https://bugs.kde.org/show_bug.cgi?id=480440

            Bug ID: 480440
           Summary: [Windows] Krita should use OpenGL as the default
                    renderer for AMD GPUs
    Classification: Applications
           Product: krita
           Version: nightly build (please specify the git hash!)
          Platform: Microsoft Windows
                OS: Microsoft Windows
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: OpenGL Canvas
          Assignee: krita-bugs-n...@kde.org
          Reporter: tysont...@gmail.com
  Target Milestone: ---

Currently under Windows, Krita's default "Auto" setting for renderer is using
Direct 3D 11 via ANGLE. However, AMD GPUs performs poorly under ANGLE.
Everything on the canvas appears to have a slow frame rate. Brush strokes have
visible stuttering. It's nearly unusable. 

Change the renderer to OpenGL, then everything works smoothly. Maybe we should
default to OpenGL for AMD GPUs instead.

Tested under Windows 11 (23H2), with AMD Radeon RX7600 or AMD Radeon 780M
(Ryzen 7840U). The system is freshly installed, with everything up-to-date
including the latest driver (Adrenalin 24.1.1).

The performance is the same for Krita 5.2.2 and
krita-nightly-x64-5.3.0-prealpha-9a64eec01e (2024-01-28).

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