https://bugs.kde.org/show_bug.cgi?id=464079
--- Comment #2 from wlmq...@gmail.com --- I reset all settings then it works well now. Maybe my kritarc corrupted. I'm sorry for my overlook resetting my setting before posting issue! This issue can be closed. Really appreciate for your time!, wolthera! -------------------------------------- My PC configuration: CPU: AMD 3700X GPU: AMD RX Vega 56 Motherboard: MSI B450M MORTAR MAX Krita Version: 5.2.0-prealpha (git ea556a5) Hidpi: true Qt Version (compiled): 5.15.7 Version (loaded): 5.15.7 OS Information Build ABI: x86_64-little_endian-lp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: linux Kernel Version: 6.1.1-1-MANJARO Pretty Productname: Manjaro Linux Product Type: manjaro Product Version: unknown Desktop: KDE Locale Languages: en_US C locale: en_US.UTF-8 QLocale current: en QLocale system: en QTextCodec for locale: UTF-8 OpenGL Info Vendor: "AMD" Renderer: "AMD Radeon RX Vega (vega10, LLVM 14.0.6, DRM 3.49, 6.1.1-1-MANJARO)" Version: "4.6 (Compatibility Profile) Mesa 22.3.1" Shading language: "4.60" Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Current format: QSurfaceFormat(version 4.6, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Version: 4.6 Supports deprecated functions true is OpenGL ES: false supportsBufferMapping: true supportsBufferInvalidation: true forceDisableTextureBuffers: false Extensions: "GL_ARB_shader_atomic_counter_ops" "GL_ARB_fragment_program_shadow" "GL_ANGLE_texture_compression_dxt3" "GL_KHR_blend_equation_advanced" "GL_NV_primitive_restart" "GL_ARB_blend_func_extended" "GL_ARB_texture_multisample" "GL_EXT_EGL_image_storage" "GL_ARB_multi_draw_indirect" "GL_ARB_texture_buffer_range" "GL_ARB_arrays_of_arrays" "GL_NV_texture_barrier" "GL_ARB_tessellation_shader" "GL_NV_alpha_to_coverage_dither_control" "GL_ARB_get_texture_sub_image" "GL_ARB_separate_shader_objects" "GL_ARB_spirv_extensions" "GL_ARB_framebuffer_sRGB" "GL_AMD_query_buffer_object" "GL_ARB_texture_filter_anisotropic" "GL_ARB_shader_viewport_layer_array" "GL_EXT_memory_object" "GL_EXT_polygon_offset_clamp" "GL_EXT_rescale_normal" "GL_ARB_texture_env_add" "GL_NV_ES1_1_compatibility" "GL_EXT_bgra" "GL_EXT_compiled_vertex_array" "GL_ARB_ES3_2_compatibility" "GL_ARB_conservative_depth" "GL_ARB_shader_precision" "GL_ARB_shader_stencil_export" "GL_ARB_sync" "GL_ARB_texture_buffer_object_rgb32" "GL_ARB_polygon_offset_clamp" "GL_EXT_abgr" "GL_ARB_explicit_uniform_location" "GL_ARB_viewport_array" "GL_ARB_timer_query" "GL_ANGLE_texture_compression_dxt5" "GL_ARB_shader_ballot" "GL_EXT_texture_env_combine" "GL_ARB_color_buffer_float" "GL_EXT_blend_func_separate" "GL_EXT_draw_range_elements" "GL_ARB_invalidate_subdata" "GL_ARB_texture_cube_map_array" "GL_NV_copy_depth_to_color" "GL_EXT_blend_color" "GL_EXT_texture_array" "GL_ARB_texture_stencil8" "GL