https://bugs.kde.org/show_bug.cgi?id=468197
Bug ID: 468197
Summary: 16 bit psd files saved from photoshop show corrupted
layers
Classification: Applications
Product: krita
Version: nightly build (please specify the git hash!)
Platform: Other
OS: Linux
Status: REPORTED
Severity: normal
Priority: NOR
Component: File formats
Assignee: [email protected]
Reporter: [email protected]
Target Milestone: ---
SUMMARY
PSD files which are saved from photoshop and which have 16 bit integer channel
rgb colour profiles show corrupted layers. The layers will have glitched data
rendering the file useless.
I think Krita is is not importing the file properly. 16 bit PSD files which are
saved from krita open properly.
Here is a test file for your reference. (The file size is a bit large so adding
cloud link)
https://box.raghukamath.com/cloud/index.php/s/go5BDw78oAkxsNq
This issue was also encountered by on of the krita-artists members. here is the
post - https://krita-artists.org/t/psds-loading-corrupted/59057
STEPS TO REPRODUCE
1. Download the test file from here
2. Open the file in krita
OBSERVED RESULT
Colours are glitched on all layers
EXPECTED RESULT
Colours and the file should appear normal with supported features.
System information -
Krita
Version: 5.2.0-prealpha (git 9920d23)
Hidpi: true
Qt
Version (compiled): 5.15.7
Version (loaded): 5.15.7
OS Information
Build ABI: x86_64-little_endian-lp64
Build CPU: x86_64
CPU: x86_64
Kernel Type: linux
Kernel Version: 6.2.9-200.fc37.x86_64
Pretty Productname: Fedora Linux 37 (KDE Plasma)
Product Type: fedora
Product Version: 37
Desktop: KDE
Locale
Languages: en_US
C locale: hi_IN.UTF-8
QLocale current: en
QLocale system: hi
QTextCodec for locale: UTF-8
OpenGL Info
Vendor: "NVIDIA Corporation"
Renderer: "NVIDIA GeForce GTX 750 Ti/PCIe/SSE2"
Driver version: "4.6.0 NVIDIA 530.41.03"
Shading language: "4.60 NVIDIA"
Requested format: QSurfaceFormat(version 3.3, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::CompatibilityProfile)
Current format: QSurfaceFormat(version 4.6, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile
QSurfaceFormat::CompatibilityProfile)
GL version: 4.6
Supports deprecated functions false
Is OpenGL ES: false
supportsBufferMapping: true
supportsBufferInvalidation: true
forceDisableTextureBuffers: false
Extensions:
GL_NV_parameter_buffer_object
GL_NV_texture_rectangle
GL_ARB_shader_objects
GL_OVR_multiview2
GL_EXT_texture_compression_latc
GL_ARB_gpu_shader5
GL_ARB_point_sprite
GL_ARB_explicit_uniform_location
GL_NV_vertex_array_range2
GL_ARB_copy_buffer
GL_ARB_map_buffer_alignment
GL_NV_draw_vulkan_image
GL_ARB_sparse_buffer
GL_EXT_blend_equation_separate
GL_KHR_debug
GL_NV_explicit_multisample
GL_NV_occlusion_query
GL_EXT_texture_env_add
GL_ARB_shading_language_include
GL_ARB_cull_distance
GL_NV_gpu_program4_1
GL_NV_uniform_buffer_unified_memory
GL_NV_ES1_1_compatibility
GL_ARB_texture_query_levels
GL_ARB_seamless_cube_map
GL_ARB_shader_draw_parameters
GL_NV_fragment_program_option
GL_NV_vdpau_interop
GL_EXT_vertex_array
GL_ARB_stencil_texturing
GL_EXT_texture_compression_dxt1
GL_NV_vertex_program2
GL_ARB_tessellation_shader
GL_NV_fence
GL_ARB_invalidate_subdata
GL_ARB_framebuffer_object
GL_ARB_texture_env_combine
GL_ARB_texture_compression_bptc
GL_ARB_half_float_vertex
