https://bugs.kde.org/show_bug.cgi?id=464079

--- Comment #2 from wlmq...@gmail.com ---
I reset all settings then it works well now. Maybe my kritarc corrupted.
I'm sorry for my overlook resetting my setting before posting issue!
This issue can be closed.
Really appreciate for your time!, wolthera!
--------------------------------------
My PC configuration:
CPU: AMD 3700X
GPU: AMD RX Vega 56
Motherboard: MSI B450M MORTAR MAX

Krita

 Version: 5.2.0-prealpha (git ea556a5)
 Hidpi: true

Qt

  Version (compiled): 5.15.7
  Version (loaded): 5.15.7

OS Information

  Build ABI: x86_64-little_endian-lp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: linux
  Kernel Version: 6.1.1-1-MANJARO
  Pretty Productname: Manjaro Linux
  Product Type: manjaro
  Product Version: unknown
  Desktop: KDE

Locale

  Languages: en_US
  C locale: en_US.UTF-8
  QLocale current: en
  QLocale system: en
  QTextCodec for locale: UTF-8

OpenGL Info

  Vendor:  "AMD"
  Renderer:  "AMD Radeon RX Vega (vega10, LLVM 14.0.6, DRM 3.49,
6.1.1-1-MANJARO)"
  Version:  "4.6 (Compatibility Profile) Mesa 22.3.1"
  Shading language:  "4.60"
  Requested format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile)
  Current format:  QSurfaceFormat(version 4.6, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile)
     Version: 4.6
     Supports deprecated functions true
     is OpenGL ES: false
  supportsBufferMapping: true
  supportsBufferInvalidation: true
  forceDisableTextureBuffers: false
  Extensions:
     "GL_ARB_shader_atomic_counter_ops"
     "GL_ARB_fragment_program_shadow"
     "GL_ANGLE_texture_compression_dxt3"
     "GL_KHR_blend_equation_advanced"
     "GL_NV_primitive_restart"
     "GL_ARB_blend_func_extended"
     "GL_ARB_texture_multisample"
     "GL_EXT_EGL_image_storage"
     "GL_ARB_multi_draw_indirect"
     "GL_ARB_texture_buffer_range"
     "GL_ARB_arrays_of_arrays"
     "GL_NV_texture_barrier"
     "GL_ARB_tessellation_shader"
     "GL_NV_alpha_to_coverage_dither_control"
     "GL_ARB_get_texture_sub_image"
     "GL_ARB_separate_shader_objects"
     "GL_ARB_spirv_extensions"
     "GL_ARB_framebuffer_sRGB"
     "GL_AMD_query_buffer_object"
     "GL_ARB_texture_filter_anisotropic"
     "GL_ARB_shader_viewport_layer_array"
     "GL_EXT_memory_object"
     "GL_EXT_polygon_offset_clamp"
     "GL_EXT_rescale_normal"
     "GL_ARB_texture_env_add"
     "GL_NV_ES1_1_compatibility"
     "GL_EXT_bgra"
     "GL_EXT_compiled_vertex_array"
     "GL_ARB_ES3_2_compatibility"
     "GL_ARB_conservative_depth"
     "GL_ARB_shader_precision"
     "GL_ARB_shader_stencil_export"
     "GL_ARB_sync"
     "GL_ARB_texture_buffer_object_rgb32"
     "GL_ARB_polygon_offset_clamp"
     "GL_EXT_abgr"
     "GL_ARB_explicit_uniform_location"
     "GL_ARB_viewport_array"
     "GL_ARB_timer_query"
     "GL_ANGLE_texture_compression_dxt5"
     "GL_ARB_shader_ballot"
     "GL_EXT_texture_env_combine"
     "GL_ARB_color_buffer_float"
     "GL_EXT_blend_func_separate"
     "GL_EXT_draw_range_elements"
     "GL_ARB_invalidate_subdata"
     "GL_ARB_texture_cube_map_array"
     "GL_NV_copy_depth_to_color"
     "GL_EXT_blend_color"
     "GL_EXT_texture_array"
     "GL_ARB_texture_stencil8"
     "GL_EXT_window_rectangles"
     "GL_ARB_depth_clamp"
     "GL_ARB_shader_atomic_counters"
     "GL_EXT_provoking_vertex"
