https://bugs.kde.org/show_bug.cgi?id=478311
ratijas <m...@ratijas.tk> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |m...@ratijas.tk --- Comment #4 from ratijas <m...@ratijas.tk> --- The Wobly Window effect uses the cursor position, indeed: > Pair picked = {static_cast<qreal>(cursorPos().x()), > static_cast<qreal>(cursorPos().y())}; https://invent.kde.org/plasma/kwin/-/blob/e963ae09cc33be31e818a8ca0a1faacc3ef158f5/src/plugins/wobblywindows/wobblywindows.cpp#L417 Not sure why it does not update for touch input before executing effect's code, so the least I can do is leave the link here. FWIW it seems to behave well on 5.27.5 on a Steam Deck. Might be a regression then? I don't think I can test KWin 6 on a touch screen any time soon. Or maybe it's a Wayland thing. Can you confirm if the bug is present for you on X11? -- You are receiving this mail because: You are watching all bug changes.