https://bugs.kde.org/show_bug.cgi?id=481184
Bug ID: 481184 Summary: Krita crashes on animation cache on a file without animation Classification: Applications Product: krita Version: git master (please specify the git hash!) Platform: Mint (Debian based) OS: Linux Status: REPORTED Severity: crash Priority: NOR Component: Animation Assignee: krita-bugs-n...@kde.org Reporter: tamtamy.tym...@gmail.com Target Milestone: --- Created attachment 165733 --> https://bugs.kde.org/attachment.cgi?id=165733&action=edit Crash log SUMMARY *** NOTE: If you are reporting a crash, please try to attach a backtrace with debug symbols. See https://community.kde.org/Guidelines_and_HOWTOs/Debugging/How_to_create_useful_crash_reports *** STEPS TO REPRODUCE 1. Be on f3bb64bec1 (I was over it with some changes) 2. I was testing MR !636, so my file had at least a paint layer and some references, possibly also a vector layer. Never had any animation, I doubt the Animation Timeline docker was enabled. OBSERVED RESULT Crash EXPECTED RESULT No crash SOFTWARE/OS VERSIONS (Krita in a docker) Krita Version: 5.3.0-prealpha (git 7406513) Hidpi: true Qt Version (compiled): 5.15.7 Version (loaded): 5.15.7 OS Information Build ABI: x86_64-little_endian-lp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: linux Kernel Version: 5.15.0-76-generic Pretty Productname: Ubuntu 20.04.6 LTS Product Type: ubuntu Product Version: 20.04 Desktop: Appimage build: No Locale Languages: en_US, en, en_Latn_US C locale: en_US.UTF-8 QLocale current: en QLocale system: en QTextCodec for locale: UTF-8 OpenGL Info Vendor: "Intel" Renderer: "Mesa Intel(R) Iris(R) Plus Graphics (ICL GT2)" Driver version: "4.6 (Core Profile) Mesa 21.2.6" Shading language: "4.60" Requested format: QSurfaceFormat(version 3.3, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Current format: QSurfaceFormat(version 4.6, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CoreProfile) GL version: 4.6 Supports deprecated functions false Is OpenGL ES: false supportsBufferMapping: true supportsBufferInvalidation: true forceDisableTextureBuffers: false Extensions: GL_ARB_compute_shader GL_ARB_sync GL_ARB_indirect_parameters GL_EXT_texture_compression_rgtc GL_ARB_clip_control GL_AMD_draw_buffers_blend GL_KHR_blend_equation_advanced GL_AMD_depth_clamp_separate GL_INTEL_blackhole_render GL_ARB_framebuffer_sRGB GL_ARB_draw_instanced GL_ARB_texture_query_lod GL_ARB_pipeline_statistics_query GL_EXT_shader_samples_identical GL_MESA_texture_signed_rgba GL_ARB_shader_image_load_store GL_ARB_uniform_buffer_object GL_ARB_clear_buffer_object GL_EXT_shader_integer_mix GL_ARB_timer_query GL_KHR_robustness GL_ARB_depth_clamp GL_ARB_vertex_attrib_64bit GL_EXT_demote_to_helper_invocation GL_ARB_texture_buffer_object GL_ARB_shader_texture_lod GL_EXT_texture_shared_exponent GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_3DFX_texture_compression_FXT1 GL_EXT_draw_buffers2 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_blend_equation_separate GL_ARB_texture_multisample GL_ARB_gpu_shader_int64 GL_EXT_semaphore_fd GL_AMD_vertex_shader_viewport_index GL_ARB_texture_non_power_of_two GL_ARB_texture_cube_map_array GL_ARB_invalidate_subdata