https://bugs.kde.org/show_bug.cgi?id=356392
--- Comment #2 from Julian Seward <jsew...@acm.org> --- Oh, you mean the "Zero Divide" flag that is bit 2 of %fpscr. The simulation for FP is somewhat approximate and in particular only %fpscr.{C0,C1,C2,C3,TOP} are simulated. So in your case it's not going to be able to produce the right result. Sorry. See here for more details on FP instruction emulation limitations: http://valgrind.org/docs/manual/manual-core.html#manual-core.limits -- You are receiving this mail because: You are watching all bug changes.