https://bugs.kde.org/show_bug.cgi?id=476102
David Edmundson <k...@davidedmundson.co.uk> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |INTENTIONAL CC| |k...@davidedmundson.co.uk Status|REPORTED |RESOLVED --- Comment #1 from David Edmundson <k...@davidedmundson.co.uk> --- It's unrelated to being fractional. With apply scaling themselves, we pick one display and use that scale for both screens. If that matches you get native rendering. The other screen will be upscaled or downscaled. Mixed DPI on X11 was not ever supported and can't be added. You can override which scale we use for X11, there's also the workraround of running apps in gamescope to fix the scaling issues. There's not much else we can do unfortunately. Sorry > - A similar issue is also present on text in the Overview effect, on > displays with no scaling, text always appears pixelated. That sounds unrelated, and fixable. -- You are receiving this mail because: You are watching all bug changes.