GL_ARB_texture_compression_bptc GL_EXT_transform_feedback GL_ARB_vertex_array_bgra GL_ARB_sampler_objects GL_ARB_texture_stencil8 GL_ARB_transform_feedback3 GL_ARB_map_buffer_alignment GL_ARB_vertex_buffer_object GL_KHR_robust_buffer_access_behavior GL_ARB_gpu_shader5 GL_ARB_buffer_storage GL_ARB_texture_query_levels GL_ARB_internalformat_query2 GL_ARB_shader_precision GL_ARB_texture_view GL_ARB_copy_image GL_ARB_framebuffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_shader_bit_encoding GL_ARB_vertex_shader GL_EXT_timer_query GL_ARB_derivative_control GL_AMD_conservative_depth GL_ARB_post_depth_coverage GL_EXT_memory_object_fd GL_ARB_vertex_attrib_binding GL_NV_depth_clamp GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_point_sprite GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_shader_framebuffer_fetch_non_coherent GL_ARB_gpu_shader_fp64 GL_AMD_gpu_shader_int64 GL_AMD_vertex_shader_layer GL_EXT_texture_compression_s3tc GL_ARB_blend_func_extended GL_ARB_shader_subroutine GL_KHR_context_flush_control GL_ARB_transform_feedback_overflow_query GL_ARB_fragment_layer_viewport GL_MESA_pack_invert GL_ARB_explicit_uniform_location GL_ARB_ES3_2_compatibility GL_ARB_shader_atomic_counters GL_ARB_compute_variable_group_size GL_ARB_multi_bind GL_EXT_draw_instanced GL_ARB_internalformat_query GL_ARB_query_buffer_object GL_ARB_robustness GL_NV_compute_shader_derivatives GL_NV_fragment_shader_interlock GL_ARB_depth_buffer_float GL_ARB_stencil_texturing GL_ARB_fragment_shader_interlock GL_ARB_texture_storage_multisample GL_AMD_shader_trinary_minmax GL_ARB_gl_spirv GL_ARB_occlusion_query2 GL_EXT_texture_array GL_EXT_packed_float GL_ARB_draw_elements_base_vertex GL_ARB_sample_shading GL_ARB_ES3_1_compatibility GL_ARB_viewport_array GL_ARB_shader_stencil_export GL_EXT_texture_shadow_lod GL_ARB_enhanced_layouts GL_ARB_direct_state_access GL_ARB_shader_clock GL_ARB_texture_rgb10_a2ui GL_KHR_parallel_shader_compile GL_ARB_vertex_type_2_10_10_10_rev GL_AMD_multi_draw_indirect GL_INTEL_performance_query GL_ARB_draw_buffers_blend GL_ARB_map_buffer_range GL_EXT_texture_sRGB GL_INTEL_shader_atomic_float_minmax GL_ARB_vertex_array_object GL_AMD_performance_monitor GL_ARB_shader_group_vote GL_EXT_memory_object GL_ARB_shading_language_packing GL_ARB_draw_buffers GL_AMD_pinned_memory GL_ARB_shading_language_420pack GL_ARB_fragment_coord_conventions GL_ATI_texture_float GL_EXT_framebuffer_multisample GL_EXT_framebuffer_blit GL_ARB_texture_barrier GL_EXT_shader_framebuffer_fetch GL_EXT_texture_integer GL_ARB_shading_language_include GL_EXT_EGL_sync GL_ARB_base_instance GL_ARB_instanced_arrays GL_ARB_get_texture_sub_image GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_texture_image_samples GL_AMD_shader_stencil_export GL_ARB_half_float_vertex GL_ARB_polygon_offset_clamp GL_ARB_debug_output GL_KHR_texture_compression_astc_sliced_3d GL_ARB_texture_rectangle GL_ARB_shader_storage_buffer_object GL_NV_texture_barrier GL_ARB_texture_mirror_clamp_to_edge GL_ARB_cull_distance GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_float GL_ARB_transform_feedback2 GL_EXT_semaphore GL_EXT_texture_snorm GL_ARB_tessellation_shader GL_ARB_shader_atomic_counter_ops