https://bugs.kde.org/show_bug.cgi?id=356392

--- Comment #2 from Julian Seward <jsew...@acm.org> ---
Oh, you mean the "Zero Divide" flag that is bit 2 of %fpscr.

The simulation for FP is somewhat approximate and in particular only
%fpscr.{C0,C1,C2,C3,TOP} are simulated.  So in your case it's not going to
be able to produce the right result.  Sorry.

See here for more details on FP instruction emulation limitations:
http://valgrind.org/docs/manual/manual-core.html#manual-core.limits

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