GL_ARB_gl_spirv
GL_NV_packed_depth_stencil
GL_KHR_shader_subgroup
GL_ARB_arrays_of_arrays
GL_NV_draw_texture
GL_EXT_provoking_vertex
GL_ARB_transpose_matrix
GL_ARB_indirect_parameters
GL_ARB_shader_image_load_store
GL_EXT_stencil_wrap
GL_EXT_stencil_two_side
GL_EXT_texture_env_dot3
GL_ARB_query_buffer_object
GL_NV_texture_shader2
GL_EXT_blend_func_separate
GL_NV_bindless_multi_draw_indirect
GL_ATI_draw_buffers
GL_ARB_depth_clamp
GL_NV_blend_minmax_factor
GL_EXT_texture_edge_clamp
GL_EXT_vertex_array_bgra
GL_ARB_texture_rg
GL_NV_conditional_render
GL_NV_shader_thread_group
GL_ARB_robust_buffer_access_behavior
GL_NV_texgen_reflection
GL_ARB_texture_float
GL_NV_gpu_shader5
GL_ARB_map_buffer_range
GL_NV_robustness_video_memory_purge
GL_ARB_vertex_shader
GL_ARB_robustness
GL_ARB_vertex_attrib_binding
GL_NV_gpu_program4
GL_AMD_seamless_cubemap_per_texture
GL_EXT_geometry_shader4
GL_EXT_semaphore_fd
GL_ARB_copy_image
GL_NV_float_buffer
GL_ARB_texture_swizzle
GL_EXT_transform_feedback2
GL_EXT_x11_sync_object
GL_EXT_shadow_funcs
GL_NV_geometry_shader4
GL_NV_shader_storage_buffer_object
GL_EXT_gpu_shader4
GL_ARB_texture_stencil8
GL_NV_shader_atomic_float
GL_SGIX_shadow
GL_ARB_texture_filter_anisotropic
GL_NV_pixel_data_range
GL_EXT_timer_query
GL_ARB_shadow
GL_EXT_blend_color
GL_ARB_shading_language_100
GL_NV_light_max_exponent
GL_NV_point_sprite
GL_ARB_texture_env_crossbar
GL_ARB_provoking_vertex
GL_EXT_texture_buffer_object
GL_EXT_draw_instanced
GL_ARB_fragment_shader
GL_ARB_clip_control
GL_ARB_point_parameters
GL_EXT_memory_object_fd
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_spirv_extensions
GL_EXT_polygon_offset_clamp
GL_ARB_framebuffer_sRGB
GL_ARB_texture_border_clamp
GL_NV_multisample_coverage
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_buffer_storage
GL_ARB_viewport_array
GL_EXT_vertex_attrib_64bit
GL_ARB_shader_clock
GL_EXT_memory_object
GL_NV_internalformat_sample_query
GL_EXT_texture_shadow_lod
GL_ARB_imaging
GL_EXT_texture_compression_s3tc
GL_NV_command_list
GL_NV_register_combiners
GL_ARB_program_interface_query
GL_NV_parameter_buffer_object2
GL_EXT_semaphore
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_buffer_object_rgb32
GL_EXT_texture_array
GL_EXT_window_rectangles
GL_EXT_fog_coord
GL_NV_gpu_program5_mem_extended
GL_EXT_separate_specular_color
GL_EXT_packed_pixels
GL_ARB_gpu_shader_fp64
GL_ARB_timer_query
GL_EXT_draw_range_elements
GL_KHR_parallel_shader_compile
GL_ARB_enhanced_layouts
GL_NV_framebuffer_multisample_coverage
GL_ARB_ES2_compatibility
GL_ATI_texture_mirror_once
GL_NV_vertex_program
GL_SUN_slice_accum
GL_EXT_packed_float
GL_NV_texture_barrier
GL_ARB_internalformat_query
GL_ARB_fragment_program
GL_ARB_base_instance
GL_ARB_texture_storage
GL_NV_shader_buffer_load
GL_ARB_draw_buffers
GL_NV_primitive_restart
GL_ARB_ES3_compatibility
GL_EXT_texture_cube_map
GL_EXT_texture_lod_bias
GL_ARB_transform_feedback3
GL_EXT_texture_object
GL_NV_gpu_multicast
GL_ARB_texture_rectangle
GL_SGIX_depth_texture
GL_KHR_blend_equation_advanced_coherent
GL_ARB_sync
GL_NV_depth_buffer_float
GL_ARB_compatibility
GL_NV_blend_square
GL_NVX_gpu_memory_info
GL_ARB_shader_image_size
GL_ARB_depth_buffer_float
GL_ARB_explicit_attrib_location
GL_NV_blend_equation_advanced
GL_NV_copy_image
GL_NV_transform_feedback
