https://bugs.kde.org/show_bug.cgi?id=463685
--- Comment #2 from Alexis Murzeau <amub...@gmail.com> --- Created attachment 154937 --> https://bugs.kde.org/attachment.cgi?id=154937&action=edit Patch1: icon fading patched to avoid the darkening. See result in plasma-framework-icon-fading-split-animation-patch1.mp4 Added patch containing the modified code that lead to "Video of the icon fading patched to avoid the darkening. Animation slowed down x5. Patch1. (86.17 KB, video/mp4)". The resulting animation is still not perfect, as in the middle of the animation, semi-transparent pixels are duplicated (between of 2 images being rendered with 100% opacity) and we can see that the multimedia icon's border are a bit modified. A visually perfect solution would be to do the rendering in this order using an intermediate image: - Blend the new image over the old image into an intermediate image with varying opacity for an animated fading - Render the resulting image as actually done by QtQuick with a fixed 100% opacity But I think that would require using QPainter and changing the whole QSGNode image at every updatePaintNode call, leading to poor performance I guess. -- You are receiving this mail because: You are watching all bug changes.