https://bugs.kde.org/show_bug.cgi?id=475325
--- Comment #11 from zvova7...@gmail.com --- Well, yes, but Chrome's 1.49971 scale factor does not seem to be a 'normal' scale when the system has 1.5 While Chrome has an incorrect scale, I believe it is providing an incorrect viewporter destination size, while KWin is trying to render with the correct size applying a 1.5 scale. From that perspective, the compositor must fit the application surface to the render bounds. The OpenGL backend uses GL_LINEAR texture filtering, which causes blurriness even with rounding issues within 1px. Maybe QPainter applies another scale method. I have a patch for Chromium that fixes its internal scale, and in that case, it becomes sharp and clean. Anyway, it's just my guess. I haven't delved deeply into how it works to the point where I can confidently say I totally understand how it must work. -- You are receiving this mail because: You are watching all bug changes.