On Tuesday, 14 de December de 2010 09:01:05 Benoit Jacob wrote:
> We target every OpenGL ES 2 device. I am not aware of an OpenVG
> implementation that will run (and be well hardware-accelerated)
> everywhere there is a OpenGL ES 2 implemetation?

You asked for a hardware-accelerated API. But given your current reply, I take 
that you're looking for a 2D abstraction layer on top of OpenGL.

-- 
Thiago Macieira - thiago (AT) macieira.info - thiago (AT) kde.org
  Senior Product Manager - Nokia, Qt Development Frameworks
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