https://bugs.kde.org/show_bug.cgi?id=478311

ratijas <m...@ratijas.tk> changed:

           What    |Removed                     |Added
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                 CC|                            |m...@ratijas.tk

--- Comment #4 from ratijas <m...@ratijas.tk> ---
The Wobly Window effect uses the cursor position, indeed:

> Pair picked = {static_cast<qreal>(cursorPos().x()), 
> static_cast<qreal>(cursorPos().y())};

https://invent.kde.org/plasma/kwin/-/blob/e963ae09cc33be31e818a8ca0a1faacc3ef158f5/src/plugins/wobblywindows/wobblywindows.cpp#L417

Not sure why it does not update for touch input before executing effect's code,
so the least I can do is leave the link here.

FWIW it seems to behave well on 5.27.5 on a Steam Deck. Might be a regression
then? I don't think I can test KWin 6 on a touch screen any time soon.

Or maybe it's a Wayland thing. Can you confirm if the bug is present for you on
X11?

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