     "GL_ARB_fragment_program"
     "GL_NV_texture_env_combine4"
     "GL_AMD_performance_monitor"
     "GL_INGR_blend_func_separate"
     "GL_ARB_depth_texture"
     "GL_ARB_instanced_arrays"
     "GL_ARB_gpu_shader_int64"
     "GL_EXT_multi_draw_arrays"
     "GL_ARB_parallel_shader_compile"
     "GL_ARB_shading_language_420pack"
     "GL_ARB_robustness"
     "GL_EXT_vertex_array_bgra"
     "GL_ARB_transpose_matrix"
     "GL_SGIS_generate_mipmap"
     "GL_ARB_fragment_layer_viewport"
     "GL_AMD_shader_trinary_minmax"
     "GL_ARB_texture_buffer_object"
     "GL_EXT_timer_query"
     "GL_EXT_blend_subtract"
     "GL_MESA_shader_integer_functions"
     "GL_EXT_blend_minmax"
     "GL_ARB_vertex_array_bgra"
     "GL_ARB_texture_storage_multisample"
     "GL_ARB_stencil_texturing"
     "GL_ARB_shader_image_size"
     "GL_ARB_pipeline_statistics_query"
     "GL_EXT_texture_filter_anisotropic"
     "GL_IBM_texture_mirrored_repeat"
     "GL_KHR_no_error"
     "GL_IBM_rasterpos_clip"
     "GL_ARB_seamless_cube_map"
     "GL_AMD_draw_buffers_blend"
     "GL_AMD_texture_texture4"
     "GL_APPLE_packed_pixels"
     "GL_EXT_gpu_program_parameters"
     "GL_ARB_map_buffer_range"
     "GL_EXT_pixel_buffer_object"
     "GL_MESA_texture_signed_rgba"
     "GL_EXT_shader_image_load_store"
     "GL_EXT_shader_samples_identical"
     "GL_ATI_separate_stencil"
     "GL_EXT_EGL_sync"
     "GL_ARB_shader_clock"
     "GL_ARB_shader_texture_lod"
     "GL_ARB_pixel_buffer_object"
     "GL_NV_texture_rectangle"
     "GL_ARB_sparse_buffer"
     "GL_ARB_texture_rectangle"
     "GL_OES_read_format"
     "GL_ARB_robust_buffer_access_behavior"
     "GL_ARB_vertex_buffer_object"
     "GL_EXT_shadow_funcs"
     "GL_S3_s3tc"
     "GL_AMD_seamless_cubemap_per_texture"
     "GL_EXT_framebuffer_multisample_blit_scaled"
     "GL_ARB_sparse_texture_clamp"
     "GL_OES_EGL_image"
     "GL_SGIS_texture_border_clamp"
     "GL_ARB_fragment_shader"
     "GL_MESA_pack_invert"
     "GL_ARB_internalformat_query2"
     "GL_EXT_stencil_wrap"
     "GL_ATI_meminfo"
     "GL_EXT_transform_feedback"
     "GL_ARB_texture_env_combine"
     "GL_ARB_transform_feedback2"
     "GL_ARB_texture_query_levels"
     "GL_EXT_debug_label"
     "GL_ARB_buffer_storage"
     "GL_ARB_clear_buffer_object"
     "GL_EXT_packed_depth_stencil"
     "GL_ARB_texture_non_power_of_two"
     "GL_ARB_draw_buffers_blend"
     "GL_ARB_texture_query_lod"
     "GL_ARB_bindless_texture"
     "GL_EXT_draw_buffers2"
     "GL_ARB_vertex_program"
     "GL_EXT_framebuffer_object"
     "GL_EXT_texture_lod_bias"
     "GL_ARB_texture_swizzle"
     "GL_ARB_clip_control"
     "GL_EXT_texture"
     "GL_AMD_vertex_shader_layer"
     "GL_ARB_multitexture"
     "GL_ARB_texture_mirror_clamp_to_edge"
     "GL_ARB_gpu_shader_fp64"
     "GL_EXT_direct_state_access"
     "GL_EXT_texture_shared_exponent"
     "GL_ARB_shading_language_100"
     "GL_EXT_blend_equation_separate"
     "GL_KHR_parallel_shader_compile"
     "GL_NV_blend_square"
     "GL_EXT_texture_env_add"
     "GL_ARB_shader_subroutine"
     "GL_ARB_sparse_texture2"
     "GL_ARB_vertex_type_10f_11f_11f_rev"
     "GL_ARB_compute_variable_group_size"
     "GL_EXT_subtexture"
     "GL_ARB_draw_indirect"
     "GL_ATI_fragment_shader"
     "GL_ARB_texture_compression_bptc"
     "GL_ARB_texture_gather"
