https://bugs.kde.org/show_bug.cgi?id=484183

--- Comment #12 from Nicolas Fella <nicolas.fe...@gmx.de> ---
It doesn't matter how small or large the image is. The code allocates exactly
as much memory as it needs for the image, but while doing it it assumes that 32
bit/4bytes are needed per pixel.

See
https://invent.kde.org/frameworks/kio/-/blob/master/src/gui/previewjob.cpp?ref_type=heads#L802

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