https://bugs.kde.org/show_bug.cgi?id=475322
fililip <t...@nitrosubs.live> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |REPORTED Ever confirmed|1 |0 Resolution|FIXED |--- --- Comment #11 from fililip <t...@nitrosubs.live> --- Oops, unfortunately not, I ran into this issue again after I wrote a fragment shader that times out the GPU: float t = mix(0.0, 1.0, sdf); for (float i = 0.0; i < 700000000.0; i += 0.01) { t += distance(gl_FragCoord.xy, aspect); } I had VSCode (Xwayland) open and while the reset succeeded, KWin was completely stuck and I had to kill it. -- You are receiving this mail because: You are watching all bug changes.