_EXT_window_rectangles" "GL_ARB_depth_clamp" "GL_ARB_shader_atomic_counters" "GL_EXT_provoking_vertex" "GL_ARB_fragment_program" "GL_NV_texture_env_combine4" "GL_AMD_performance_monitor" "GL_INGR_blend_func_separate" "GL_ARB_depth_texture" "GL_ARB_instanced_arrays" "GL_ARB_gpu_shader_int64" "GL_EXT_multi_draw_arrays" "GL_ARB_parallel_shader_compile" "GL_ARB_shading_language_420pack" "GL_ARB_robustness" "GL_EXT_vertex_array_bgra" "GL_ARB_transpose_matrix" "GL_SGIS_generate_mipmap" "GL_ARB_fragment_layer_viewport" "GL_AMD_shader_trinary_minmax" "GL_ARB_texture_buffer_object" "GL_EXT_timer_query" "GL_EXT_blend_subtract" "GL_MESA_shader_integer_functions" "GL_EXT_blend_minmax" "GL_ARB_vertex_array_bgra" "GL_ARB_texture_storage_multisample" "GL_ARB_stencil_texturing" "GL_ARB_shader_image_size" "GL_ARB_pipeline_statistics_query" "GL_EXT_texture_filter_anisotropic" "GL_IBM_texture_mirrored_repeat" "GL_KHR_no_error" "GL_IBM_rasterpos_clip" "GL_ARB_seamless_cube_map" "GL_AMD_draw_buffers_blend" "GL_AMD_texture_texture4" "GL_APPLE_packed_pixels" "GL_EXT_gpu_program_parameters" "GL_ARB_map_buffer_range" "GL_EXT_pixel_buffer_object" "GL_MESA_texture_signed_rgba" "GL_EXT_shader_image_load_store" "GL_EXT_shader_samples_identical" "GL_ATI_separate_stencil" "GL_EXT_EGL_sync" "GL_ARB_shader_clock" "GL_ARB_shader_texture_lod" "GL_ARB_pixel_buffer_object" "GL_NV_texture_rectangle" "GL_ARB_sparse_buffer" "GL_ARB_texture_rectangle" "GL_OES_read_format" "GL_ARB_robust_buffer_access_behavior" "GL_ARB_vertex_buffer_object" "GL_EXT_shadow_funcs" "GL_S3_s3tc" "GL_AMD_seamless_cubemap_per_texture" "GL_EXT_framebuffer_multisample_blit_scaled" "GL_ARB_sparse_texture_clamp" "GL_OES_EGL_image" "GL_SGIS_texture_border_clamp" "GL_ARB_fragment_shader" "GL_MESA_pack_invert" "GL_ARB_internalformat_query2" "GL_EXT_stencil_wrap" "GL_ATI_meminfo" "GL_EXT_transform_feedback" "GL_ARB_texture_env_combine" "GL_ARB_transform_feedback2" "GL_ARB_texture_query_levels" "GL_EXT_debug_label" "GL_ARB_buffer_storage" "GL_ARB_clear_buffer_object" "GL_EXT_packed_depth_stencil" "GL_ARB_texture_non_power_of_two" "GL_ARB_draw_buffers_blend" "GL_ARB_texture_query_lod" "GL_ARB_bindless_texture" "GL_EXT_draw_buffers2" "GL_ARB_vertex_program" "GL_EXT_framebuffer_object" "GL_EXT_texture_lod_bias" "GL_ARB_texture_swizzle" "GL_ARB_clip_control" "GL_EXT_texture" "GL_AMD_vertex_shader_layer" "GL_ARB_multitexture" "GL_ARB_texture_mirror_clamp_to_edge" "GL_ARB_gpu_shader_fp64" "GL_EXT_direct_state_access" "GL_EXT_texture_shared_exponent" "GL_ARB_shading_language_100" "GL_EXT_blend_equation_separate" "GL_KHR_parallel_shader_compile" "GL_NV_blend_square" "GL_EXT_texture_env_add" "GL_ARB_shader_subroutine" "GL_ARB_sparse_texture2" "GL_ARB_vertex_type_10f_11f_11f_rev" "GL_ARB_compute_variable_group_size" "GL_EXT_subtexture" "GL_ARB_draw_indirect" "GL_ATI_fragment_shader" "GL_ARB_texture_compression_bptc" "GL_ARB_texture_gather" "GL_ARB_enhanced_layouts" "GL_EXT_texture_mirror_clamp" "GL_ARB_framebuffer_no_attachments" "GL_AMD_conservative_depth" "GL_ARB_debug_output" "GL_NV_copy_image" "GL_ARB_transform_feedback_overflow_query" "GL_EXT_stencil_two_side" "GL_EXT_semaphore" "GL_EXT_separate_specular_color" "GL_EXT_shader_integer_mix" "GL_ARB_gpu_shader5" "GL_EXT_texture_rectangle" "GL_ARB_sample_shading" "GL_EXT_texture_buffer_object" "GL_ARB_shader_group_vote" "GL_EXT_texture_shadow_lod" "GL_EXT_gpu_shader4" "GL_NV_half_float" "GL_ARB_map_buffer_alignment" "GL_EXT_vertex_array" "GL_EXT_framebuffer_multisample" "GL_NV_fog_distance" "GL_KHR_robust_buffer_access_behavior" "GL_ARB_direct_state_access" "GL_ARB_transform_feedback_instanced" "GL_ARB_derivative_control" "GL_ARB_copy_buffer" "GL_ARB_vertex_shader" "GL_ARB_base_instance" "GL_ARB_shader_objects" "GL_EXT_texture_snorm" "GL_AMD_multi_draw_indirect" "GL_ARB_point_sprite" "GL_ARB_draw_elements_base_vertex" "GL_ARB_provoking_vertex" "GL_ARB_draw_instanced" "GL_MESA_window_pos" "GL_ARB_ES2_compatibility" "GL_ARB_transform_feedback3" "GL_IBM_multimode_draw_arrays" "GL_ARB_clear_texture" "GL_EXT_demote_to_helper_invocation" "GL_EXT_shader_image_load_formatted" "GL_ARB_texture_mirrored_repeat" "GL_ARB_texture_compression_rgtc" "GL_ARB_window_pos" "GL_ARB_shader_bit_encoding" "GL_ARB_framebuffer_object" "GL_ATI_blend_equation_separate" "GL_ATI_texture_mirror_once" "GL_INTEL_blackhole_render" "GL_KHR_texture_compression_astc_ldr" "GL_EXT_texture_compression_dxt1" "GL_NV_compute_shader_derivatives" "GL_EXT_texture_swizzle" "GL_ATI_texture_env_combine3" "GL_EXT_texture_compression_latc" "GL_NV_vdpau_interop" "GL_KHR_texture_compression_astc_sliced_3d" "GL_NV_conditional_render" "GL_ARB_texture_barrier" "GL_ARB_shading_language_packing" "GL_NV_packed_depth_stencil" "GL_AMD_depth_clamp_separate" "GL_ARB_texture_compression" "GL_AMD_framebuffer_multisample_advanced" "GL_ATI_texture_float" "GL_ARB_seamless_cubemap_per_texture" "GL_EXT_texture_sRGB_R8" "GL_ARB_texture_border_clamp" "GL_EXT_texture_object" "GL_ARB_uniform_buffer_object" "GL_ARB_vertex_attrib_64bit" "GL_ARB_fragment_coord_conventions" "GL_KHR_context_flush_control" "GL_ARB_vertex_array_object" "GL_ARB_explicit_attrib_location" "GL_EXT_texture_env_dot3" "GL_NV_texgen_reflection" "GL_EXT_texture3D" "GL_KHR_debug" "GL_ARB_texture_rgb10_a2ui" "GL_ARB_texture_env_crossbar" "GL_EXT_texture_compression_rgtc" "GL_ARB_compressed_texture_pixel_storage" "GL_ARB_sparse_texture" "GL_ARB_multi_bind" "GL_EXT_texture_sRGB_decode" "GL_ARB_depth_buffer_float" "GL_EXT_texture_sRGB" "GL_NV_depth_clamp" "GL_ARB_ES3_compatibility" "GL_EXT_draw_instanced" "GL_ARB_half_float_vertex" "GL_SUN_multi_draw_arrays" "GL_ARB_compatibility" "GL_EXT_framebuffer_blit" "GL