https://bugs.kde.org/show_bug.cgi?id=480440
Bug ID: 480440 Summary: [Windows] Krita should use OpenGL as the default renderer for AMD GPUs Classification: Applications Product: krita Version: nightly build (please specify the git hash!) Platform: Microsoft Windows OS: Microsoft Windows Status: REPORTED Severity: normal Priority: NOR Component: OpenGL Canvas Assignee: krita-bugs-n...@kde.org Reporter: tysont...@gmail.com Target Milestone: --- Currently under Windows, Krita's default "Auto" setting for renderer is using Direct 3D 11 via ANGLE. However, AMD GPUs performs poorly under ANGLE. Everything on the canvas appears to have a slow frame rate. Brush strokes have visible stuttering. It's nearly unusable. Change the renderer to OpenGL, then everything works smoothly. Maybe we should default to OpenGL for AMD GPUs instead. Tested under Windows 11 (23H2), with AMD Radeon RX7600 or AMD Radeon 780M (Ryzen 7840U). The system is freshly installed, with everything up-to-date including the latest driver (Adrenalin 24.1.1). The performance is the same for Krita 5.2.2 and krita-nightly-x64-5.3.0-prealpha-9a64eec01e (2024-01-28). -- You are receiving this mail because: You are watching all bug changes.