GL_ARB_shader_texture_image_samples
GL_EXT_shader_integer_mix
GL_EXT_blend_subtract
GL_ARB_clear_buffer_object
GL_NV_fog_distance
GL_EXT_shader_image_load_formatted
GL_NV_uniform_buffer_std430_layout
GL_EXT_secondary_color
GL_NV_texture_shader
GL_ARB_parallel_shader_compile
GL_NV_texture_env_combine4
GL_EXT_bgra
GL_SGIS_generate_mipmap
GL_ARB_multisample
GL_EXT_texture_compression_rgtc
GL_ARB_draw_indirect
GL_ARB_transform_feedback2
GL_EXT_texture_mirror_clamp
GL_NV_gpu_program5
GL_SGIS_texture_lod
GL_EXT_texture_shared_exponent
GL_AMD_multi_draw_indirect
GL_ARB_ES3_1_compatibility
GL_OVR_multiview
GL_ARB_vertex_array_object
GL_NVX_nvenc_interop
GL_NV_shader_thread_shuffle
GL_ARB_compute_shader
GL_ARB_texture_view
GL_ARB_seamless_cubemap_per_texture
GL_S3_s3tc
GL_ARB_shader_storage_buffer_object
GL_ARB_texture_compression_rgtc
GL_ATI_texture_float
GL_EXT_draw_buffers2
GL_NV_vertex_program3
GL_NV_transform_feedback2
GL_NV_fragment_program
GL_ARB_occlusion_query2
GL_NV_path_rendering
GL_EXT_framebuffer_multisample
GL_ARB_shader_precision
GL_EXT_depth_bounds_test
GL_ARB_depth_texture
GL_EXT_blend_minmax
GL_ARB_vertex_type_2_10_10_10_rev
GL_NV_multisample_filter_hint
GL_ARB_shading_language_packing
GL_ARB_sample_shading
GL_ARB_vertex_array_bgra
GL_EXT_separate_shader_objects
GL_EXT_texture_filter_anisotropic
GL_ARB_pixel_buffer_object
GL_ARB_polygon_offset_clamp
GL_NV_feature_query
GL_EXT_point_parameters
GL_ARB_debug_output
GL_EXT_import_sync_object
GL_NV_vertex_buffer_unified_memory
GL_ARB_compressed_texture_pixel_storage
GL_NVX_progress_fence
GL_ARB_get_texture_sub_image
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_multiview_timer_query
GL_ARB_instanced_arrays
GL_ARB_occlusion_query
GL_ARB_fragment_program_shadow
GL_ARB_texture_compression
GL_ARB_shading_language_420pack
GL_ARB_draw_elements_base_vertex
GL_ARB_texture_barrier
GL_ARB_texture_multisample
GL_ARB_sampler_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_texture_gather
GL_ARB_texture_env_add
GL_NV_gpu_program_fp64
GL_ARB_get_program_binary
GL_NV_vertex_program1_1
GL_ARB_ES3_2_compatibility
GL_ARB_texture_cube_map_array
GL_KHR_no_error
GL_ARB_framebuffer_no_attachments
GL_NV_query_resource
GL_ARB_shader_bit_encoding
GL_ARB_draw_buffers_blend
GL_NV_vertex_attrib_integer_64bit
GL_NV_texture_compression_vtc
GL_ARB_multi_draw_indirect
GL_ARB_multitexture
GL_ARB_clear_texture
GL_ARB_fragment_layer_viewport
GL_KTX_buffer_region
GL_ARB_color_buffer_float
GL_EXT_texture_lod
GL_NV_texture_rectangle_compressed
GL_ARB_shader_atomic_counters
GL_NV_vertex_array_range
GL_ARB_multi_bind
GL_NV_vdpau_interop2
GL_EXT_abgr
GL_ARB_fragment_coord_conventions
GL_NVX_conditional_render
GL_NV_timeline_semaphore
GL_KHR_robust_buffer_access_behavior
GL_ARB_transform_feedback_overflow_query
GL_NV_fragment_program2
GL_KHR_robustness
GL_ARB_shader_group_vote
GL_ARB_texture_query_lod
GL_EXT_texture_swizzle
GL_ARB_half_float_pixel
GL_NV_bindless_multi_draw_indirect_count
GL_ARB_texture_non_power_of_two
GL_EXT_Cg_shader
GL_EXT_direct_state_access
GL_EXT_bindable_uniform
GL_NV_bindless_texture
GL_EXT_shader_image_load_store
GL_EXT_texture_integer
GL_NV_shader_subgroup_partitioned
GL_EXT_multiview_texture_multisample
GL_NV_depth_clamp
GL_ARB_derivative_control
GL_EXT_gpu_program_parameters