     "GL_ARB_enhanced_layouts"
     "GL_EXT_texture_mirror_clamp"
     "GL_ARB_framebuffer_no_attachments"
     "GL_AMD_conservative_depth"
     "GL_ARB_debug_output"
     "GL_NV_copy_image"
     "GL_ARB_transform_feedback_overflow_query"
     "GL_EXT_stencil_two_side"
     "GL_EXT_semaphore"
     "GL_EXT_separate_specular_color"
     "GL_EXT_shader_integer_mix"
     "GL_ARB_gpu_shader5"
     "GL_EXT_texture_rectangle"
     "GL_ARB_sample_shading"
     "GL_EXT_texture_buffer_object"
     "GL_ARB_shader_group_vote"
     "GL_EXT_texture_shadow_lod"
     "GL_EXT_gpu_shader4"
     "GL_NV_half_float"
     "GL_ARB_map_buffer_alignment"
     "GL_EXT_vertex_array"
     "GL_EXT_framebuffer_multisample"
     "GL_NV_fog_distance"
     "GL_KHR_robust_buffer_access_behavior"
     "GL_ARB_direct_state_access"
     "GL_ARB_transform_feedback_instanced"
     "GL_ARB_derivative_control"
     "GL_ARB_copy_buffer"
     "GL_ARB_vertex_shader"
     "GL_ARB_base_instance"
     "GL_ARB_shader_objects"
     "GL_EXT_texture_snorm"
     "GL_AMD_multi_draw_indirect"
     "GL_ARB_point_sprite"
     "GL_ARB_draw_elements_base_vertex"
     "GL_ARB_provoking_vertex"
     "GL_ARB_draw_instanced"
     "GL_MESA_window_pos"
     "GL_ARB_ES2_compatibility"
     "GL_ARB_transform_feedback3"
     "GL_IBM_multimode_draw_arrays"
     "GL_ARB_clear_texture"
     "GL_EXT_demote_to_helper_invocation"
     "GL_EXT_shader_image_load_formatted"
     "GL_ARB_texture_mirrored_repeat"
     "GL_ARB_texture_compression_rgtc"
     "GL_ARB_window_pos"
     "GL_ARB_shader_bit_encoding"
     "GL_ARB_framebuffer_object"
     "GL_ATI_blend_equation_separate"
     "GL_ATI_texture_mirror_once"
     "GL_INTEL_blackhole_render"
     "GL_KHR_texture_compression_astc_ldr"
     "GL_EXT_texture_compression_dxt1"
     "GL_NV_compute_shader_derivatives"
     "GL_EXT_texture_swizzle"
     "GL_ATI_texture_env_combine3"
     "GL_EXT_texture_compression_latc"
     "GL_NV_vdpau_interop"
     "GL_KHR_texture_compression_astc_sliced_3d"
     "GL_NV_conditional_render"
     "GL_ARB_texture_barrier"
     "GL_ARB_shading_language_packing"
     "GL_NV_packed_depth_stencil"
     "GL_AMD_depth_clamp_separate"
     "GL_ARB_texture_compression"
     "GL_AMD_framebuffer_multisample_advanced"
     "GL_ATI_texture_float"
     "GL_ARB_seamless_cubemap_per_texture"
     "GL_EXT_texture_sRGB_R8"
     "GL_ARB_texture_border_clamp"
     "GL_EXT_texture_object"
     "GL_ARB_uniform_buffer_object"
     "GL_ARB_vertex_attrib_64bit"
     "GL_ARB_fragment_coord_conventions"
     "GL_KHR_context_flush_control"
     "GL_ARB_vertex_array_object"
     "GL_ARB_explicit_attrib_location"
     "GL_EXT_texture_env_dot3"
     "GL_NV_texgen_reflection"
     "GL_EXT_texture3D"
     "GL_KHR_debug"
     "GL_ARB_texture_rgb10_a2ui"
     "GL_ARB_texture_env_crossbar"
     "GL_EXT_texture_compression_rgtc"
     "GL_ARB_compressed_texture_pixel_storage"
     "GL_ARB_sparse_texture"
     "GL_ARB_multi_bind"
     "GL_EXT_texture_sRGB_decode"
     "GL_ARB_depth_buffer_float"
     "GL_EXT_texture_sRGB"
     "GL_NV_depth_clamp"
     "GL_ARB_ES3_compatibility"
     "GL_EXT_draw_instanced"
     "GL_ARB_half_float_vertex"
     "GL_SUN_multi_draw_arrays"
     "GL_ARB_compatibility"
     "GL_EXT_framebuffer_blit"
     "GL_ARB_indirect_parameters"
     "GL_ARB_copy_image"
