https://bugs.kde.org/show_bug.cgi?id=471871

--- Comment #5 from redmat...@gmail.com ---
(In reply to Dmitry Kazakov from comment #3)
> Hi, redmattis!
> 
> Until I think up a better solution, here is a workaround:
> 
> 1) Right Click (RC) on the layer -> Split Alpha -> Aplit Alpha into Mask
> 2) Select the mask and press Ctrl+J to duplicate it
> 3) RC on the mask's clone and press Convert -> Selection Mask
> 4) Select -> Invert
> 5) Select the layer, select black color in the color selector
> 6) Edit->Fill with FG color
> 7) RC on transparency mask -> Split Alpha -> Write Alpha into Layer
> 
> Now your layer doesn't have anything in the color channels of the fully
> transparent pixels

>From the sounds of it this will need to be done for every layer and will
require collapsing f.ex. the stroke FX effect. I can't really see many artists
wanting to go through this many steps when exporting assets for games and
places like Discord.

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