_ARB_indirect_parameters" "GL_ARB_copy_image" "GL_ARB_shader_draw_parameters" "GL_EXT_texture_compression_s3tc" "GL_ARB_shadow" "GL_EXT_depth_bounds_test" "GL_ARB_shading_language_include" "GL_NV_light_max_exponent" "GL_ATI_texture_compression_3dc" "GL_ARB_point_parameters" "GL_SGIS_texture_edge_clamp" "GL_EXT_framebuffer_sRGB" "GL_ARB_draw_buffers" "GL_EXT_texture_cube_map" "GL_ARB_program_interface_query" "GL_EXT_memory_object_fd" "GL_ARB_query_buffer_object" "GL_ARB_shader_storage_buffer_object" "GL_AMD_shader_stencil_export" "GL_EXT_point_parameters" "GL_ARB_shader_texture_image_samples" "GL_MESA_framebuffer_flip_y" "GL_ARB_multisample" "GL_ARB_texture_storage" "GL_NVX_gpu_memory_info" "GL_ARB_internalformat_query" "GL_ARB_texture_env_dot3" "GL_ARB_shader_image_load_store" "GL_ARB_texture_view" "GL_EXT_vertex_attrib_64bit" "GL_EXT_texture_integer" "GL_ARB_texture_cube_map" "GL_ATI_draw_buffers" "GL_NV_shader_atomic_int64" "GL_ARB_texture_rg" "GL_AMD_vertex_shader_viewport_index" "GL_ARB_occlusion_query" "GL_ARB_ES3_1_compatibility" "GL_ARB_vertex_type_2_10_10_10_rev" "GL_ARB_get_program_binary" "GL_ARB_gl_spirv" "GL_EXT_copy_texture" "GL_ARB_occlusion_query2" "GL_ARB_half_float_pixel" "GL_ARB_texture_float" "GL_AMD_pinned_memory" "GL_EXT_secondary_color" "GL_EXT_fog_coord" "GL_ARB_conditional_render_inverted" "GL_KHR_robustness" "GL_EXT_packed_pixels" "GL_ARB_vertex_attrib_binding" "GL_EXT_texture_edge_clamp" "GL_ARB_sampler_objects" "GL_ARB_compute_shader" "GL_SGIS_texture_lod" "GL_EXT_semaphore_fd" "GL_ARB_cull_distance" "GL_EXT_packed_float" QPA OpenGL Detection Info supportsDesktopGL: true supportsOpenGLES: true isQtPreferOpenGLES: false useBufferInvalidation (config option): false Hardware Information GPU Acceleration: desktop Memory: 23957 Mb Number of Cores: 16 Swap Location: /tmp Built for: sse2 Base instruction set: fma3+avx2 Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma4 fma3+sse4.2 sse4.2 sse4.1 ssse3 sse3 sse2 Current Settings Current Swap Location: /tmp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 200 Use OpenGL: true Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 420 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Resource Location: /home/wlmqljj/.local/share/krita Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Loaded Python Plugins colorspace comics_project_management_tools documenttools exportlayers filtermanager lastdocumentsdocker plugin_importer quick_settings_docker scripter tenbrushes tenscripts Display Information Number of screens: 1 Screen: 0 Name: HDMI-1 Depth: 24 Scale: 1 Physical DPI108.888 Logical DPI96.221 Physical Size: 597, 336 Position: 0, 0 Resolution in pixels: 2560x1440 Manufacturer: Samsung Electric Company Model: LC27G5xT- Refresh Rate: 144 -- You are receiving this mail because: You are watching all bug changes.