https://bugs.kde.org/show_bug.cgi?id=441074
--- Comment #16 from redartofc...@gmail.com --- (In reply to Vlad Zahorodnii from comment #12) > As David said, this is an intentional behavior. > > Also, yes, the stacking order in the NETWM spec is a recommendation but the > applications are written with that recommended stacking order in mind. So if > we start changing that, we can break more things than we try to fix. I understand. As a workaround, I just added the no titlebar / frame rule to the game and set its size to almost full monitor resolution. That makes everything work well. I am confused about windowed fullscreen vs fullscreen at this point. It seems both of them are the same from the perspective of KDE? Fullscreen just adds the additional behavior that if the game lost focus, it minimizes itself. Anyway, there's also a another related bug at https://bugs.kde.org/show_bug.cgi?id=442720 regarding cursor staying grabbed by the game even if I try to click on the windows above it (firefox PiP player or notifications). I set the layer for the game "below" to make sure the others stay above. Notifications seem to go below the windowed fullscreen game (That behavior seems new. In the past, notifications still appeared above, even if non-clickable due to mouse grab). I am not even sure if that is a bug or just intended behavior. So, please review that too if you have some time :) -- You are receiving this mail because: You are watching all bug changes.