     "GL_ARB_shader_draw_parameters"
     "GL_EXT_texture_compression_s3tc"
     "GL_ARB_shadow"
     "GL_EXT_depth_bounds_test"
     "GL_ARB_shading_language_include"
     "GL_NV_light_max_exponent"
     "GL_ATI_texture_compression_3dc"
     "GL_ARB_point_parameters"
     "GL_SGIS_texture_edge_clamp"
     "GL_EXT_framebuffer_sRGB"
     "GL_ARB_draw_buffers"
     "GL_EXT_texture_cube_map"
     "GL_ARB_program_interface_query"
     "GL_EXT_memory_object_fd"
     "GL_ARB_query_buffer_object"
     "GL_ARB_shader_storage_buffer_object"
     "GL_AMD_shader_stencil_export"
     "GL_EXT_point_parameters"
     "GL_ARB_shader_texture_image_samples"
     "GL_MESA_framebuffer_flip_y"
     "GL_ARB_multisample"
     "GL_ARB_texture_storage"
     "GL_NVX_gpu_memory_info"
     "GL_ARB_internalformat_query"
     "GL_ARB_texture_env_dot3"
     "GL_ARB_shader_image_load_store"
     "GL_ARB_texture_view"
     "GL_EXT_vertex_attrib_64bit"
     "GL_EXT_texture_integer"
     "GL_ARB_texture_cube_map"
     "GL_ATI_draw_buffers"
     "GL_NV_shader_atomic_int64"
     "GL_ARB_texture_rg"
     "GL_AMD_vertex_shader_viewport_index"
     "GL_ARB_occlusion_query"
     "GL_ARB_ES3_1_compatibility"
     "GL_ARB_vertex_type_2_10_10_10_rev"
     "GL_ARB_get_program_binary"
     "GL_ARB_gl_spirv"
     "GL_EXT_copy_texture"
     "GL_ARB_occlusion_query2"
     "GL_ARB_half_float_pixel"
     "GL_ARB_texture_float"
     "GL_AMD_pinned_memory"
     "GL_EXT_secondary_color"
     "GL_EXT_fog_coord"
     "GL_ARB_conditional_render_inverted"
     "GL_KHR_robustness"
     "GL_EXT_packed_pixels"
     "GL_ARB_vertex_attrib_binding"
     "GL_EXT_texture_edge_clamp"
     "GL_ARB_sampler_objects"
     "GL_ARB_compute_shader"
     "GL_SGIS_texture_lod"
     "GL_EXT_semaphore_fd"
     "GL_ARB_cull_distance"
     "GL_EXT_packed_float"

QPA OpenGL Detection Info
  supportsDesktopGL: true
  supportsOpenGLES: true
  isQtPreferOpenGLES: false

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: desktop
  Memory: 23957 Mb
  Number of Cores: 16
  Swap Location: /tmp
  Built for: sse2
  Base instruction set: fma3+avx2
  Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma4 fma3+sse4.2
sse4.2 sse4.1 ssse3 sse3 sse2

Current Settings

  Current Swap Location: /tmp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 200
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 420
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Resource Location: /home/wlmqljj/.local/share/krita
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Loaded Python Plugins
        colorspace
        comics_project_management_tools
        documenttools
        exportlayers
        filtermanager
        lastdocumentsdocker
        plugin_importer
        quick_settings_docker
        scripter
        tenbrushes
        tenscripts


Display Information
Number of screens: 1
        Screen: 0
                Name: HDMI-1
                Depth: 24
                Scale: 1
                Physical DPI108.888
                Logical DPI96.221
                Physical Size: 597, 336
                Position: 0, 0
                Resolution in pixels: 2560x1440
                Manufacturer: Samsung Electric Company
                Model: LC27G5xT-
                Refresh Rate: 144

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