https://bugs.kde.org/show_bug.cgi?id=487043

--- Comment #19 from David Edmundson <k...@davidedmundson.co.uk> ---
I ran with

QCoreApplication::setAttribute(Qt::AA_DisableShaderDiskCache); in main.cpp and
it's certainly not visibly worse. 

Our pipelines aren't exactly complicated, and mesa has a cache anyway, maybe it
isn't worth it.

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