On Tuesday, 14 de December de 2010 09:01:05 Benoit Jacob wrote: > We target every OpenGL ES 2 device. I am not aware of an OpenVG > implementation that will run (and be well hardware-accelerated) > everywhere there is a OpenGL ES 2 implemetation?
You asked for a hardware-accelerated API. But given your current reply, I take that you're looking for a 2D abstraction layer on top of OpenGL. -- Thiago Macieira - thiago (AT) macieira.info - thiago (AT) kde.org Senior Product Manager - Nokia, Qt Development Frameworks PGP/GPG: 0x6EF45358; fingerprint: E067 918B B660 DBD1 105C 966C 33F5 F005 6EF4 5358
signature.asc
Description: This is a digitally signed message part.
>> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe <<