https://bugs.kde.org/show_bug.cgi?id=471871
--- Comment #5 from redmat...@gmail.com --- (In reply to Dmitry Kazakov from comment #3) > Hi, redmattis! > > Until I think up a better solution, here is a workaround: > > 1) Right Click (RC) on the layer -> Split Alpha -> Aplit Alpha into Mask > 2) Select the mask and press Ctrl+J to duplicate it > 3) RC on the mask's clone and press Convert -> Selection Mask > 4) Select -> Invert > 5) Select the layer, select black color in the color selector > 6) Edit->Fill with FG color > 7) RC on transparency mask -> Split Alpha -> Write Alpha into Layer > > Now your layer doesn't have anything in the color channels of the fully > transparent pixels >From the sounds of it this will need to be done for every layer and will require collapsing f.ex. the stroke FX effect. I can't really see many artists wanting to go through this many steps when exporting assets for games and places like Discord. -- You are receiving this mail because: You are watching all bug changes.