Am Sonntag, 25. September 2011, 10:56:21 schrieb Lydia Pintscher:
> I'd like to recommend watching Stormy Peter's excellent talk titled
> "Would you do it again for free". It has some very enlightening points
> about this topic.

To quote from her blog:

http://stormyscorner.com/2008/11/does-money-kill-good-motivations.html

"The short answer is, it [the studies] applies, but money is not as 
demotivating as you’d first think for a number of other reasons."

So as with everything it can be done wrong or right and it's not a proved fact 
that it demotivates per se.

> It changes the game and the motivation change is not restricted to
> that work no-one else wants to do. I also don't believe the train of
> thought that we have a lot of areas that no-one wants to touch. Most
> of these areas lack from exposure to people who would love to work on
> them. That's the first thing we need to fix and the CWG has been
> working on that with Finding the Unloved but I am sure there is a lot
> more that can be done.

I do not understand how one can not believe that the bug tracker contains lots 
and lots of bugs that are unfixed although they are part of an active project, 
e.g. plasma. Rather than spending time on building a list of those bugs one 
should leave it to the users to "mark" them with whatever a fix is worth to 
them. This does in fact already happen with votes – but votes don't seem to 
change much regarding the motivation to fix a bug. Some bugs seem to even get 
unnoticed for weeks although they have a lot of votes. If votes are ignored I 
do not think that one can state that devs suddenly would like to fix a bug if 
it was pointed out as unloved.

However, if pointing out the "unloved" bugs helps I can do so in the future – 
but I do not think that anyone will suddenly start coding on a bug just 
because I point out that it is a few weeks old and valid. But who knows.

Sven

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