> On May 1, 2013, 9:03 p.m., Parker Coates wrote: > > Since KRandomSequence is a class for generating a predictable random > > sequence, is it not possible that this change would break applications that > > relied on the code below producing a consistent result between kdelibs > > releases? > > > > QList list = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10}; > > KRandomSequence pseudoRand( 123545 ); > > pseudoRand.randomize( list ); > > return list; > > > > > > > > Frank Reininghaus wrote: > I had thought about that as well, this is the reason why I propose to > push that to master only, and not to KDE/4.10. Even though I think that a > design which relies on the order of the items in a randomized sequence might > be questionable in an application, it might make sense in unit tests. If the > patch is pushed to master only, it would give people some time to react if > anything breaks. At first sight, I did not notice anything in > http://lxr.kde.org/ident?i=randomize that looks dangerous though. > > On the other hand, if people are worried that this change might break > things, then we could just deprecate the existing method and implement > Fisher-Yates in a new one (maybe KRandomSequence::shuffle ?). The > disadvantage would be that every application that uses the old method needs > to be ported to the new one in order to stop wasting CPU cycles and prevent > freezes (like when you set up a Plasma picture frame slideshow with many > pictures). >
The only reason I mentioned this is that I considered using KRandomSequence::randomize() for shuffling in card games. There I needed to take an integer deal number and a sorted list of cards to produce a predictably randomised deck. I wouldn't have been all that impressed if my deal numbers suddenly changed meaning due to a kdelibs update. (In the end, I didn't end up using KRandomSequence::randomize(), so this is a non issue for me personally.) On the other hand, if the change is planned for a new major library version, and your survey of current uses didn't turn up any that seem to rely on the predictability of the result, I see no reason not to make the change. I just wanted to make sure that you'd fully considered the implications. Maybe a note in the API docs mentioning the change in behaviour would be a good idea, though? (Oh and sorry about the triple comment. ReviewBoard's feedback can be... interesting at times. I'll see if I can manage to send this one only once.) - Parker ----------------------------------------------------------- This is an automatically generated e-mail. To reply, visit: http://git.reviewboard.kde.org/r/110262/#review31855 ----------------------------------------------------------- On May 1, 2013, 8:34 p.m., Frank Reininghaus wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > http://git.reviewboard.kde.org/r/110262/ > ----------------------------------------------------------- > > (Updated May 1, 2013, 8:34 p.m.) > > > Review request for kdelibs. > > > Description > ------- > > The current algorithm that is used to shuffle lists is rather inefficient. It > works by removing the first item of the list repeatedly and inserting it at a > random position in a new list, which is finally used to replace the original > list. Unfortunately, this results in O(N^2) run time complexity because > inserting into a list, which is done N itmes, is O(N). > > I propose to replace this algorithm by the Fisher-Yates algorithm, which > works by swapping items N - 1 times. One could modify the entire thing > further, like providing randomization also for other containers and not only > QList, but that would probably be frameworks material. > > > Diffs > ----- > > kdecore/util/krandomsequence.h 46949b4 > > Diff: http://git.reviewboard.kde.org/r/110262/diff/ > > > Testing > ------- > > I wrote a small benchmark: http://paste.kde.org/735914/ > > I got the following results with the existing algorithm: > > RESULT : Benchmark::randomSequenceBenchmark():"n=0": > 0.000015 msecs per iteration (total: 66, iterations: 4194304) > RESULT : Benchmark::randomSequenceBenchmark():"n=1": > 0.000192 msecs per iteration (total: 101, iterations: 524288) > RESULT : Benchmark::randomSequenceBenchmark():"n=3": > 0.00070 msecs per iteration (total: 93, iterations: 131072) > RESULT : Benchmark::randomSequenceBenchmark():"n=10": > 0.0025 msecs per iteration (total: 83, iterations: 32768) > RESULT : Benchmark::randomSequenceBenchmark():"n=30": > 0.0070 msecs per iteration (total: 58, iterations: 8192) > RESULT : Benchmark::randomSequenceBenchmark():"n=100": > 0.023 msecs per iteration (total: 97, iterations: 4096) > RESULT : Benchmark::randomSequenceBenchmark():"n=300": > 0.077 msecs per iteration (total: 79, iterations: 1024) > RESULT : Benchmark::randomSequenceBenchmark():"n=1000": > 0.35 msecs per iteration (total: 90, iterations: 256) > RESULT : Benchmark::randomSequenceBenchmark():"n=3000": > 1.8 msecs per iteration (total: 58, iterations: 32) > RESULT : Benchmark::randomSequenceBenchmark():"n=10000": > 18 msecs per iteration (total: 72, iterations: 4) > RESULT : Benchmark::randomSequenceBenchmark():"n=30000": > 283 msecs per iteration (total: 283, iterations: 1) > RESULT : Benchmark::randomSequenceBenchmark():"n=100000": > 3,823 msecs per iteration (total: 3,823, iterations: 1) > > Here are the numbers for the proposed new algorithm: > > RESULT : Benchmark::randomSequenceBenchmark():"n=0": > 0.000015 msecs per iteration (total: 65, iterations: 4194304) > RESULT : Benchmark::randomSequenceBenchmark():"n=1": > 0.000015 msecs per iteration (total: 65, iterations: 4194304) > RESULT : Benchmark::randomSequenceBenchmark():"n=3": > 0.00018 msecs per iteration (total: 98, iterations: 524288) > RESULT : Benchmark::randomSequenceBenchmark():"n=10": > 0.00079 msecs per iteration (total: 52, iterations: 65536) > RESULT : Benchmark::randomSequenceBenchmark():"n=30": > 0.0025 msecs per iteration (total: 83, iterations: 32768) > RESULT : Benchmark::randomSequenceBenchmark():"n=100": > 0.0084 msecs per iteration (total: 69, iterations: 8192) > RESULT : Benchmark::randomSequenceBenchmark():"n=300": > 0.025 msecs per iteration (total: 52, iterations: 2048) > RESULT : Benchmark::randomSequenceBenchmark():"n=1000": > 0.085 msecs per iteration (total: 88, iterations: 1024) > RESULT : Benchmark::randomSequenceBenchmark():"n=3000": > 0.25 msecs per iteration (total: 66, iterations: 256) > RESULT : Benchmark::randomSequenceBenchmark():"n=10000": > 0.85 msecs per iteration (total: 55, iterations: 64) > RESULT : Benchmark::randomSequenceBenchmark():"n=30000": > 2.6 msecs per iteration (total: 86, iterations: 32) > RESULT : Benchmark::randomSequenceBenchmark():"n=100000": > 10 msecs per iteration (total: 81, iterations: 8) > > > Thanks, > > Frank Reininghaus > >