GL_ARB_conditional_render_inverted GL_EXT_vertex_array_bgra GL_ARB_texture_gather GL_ARB_pixel_buffer_object GL_ARB_program_interface_query GL_ARB_texture_buffer_range GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_texture_filter_anisotropic GL_ATI_blend_equation_separate GL_ARB_explicit_attrib_location GL_EXT_pixel_buffer_object GL_ARB_seamless_cubemap_per_texture GL_S3_s3tc GL_ARB_transform_feedback_instanced GL_ARB_arrays_of_arrays GL_ARB_multi_draw_indirect GL_MESA_framebuffer_flip_y GL_ARB_shader_viewport_layer_array GL_EXT_framebuffer_object GL_ARB_provoking_vertex GL_EXT_texture_sRGB_R8 GL_NV_packed_depth_stencil GL_EXT_EGL_image_storage GL_EXT_packed_depth_stencil GL_KHR_debug GL_ARB_shader_objects GL_INTEL_conservative_rasterization GL_ARB_shader_ballot GL_ARB_framebuffer_no_attachments GL_MESA_shader_integer_functions GL_ANGLE_texture_compression_dxt5 GL_ARB_ES3_compatibility GL_EXT_provoking_vertex GL_KHR_blend_equation_advanced_coherent GL_INTEL_shader_integer_functions2 GL_ANGLE_texture_compression_dxt3 GL_ARB_parallel_shader_compile GL_ARB_texture_storage GL_ARB_spirv_extensions GL_OES_EGL_image GL_ARB_draw_indirect GL_ARB_copy_buffer GL_ARB_seamless_cube_map GL_EXT_texture_compression_dxt1 GL_ARB_texture_swizzle GL_ARB_shader_draw_parameters GL_EXT_texture_sRGB_decode GL_NV_conditional_render GL_KHR_texture_compression_astc_ldr GL_IBM_multimode_draw_arrays GL_EXT_vertex_attrib_64bit GL_AMD_query_buffer_object GL_EXT_texture_swizzle GL_EXT_framebuffer_sRGB GL_EXT_texture_filter_anisotropic GL_ARB_fragment_shader GL_ARB_texture_rg GL_NV_copy_image GL_ARB_half_float_pixel GL_EXT_abgr GL_AMD_texture_texture4 GL_ARB_texture_compression_rgtc GL_KHR_no_error QPA OpenGL Detection Info supportsDesktopGL: true supportsOpenGLES: true isQtPreferOpenGLES: false Detected renderers: (Supported) Mesa Intel(R) Iris(R) Plus Graphics (ICL GT2) (4.6 (Core Profile) Mesa 21.2.6) (Supported) Mesa Intel(R) Iris(R) Plus Graphics (ICL GT2) (OpenGL ES 3.2 Mesa 21.2.6) useBufferInvalidation (config option): false Hardware Information GPU Acceleration: auto Memory: 15543 Mb Number of Cores: 8 Swap Location: /tmp Built for: sse2 Base instruction set: fma3+avx2 Supported instruction sets: avx512bw avx512dq avx512cd avx512f fma3+avx2 avx2 fma3+avx avx fma4 fma3+sse4.2 sse4.2 sse4.1 ssse3 sse3 sse2 Current Settings Current Swap Location: /tmp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 200 Use OpenGL: true Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 420 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Resource Location: /home/appimage/.local/share/krita Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Loaded Python Plugins life_drawing_session colorspace comics_project_management_tools documenttools exportlayers filtermanager lastdocumentsdocker mixer_slider_docker plugin_importer quick_settings_docker scripter tenbrushes tenscripts Display Information Number of screens: 1 Screen: 0 Name: eDP-1 Depth: 24 Scale: 2 Physical DPI157.74 Logical DPI96 Physical Size: 309, 174 Position: 0, 0 Resolution in pixels: 1920x1080 Manufacturer: BOE Model: BOE821 Refresh Rate: 60 Serial Number: -- You are receiving this mail because: You are watching all bug changes.