On Tuesday, May 29, 2012 09:03:11 Andrew Mason wrote: > > There may be an answer to the question of how to programmatically render > > icons that are both attractive and useful across a wide range of sizes, > > but > > SVG isn't it. > > Out of curiosity what are the issues with regards to SVG?
Here's one example: http://mrgan.tumblr.com/post/708404794/ios-app-icon-sizes And even better: http://www.pushing-pixels.org/2011/11/04/about-those-vector-icons.html Note the point isn't that it's impossible to do so, but instead that it eliminates some useful choices on the part of the artists making the icons. This is true of our own Oxygen icons as well -- the artists have put so much work into them that they are not simply up/down-scaled versions of each other. I've attached the 22x22 and 256x256 versions of the text/x-generic mimetype icon as an example of what I'm talking about. Note how the 256x256 size actually has readable text in the background and a prominent "txt" while the much smaller version instead just shows the sheet of paper with rule marks but no text at all. Regards, - Michael Pyne
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