https://bugs.kde.org/show_bug.cgi?id=466454

--- Comment #17 from Mark Richardson <oldkentuckym...@gmail.com> ---
(In reply to Zamundaaa from comment #15)

> 
> What specific game and Proton version did you use? This is not happening for
> me and afaict from the dxvk code, it's handling the min/max surface extends
> correctly.

I can reproduce this issue with thedarkmod, a linux native opengl game, under
virtualbox with both SVGA3D and llvmpipe gl drivers

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