https://bugs.kde.org/show_bug.cgi?id=483852

--- Comment #6 from idoitprone <monkeyboy...@yahoo.com> ---
(In reply to Zamundaaa from comment #5)
> This looks like it could just be an artifact from texture filtering. When
> the source texture is much bigger than the target, sometimes weird patterns
> can emerge from which pixels are chosen for filtering

I do find the white box pattern interesting because I have been having GPU
crashes on the LCD deck. The locations seem to be same as here but the render
error is different

https://gitlab.freedesktop.org/drm/amd/-/issues/3306#note_2348669

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