GL_ARB_texture_rgb10_a2ui
GL_ARB_shader_ballot
GL_EXT_texture3D
GL_NV_texture_multisample
GL_ARB_shader_subroutine
GL_IBM_rasterpos_clip
GL_NV_query_resource_tag
GL_NV_shader_atomic_int64
GL_EXT_multi_draw_arrays
GL_ARB_compute_variable_group_size
GL_IBM_texture_mirrored_repeat
GL_ARB_texture_buffer_range
GL_NV_ES3_1_compatibility
GL_ARB_texture_env_dot3
GL_KHR_context_flush_control
GL_ARB_gpu_shader_int64
GL_EXT_texture_sRGB_decode
GL_ARB_conditional_render_inverted
GL_ARB_pipeline_statistics_query
GL_NV_copy_depth_to_color
GL_EXT_texture_env_combine
GL_EXT_texture_sRGB
GL_EXT_framebuffer_sRGB
GL_NV_blend_equation_advanced_coherent
GL_EXTX_framebuffer_mixed_formats
GL_ARB_direct_state_access
GL_ARB_conservative_depth
GL_EXT_rescale_normal
GL_ARB_texture_mirror_clamp_to_edge
GL_EXT_framebuffer_blit
GL_NV_texture_shader3
GL_ARB_uniform_buffer_object
GL_NV_register_combiners2
GL_NV_alpha_to_coverage_dither_control
GL_ARB_sparse_texture
GL_ARB_internalformat_query2
GL_ARB_texture_cube_map
GL_NV_vertex_program2_option
GL_NV_shader_atomic_counters
GL_EXT_compiled_vertex_array
GL_EXT_packed_depth_stencil
GL_ARB_vertex_attrib_64bit
GL_ARB_transform_feedback_instanced
GL_ARB_window_pos
GL_ARB_vertex_buffer_object
GL_KHR_blend_equation_advanced
GL_ARB_separate_shader_objects
GL_ARB_shader_texture_lod
GL_NV_compute_program5
GL_ARB_draw_instanced
GL_EXT_texture_sRGB_R8
GL_ARB_texture_storage_multisample
GL_EXT_framebuffer_object
GL_EXT_pixel_buffer_object
GL_EXT_texture_storage
GL_ARB_vertex_program
GL_NV_half_float
GL_ARB_geometry_shader4
GL_ARB_texture_buffer_object
QPA OpenGL Detection Info
supportsDesktopGL: true
supportsOpenGLES: true
isQtPreferOpenGLES: false
Detected renderers:
(Supported) NVIDIA GeForce GTX 750 Ti/PCIe/SSE2 (OpenGL ES 3.2 NVIDIA
530.41.03)
(Supported) NVIDIA GeForce GTX 750 Ti/PCIe/SSE2 (4.6.0 NVIDIA 530.41.03)
useBufferInvalidation (config option): false
Hardware Information
GPU Acceleration: auto
Memory: 31862 Mb
Number of Cores: 20
Swap Location: /tmp
Built for: sse2
Base instruction set: fma3+avx2
Supported instruction sets: fma3+avx2 avx2 fma3+avx avx fma4 fma3+sse4.2
sse4.2 sse4.1 ssse3 sse3 sse2
Current Settings
Current Swap Location: /tmp
Current Swap Location writable: true
Undo Enabled: true
Undo Stack Limit: 200
Use OpenGL: true
Use OpenGL Texture Buffer: true
Disable Vector Optimizations: false
Disable AVX Optimizations: false
Canvas State: OPENGL_SUCCESS
Autosave Interval: 420
Use Backup Files: true
Number of Backups Kept: 1
Backup File Suffix: ~
Backup Location: Same Folder as the File
Backup Location writable: false
Resource Location:
/home/raghu/store/Krita/nightly/krita-nightly.home/.local/share/krita
Use Win8 Pointer Input: false
Use RightMiddleTabletButton Workaround: false
Levels of Detail Enabled: false
Use Zip64: false
Loaded Python Plugins
colorspace
comics_project_management_tools
documenttools
exportlayers
filtermanager
lastdocumentsdocker
plugin_importer
quick_settings_docker
scripter
tenbrushes
tenscripts
Display Information
Number of screens: 1
Screen: 0
Name: DVI-D-0
Depth: 24
Scale: 1
Physical DPI109.141
Logical DPI96
Physical Size: 596, 335
Position: 0, 0
Resolution in pixels: 2560x1440
Manufacturer: BNQ
Model: BenQ SW2700
Refresh Rate: 59.9506
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