windows
                OS: Microsoft Windows
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: * Unknown
          Assignee: krita-bugs-n...@kde.org
          Reporter: mikeaca...@gmail.com
  Target Milestone: ---

Created attachment 154363
  --> https://bugs.kde.org/attachment.cgi?id=154363&action=edit
preview of pen tablet input hangup

SUMMARY
***
Wacom tablet input is working fine, and then if i alt tab, say to look at
reference, and then alt tab back into Krita and start drawing again the first
stroke gets stuck. It sticks where i put the pen down, but then catches up in
straight line after about 2 seconds. , and won't follow or use pressure as i
move my pen. If i lift my pen and start a new stroke, it then works fine.

See a post with gif here:
https://www.reddit.com/r/krita/comments/yzmfam/wacom_tablet_input_hangup_in_krita_any_time_i_alt/

Here's the info from my Krita help menu:

Krita

 Version: 5.0.6
 Installation type: installer / portable package
 Languages: en_US, en
 Hidpi: true

Qt

  Version (compiled): 5.12.12
  Version (loaded): 5.12.12

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.22621
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10

OpenGL Info

  Vendor:  "Google Inc." 
  Renderer:  "ANGLE (NVIDIA GeForce RTX 3080 Direct3D11 vs_5_0 ps_5_0)" 
  Version:  "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)" 
  Shading language:  "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)" 
  Requested format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::NoProfile) 
     Version: 3.0
     Supports deprecated functions false 
     is OpenGL ES: true 
  supportsBufferMapping: true 
  supportsBufferInvalidation: false 
  Extensions: 
     "GL_ANGLE_translated_shader_source" 
     "GL_EXT_blend_minmax" 
     "GL_EXT_unpack_subimage" 
     "GL_OES_EGL_image_external_essl3" 
     "GL_NV_fence" 
     "GL_OES_texture_float" 
     "GL_EXT_texture_compression_dxt1" 
     "GL_ANGLE_framebuffer_multisample" 
     "GL_NV_pixel_buffer_object" 
     "GL_EXT_texture_storage" 
     "GL_OES_texture_half_float_linear" 
     "GL_OES_packed_depth_stencil" 
     "GL_EXT_robustness" 
     "GL_OES_texture_float_linear" 
     "GL_OES_vertex_array_object" 
     "GL_EXT_shader_texture_lod" 
     "GL_OES_get_program_binary" 
     "GL_OES_EGL_image" 
     "GL_EXT_discard_framebuffer" 
     "GL_CHROMIUM_bind_generates_resource" 
     "GL_ANGLE_framebuffer_blit" 
     "GL_EXT_texture_compression_s3tc_srgb" 
     "GL_CHROMIUM_sync_query" 
     "GL_OES_compressed_ETC1_RGB8_texture" 
     "GL_OES_depth32" 
     "GL_ANGLE_request_extension" 
     "GL_ANGLE_multiview" 
     "GL_ANGLE_program_cache_control" 
     "GL_OES_surfaceless_context" 
     "GL_ANGLE_pack_reverse_row_order" 
     "GL_EXT_color_buffer_float" 
     "GL_NV_pack_subimage" 
     "GL_OES_texture_npot" 
     "GL_EXT_map_buffer_range" 
     "GL_OES_element_index_uint" 
     "GL_OES_standard_derivatives" 
     "GL_OES_rgb8_rgba8" 
     "GL_EXT_sRGB" 
     "GL_EXT_read_format_bgra" 
     "GL_CHROMIUM_color_buffer_float_rgba" 
     "GL_ANGLE_depth_texture" 
     "GL_ANGLE_client_arrays" 
     "GL_ANGLE_texture_usage" 
     "GL_CHROMIUM_copy_compressed_texture" 
     "GL_EXT_debug_marker" 
     "GL_EXT_texture_filter_anisotropic" 
     "GL_ANGLE_texture_compression_dxt5" 
     "GL_CHROMIUM_color_buffer_float_rgb" 
     "GL_EXT_frag_depth" 
     "GL_NV_EGL_stream_consumer_external" 
     "GL_EXT_texture_norm16" 
     "GL_EXT_occlusion_query_boolean" 
     "GL_ANGLE_robust_client_memory" 
     "" 
     "GL_ANGLE_instanced_arrays" 
     "GL_EXT_texture_format_BGRA8888" 
     "GL_ANGLE_texture_compression_dxt3" 
     "GL_CHROMIUM_copy_texture" 
     "GL_EXT_draw_buffers" 
     "GL_ANGLE_lossy_etc_decode" 
     "GL_EXT_color_buffer_half_float" 
     "GL_EXT_disjoint_timer_query" 
     "GL_KHR_debug" 
     "GL_OES_mapbuffer" 
     "GL_CHROMIUM_bind_uniform_location" 
     "GL_EXT_texture_rg" 
     "GL_OES_EGL_image_external" 
     "GL_OES_texture_half_float" 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: true 

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: auto
  Memory: 65451 Mb
  Number of Cores: 12
  Swap Location: C:/Users/mikea/AppData/Local/Temp

Current Settings

  Current Swap Location: C:/Users/mikea/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Display Information
Number of screens: 2
        Screen: 0
                Name: \\.\DISPLAY2
                Depth: 32
                Scale: 1
                Resolution in pixels: 2560x1440
                Manufacturer: 
                Model: 
                Refresh Rate: 59
        Screen: 1
                Name: \\.\DISPLAY1
                Depth: 32
                Scale: 1
                Resolution in pixels: 2560x1440
                Manufacturer: 
                Model: 
                Refresh Rate: 59



Windows 6.2.9200
DrMingw 0.9.4

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