https://bugs.kde.org/show_bug.cgi?id=477738
--- Comment #44 from Victor Ryzhykh <victorr2...@yandex.ru> --- Created attachment 171813 --> https://bugs.kde.org/attachment.cgi?id=171813&action=edit Recorded the transition into sleep mode After updating egl-wayland to version 1.1.14, on Nvidia driver 555.58.02, exiting sleep mode occurs without failure and a black screen. Tested with screen lock enabled and with screen lock disabled. Everything works flawlessly. Recorded the transition into sleep mode and exit from it with the completion of recording. #----------------------------------------------------------- Operating System: ROSA Fresh Desktop 2023.1 KDE Plasma Version: 6.1.3 KDE Frameworks Version: 6.4.0 Qt Version: 6.7.2 Kernel Version: 6.10.0-generic-1rosa2023.1-x86_64 (64-bit) Graphics Platform: Wayland Processors: 8 × Intel® Core™ i7-7700K CPU @ 4.20GHz Memory: 15.5 ГиБ of RAM Graphics Processor: NVIDIA GeForce RTX 3050/PCIe/SSE2 Manufacturer: Gigabyte Technology Co., Ltd. Product Name: B250M-D3H #------------------------------------------------------------ GBM platform: EGL API version: 1.5 EGL vendor string: NVIDIA EGL version string: 1.5 EGL client APIs: OpenGL_ES OpenGL EGL extensions string: EGL_ANDROID_native_fence_sync, EGL_EXT_buffer_age, EGL_EXT_client_sync, EGL_EXT_create_context_robustness, EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers, EGL_EXT_output_base, EGL_EXT_output_drm, EGL_EXT_present_opaque, EGL_EXT_protected_content, EGL_EXT_stream_acquire_mode, EGL_EXT_stream_consumer_egloutput, EGL_EXT_sync_reuse, EGL_IMG_context_priority, EGL_KHR_config_attribs, EGL_KHR_context_flush_control, EGL_KHR_create_context, EGL_KHR_create_context_no_error, EGL_KHR_fence_sync, EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image, EGL_KHR_image, EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_partial_update, EGL_KHR_reusable_sync, EGL_KHR_stream, EGL_KHR_stream_attrib, EGL_KHR_stream_consumer_gltexture, EGL_KHR_stream_cross_process_fd, EGL_KHR_stream_fifo, EGL_KHR_stream_producer_eglsurface, EGL_KHR_surfaceless_context, EGL_KHR_swap_buffers_with_damage, EGL_KHR_wait_sync, EGL_MESA_image_dma_buf_export, EGL_NV_nvrm_fence_sync, EGL_NV_output_drm_flip_event, EGL_NV_quadruple_buffer, EGL_NV_robustness_video_memory_purge, EGL_NV_stream_attrib, EGL_NV_stream_consumer_eglimage, EGL_NV_stream_consumer_gltexture_yuv, EGL_NV_stream_cross_display, EGL_NV_stream_cross_object, EGL_NV_stream_cross_process, EGL_NV_stream_cross_system, EGL_NV_stream_dma, EGL_NV_stream_fifo_next, EGL_NV_stream_fifo_synchronous, EGL_NV_stream_flush, EGL_NV_stream_metadata, EGL_NV_stream_origin, EGL_NV_stream_remote, EGL_NV_stream_reset, EGL_NV_stream_socket, EGL_NV_stream_socket_inet, EGL_NV_stream_socket_unix, EGL_NV_stream_sync, EGL_NV_system_time, EGL_NV_triple_buffer, EGL_WL_bind_wayland_display, EGL_WL_wayland_eglstream OpenGL core profile vendor: NVIDIA Corporation OpenGL core profile renderer: NVIDIA GeForce RTX 3050/PCIe/SSE2 OpenGL core profile version: 4.6.0 NVIDIA 555.58.02 OpenGL core profile shading language version: 4.60 NVIDIA OpenGL core profile extensions: -- You are receiving this mail because: You are watching all bug changes.