https://bugs.kde.org/show_bug.cgi?id=477738

--- Comment #44 from Victor Ryzhykh <victorr2...@yandex.ru> ---
Created attachment 171813
  --> https://bugs.kde.org/attachment.cgi?id=171813&action=edit
Recorded the transition into sleep mode

After updating egl-wayland to version 1.1.14, on Nvidia driver 555.58.02,
exiting sleep mode occurs without failure and a black screen.
Tested with screen lock enabled and with screen lock disabled.
Everything works flawlessly.
Recorded the transition into sleep mode and exit from it
with the completion of recording.

#-----------------------------------------------------------

Operating System: ROSA Fresh Desktop 2023.1
KDE Plasma Version: 6.1.3
KDE Frameworks Version: 6.4.0
Qt Version: 6.7.2
Kernel Version: 6.10.0-generic-1rosa2023.1-x86_64 (64-bit)
Graphics Platform: Wayland
Processors: 8 × Intel® Core™ i7-7700K CPU @ 4.20GHz
Memory: 15.5 ГиБ of RAM
Graphics Processor: NVIDIA GeForce RTX 3050/PCIe/SSE2
Manufacturer: Gigabyte Technology Co., Ltd.
Product Name: B250M-D3H

#------------------------------------------------------------

GBM platform:
EGL API version: 1.5
EGL vendor string: NVIDIA
EGL version string: 1.5
EGL client APIs: OpenGL_ES OpenGL
EGL extensions string:
    EGL_ANDROID_native_fence_sync, EGL_EXT_buffer_age, EGL_EXT_client_sync,
    EGL_EXT_create_context_robustness, EGL_EXT_image_dma_buf_import,
    EGL_EXT_image_dma_buf_import_modifiers, EGL_EXT_output_base,
    EGL_EXT_output_drm, EGL_EXT_present_opaque, EGL_EXT_protected_content,
    EGL_EXT_stream_acquire_mode, EGL_EXT_stream_consumer_egloutput,
    EGL_EXT_sync_reuse, EGL_IMG_context_priority, EGL_KHR_config_attribs,
    EGL_KHR_context_flush_control, EGL_KHR_create_context,
    EGL_KHR_create_context_no_error, EGL_KHR_fence_sync,
    EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace,
    EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image,
    EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image,
    EGL_KHR_image, EGL_KHR_image_base, EGL_KHR_no_config_context,
    EGL_KHR_partial_update, EGL_KHR_reusable_sync, EGL_KHR_stream,
    EGL_KHR_stream_attrib, EGL_KHR_stream_consumer_gltexture,
    EGL_KHR_stream_cross_process_fd, EGL_KHR_stream_fifo,
    EGL_KHR_stream_producer_eglsurface, EGL_KHR_surfaceless_context,
    EGL_KHR_swap_buffers_with_damage, EGL_KHR_wait_sync,
    EGL_MESA_image_dma_buf_export, EGL_NV_nvrm_fence_sync,
    EGL_NV_output_drm_flip_event, EGL_NV_quadruple_buffer,
    EGL_NV_robustness_video_memory_purge, EGL_NV_stream_attrib,
    EGL_NV_stream_consumer_eglimage, EGL_NV_stream_consumer_gltexture_yuv,
    EGL_NV_stream_cross_display, EGL_NV_stream_cross_object,
    EGL_NV_stream_cross_process, EGL_NV_stream_cross_system,
    EGL_NV_stream_dma, EGL_NV_stream_fifo_next,
    EGL_NV_stream_fifo_synchronous, EGL_NV_stream_flush,
    EGL_NV_stream_metadata, EGL_NV_stream_origin, EGL_NV_stream_remote,
    EGL_NV_stream_reset, EGL_NV_stream_socket, EGL_NV_stream_socket_inet,
    EGL_NV_stream_socket_unix, EGL_NV_stream_sync, EGL_NV_system_time,
    EGL_NV_triple_buffer, EGL_WL_bind_wayland_display,
    EGL_WL_wayland_eglstream
OpenGL core profile vendor: NVIDIA Corporation
OpenGL core profile renderer: NVIDIA GeForce RTX 3050/PCIe/SSE2
OpenGL core profile version: 4.6.0 NVIDIA 555.58.02
OpenGL core profile shading language version: 4.60 NVIDIA
OpenGL core profile extensions:

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