https://bugs.kde.org/show_bug.cgi?id=473249

--- Comment #2 from duha.b...@gmail.com ---
Command:
QT_LOGGING_RULES='kscreenlocker_greet=true' kscreenlocker_greet --testing
--theme /usr/share/plasma/look-and-feel/org.kde.breeze.desktop/

 Output:
 QT_LOGGING_RULES='kscreenlocker_greet=true' kscreenlocker_greet --testing
--theme /usr/share/plasma/look-and-feel/org.kde.breeze.desktop/
bash: kscreenlocker_greet: command not found

After specifing the paths:
Command:
QT_LOGGING_RULES='kscreenlocker_greet=true'
/home/duha/kde/usr/lib/libexec/kscreenlocker_greet --testing --theme
/home/duha/kde/usr/share/plasma/look-and-feel/org.kde.breeze.desktop/

Output:
kscreenlocker_greet: Greeter is starting up.
Detected locale
"LC_CTYPE=C;LC_NUMERIC=C;LC_TIME=de_AT.UTF-8;LC_COLLATE=de_AT.UTF-8;LC_MONETARY=C;LC_MESSAGES=C;LC_PAPER=C;LC_NAME=C;LC_ADDRESS=C;LC_TELEPHONE=C;LC_MEASUREMENT=C;LC_IDENTIFICATION=C"
with character encoding "ANSI_X3.4-1968", which is not UTF-8.
Qt depends on a UTF-8 locale, and has switched to "C.UTF-8" instead.
If this causes problems, reconfigure your locale. See the locale(1) manual
for more information.
kscreenlocker_greet: [PAM] Starting... using service "kde"
QQmlComponent: Component is not ready
kf.plasma.quick:
"file:///home/duha/kde/usr/share/plasma/wallpapers/org.kde.image/contents/ui/main.qml"
 
 "Error loading QML file.\n13: module \"org.kde.plasma.plasmoid\" is not
installed\n"
qt.dbus.integration: Could not connect
"org.kde.Solid.PowerManagement.PolicyAgent" to
inhibitionsChanged(QList<InhibitionInfo>, QStringList)
error connecting to inhibition changes via dbus
qt.qml.defaultmethod: Assigning an object to a signal handler is
deprecated.Instead, create the object, give it an id, and call the desired slot
from the signal handler.
kf.kirigami: Failed to find a Kirigami platform plugin
qt.qml.context:
file:///home/duha/kde/usr/lib/qml/org/kde/plasma/components/TextField.qml:44:5
Parameter "echoMode" is not declared. Injection of parameters into signal
handlers is deprecated. Use JavaScript functions with formal parameters
instead.
file:///home/duha/kde/usr/share/plasma/look-and-feel/org.kde.breeze.desktop/contents/lockscreen/LockScreenUi.qml:226:
ReferenceError: wallpaper is not defined
kscreenlocker_greet: Wallpaper needs to be a QtQuick Item
Locked at 1691788043
Failed to find shader
"/home/duha/kde/usr/share/plasma/look-and-feel/org.kde.breeze.desktop/contents/components/\n
           varying highp vec2 qt_TexCoord0;\n            uniform highp float
qt_Opacity;\n            uniform lowp sampler2D source;\n            uniform
lowp vec4 colorBorder;\n\n            const highp float blend = 0.01;\n        
   const highp float innerRadius = 0.47;\n            const highp float
outerRadius = 0.49;\n            const lowp vec4 colorEmpty = vec4(0.0, 0.0,
0.0, 0.0);\n\n            void main() {\n                lowp vec4 colorSource
= texture2D(source, qt_TexCoord0.st);\n\n                highp vec2 m =
qt_TexCoord0 - vec2(0.5, 0.5);\n                highp float dist = sqrt(m.x *
m.x + m.y * m.y);\n\n                if (dist < innerRadius)\n                 
  gl_FragColor = colorSource;\n                else if (dist < innerRadius +
blend)\n                    gl_FragColor = mix(colorSource, colorBorder, ((dist
- innerRadius) / blend));\n                else if (dist < outerRadius)\n      
             gl_FragColor = colorBorder;\n                else if (dist <
outerRadius + blend)\n                    gl_FragColor = mix(colorBorder,
colorEmpty, ((dist - outerRadius) / blend));\n                else\n           
        gl_FragColor = colorEmpty;\n\n                gl_FragColor =
gl_FragColor * qt_Opacity;\n            }\n        "
ShaderEffect: Failed to deserialize QShader from
/home/duha/kde/usr/share/plasma/look-and-feel/org.kde.breeze.desktop/contents/components/
            varying highp vec2 qt_TexCoord0;
            uniform highp float qt_Opacity;
            uniform lowp sampler2D source;
            uniform lowp vec4 colorBorder;

            const highp float blend = 0.01;
            const highp float innerRadius = 0.47;
            const highp float outerRadius = 0.49;
            const lowp vec4 colorEmpty = vec4(0.0, 0.0, 0.0, 0.0);

            void main() {
                lowp vec4 colorSource = texture2D(source, qt_TexCoord0.st);

                highp vec2 m = qt_TexCoord0 - vec2(0.5, 0.5);
                highp float dist = sqrt(m.x * m.x + m.y * m.y);

                if (dist < innerRadius)
                    gl_FragColor = colorSource;
                else if (dist < innerRadius + blend)
                    gl_FragColor = mix(colorSource, colorBorder, ((dist -
innerRadius) / blend));
                else if (dist < outerRadius)
                    gl_FragColor = colorBorder;
                else if (dist < outerRadius + blend)
                    gl_FragColor = mix(colorBorder, colorEmpty, ((dist -
outerRadius) / blend));
                else
                    gl_FragColor = colorEmpty;

                gl_FragColor = gl_FragColor * qt_Opacity;
            }
        . Either the filename is incorrect, or it is not a valid .qsb file. In
Qt 6 shaders must be preprocessed using the Qt Shader Tools infrastructure. The
vertexShader and fragmentShader properties are now URLs that are expected to
point to .qsb files generated by the qsb tool. See
https://doc.qt.io/qt-6/qtshadertools-index.html for more information.
ShaderEffect: shader preparation failed for
file:///home/duha/kde/usr/share/plasma/look-and-feel/org.kde.breeze.desktop/contents/components/%0A
           varying highp vec2 qt_TexCoord0;%0A            uniform highp float
qt_Opacity;%0A            uniform lowp sampler2D source;%0A            uniform
lowp vec4 colorBorder;%0A%0A            const highp float blend = 0.01;%0A     
      const highp float innerRadius = 0.47;%0A            const highp float
outerRadius = 0.49;%0A            const lowp vec4 colorEmpty = vec4(0.0, 0.0,
0.0, 0.0);%0A%0A            void main() %7B%0A                lowp vec4
colorSource = texture2D(source, qt_TexCoord0.st);%0A%0A                highp
vec2 m = qt_TexCoord0 - vec2(0.5, 0.5);%0A                highp float dist =
sqrt(m.x * m.x + m.y * m.y);%0A%0A                if (dist %3C innerRadius)%0A 
                  gl_FragColor = colorSource;%0A                else if (dist
%3C innerRadius + blend)%0A                    gl_FragColor = mix(colorSource,
colorBorder, ((dist - innerRadius) / blend));%0A                else if (dist
%3C outerRadius)%0A                    gl_FragColor = colorBorder;%0A          
     else if (dist %3C outerRadius + blend)%0A                    gl_FragColor
= mix(colorBorder, colorEmpty, ((dist - outerRadius) / blend));%0A             
  else%0A                    gl_FragColor = colorEmpty;%0A%0A               
gl_FragColor = gl_FragColor * qt_Opacity;%0A            %7D%0A        


Failed to find shader
"/home/duha/kde/usr/share/plasma/look-and-feel/org.kde.breeze.desktop/contents/components/\n
           uniform mediump mat4 colorMatrix;\n            uniform mediump
sampler2D source;\n            varying mediump vec2 qt_TexCoord0;\n           
uniform lowp float qt_Opacity;\n\n            void main(void)\n            {\n 
              mediump vec4 tex = texture2D(source, qt_TexCoord0);\n            
   gl_FragColor = tex * colorMatrix * qt_Opacity;\n            }\n        "
ShaderEffect: Failed to deserialize QShader from
/home/duha/kde/usr/share/plasma/look-and-feel/org.kde.breeze.desktop/contents/components/
            uniform mediump mat4 colorMatrix;
            uniform mediump sampler2D source;
            varying mediump vec2 qt_TexCoord0;
            uniform lowp float qt_Opacity;

            void main(void)
            {
                mediump vec4 tex = texture2D(source, qt_TexCoord0);
                gl_FragColor = tex * colorMatrix * qt_Opacity;
            }
        . Either the filename is incorrect, or it is not a valid .qsb file. In
Qt 6 shaders must be preprocessed using the Qt Shader Tools infrastructure. The
vertexShader and fragmentShader properties are now URLs that are expected to
point to .qsb files generated by the qsb tool. See
https://doc.qt.io/qt-6/qtshadertools-index.html for more information.
ShaderEffect: shader preparation failed for
file:///home/duha/kde/usr/share/plasma/look-and-feel/org.kde.breeze.desktop/contents/components/%0A
           uniform mediump mat4 colorMatrix;%0A            uniform mediump
sampler2D source;%0A            varying mediump vec2 qt_TexCoord0;%0A          
 uniform lowp float qt_Opacity;%0A%0A            void main(void)%0A           
%7B%0A                mediump vec4 tex = texture2D(source, qt_TexCoord0);%0A   
            gl_FragColor = tex * colorMatrix * qt_Opacity;%0A            %7D%0A 


qt.virtualkeyboard.hunspell: Hunspell dictionary is missing for "en_GB". Search
paths QList("/usr/share/qt6/qtvirtualkeyboard/hunspell", "/usr/share/hunspell",
"/usr/share/myspell/dicts")
QMetaObject::invokeMethod: No such method
ScreenLocker::AccessDeniedNetworkReply::error(QNetworkReply::NetworkError)
QMetaObject::invokeMethod: No such method
ScreenLocker::AccessDeniedNetworkReply::error(QNetworkReply::NetworkError)
file:///home/duha/kde/usr/share/plasma/look-and-feel/org.kde.breeze.desktop/contents/lockscreen/MediaControls.qml:84:9:
QML QQuickImage: Blocked request.
qt.qml.context:
file:///home/duha/kde/usr/lib/qml/org/kde/plasma/extras/PasswordField.qml:53:5
Parameter "event" is not declared. Injection of parameters into signal handlers
is deprecated. Use JavaScript functions with formal parameters instead.
kscreenlocker_greet: Start auth
qt.qml.context:
file:///home/duha/kde/usr/share/plasma/look-and-feel/org.kde.breeze.desktop/contents/lockscreen/LockScreenUi.qml:312:17
Parameter "password" is not declared. Injection of parameters into signal
handlers is deprecated. Use JavaScript functions with formal parameters
instead.
kscreenlocker_greet: Auth done RC 0 Success

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