https://bugs.kde.org/show_bug.cgi?id=475322

fililip <t...@nitrosubs.live> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |REPORTED
     Ever confirmed|1                           |0
         Resolution|FIXED                       |---

--- Comment #11 from fililip <t...@nitrosubs.live> ---
Oops, unfortunately not, I ran into this issue again after I wrote a fragment
shader that times out the GPU:

float t = mix(0.0, 1.0, sdf);
for (float i = 0.0; i < 700000000.0; i += 0.01) {
    t += distance(gl_FragCoord.xy, aspect);
}

I had VSCode (Xwayland) open and while the reset succeeded, KWin was completely
stuck and I had to kill it.

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