El dissabte, 4 de gener de 2020, a les 18:08:20 CET, Carson Black va escriure: > With QML, it's very easy for the content to get pixel misaligned as > the window changes size, which defeats the entire purpose of looking > at an icon in Ikona: checking that your icon looks good at specific > pixel sizes. Using a fixed window size ensures that the content is > always pixel-perfect.
How do you "ensure the content is always pixel perfect"? The only way i can think of is setting the x: manually, if you do that, what does it matter if the window is resized? Cheers, Albert > > -- Carson Black [jan Pontaoski] > > Am Sa., 4. Jan. 2020 um 06:07 Uhr schrieb Albert Astals Cid <aa...@kde.org>: > > > > El dilluns, 30 de desembre de 2019, a les 19:28:32 CET, Carson Black va > > escriure: > > > Greetings, y'all. > > > > > > Ikona (https://invent.kde.org/kde/ikona) has been moved to kdereview. > > > > > > Ikona is an icon preview application designed to provide icon > > > designers with a live preview of their icon in an environment similar > > > to that of a user's KDE Plasma desktop. > > > > > > Ikona is currently residing in playground/sdk, its destination is > > > extragear/sdk. > > > > I just realized the main window is not resizable. > > > > That feels a bit rude to me as a user, is there really a reason not to let > > me make the window bigger? > > > > Cheers, > > Albert > > > > > > > > -- Carson Black [jan Pontaoski] > > > > > > > > > > > >