I may have beaten Qt4 into submission by removing lots of the optimization 
flags (while keeping all the -z linker flags). It runs, anyway, both on the 
CoreDuo and the amd64 boxes in my attic. KDE4 compile is straightforward 
except when kio_http detects gssapi; I had to futz around manually to get 
that to link, and it still links to the wrong stuff (tm) in /usr/lib. So no 
http just right now. But it looks great and runs fairly well on the local 
video card.

The situation is somewhat different on the SunRay, with its remote X server 
and less powerful graphics hardware. Ok, this is a SunRay1, not one of the 
sexy 2FSsen, but still: the reliance on gradients and render makes KDE4 a lot 
uglier than it needs to be. Alpha blending is Not It in this situation. So 
the plama palette is a greyish icky blob and all the scrollbars in oxygen are 
black with some white spots and look more like a background than the flat 
grey they're moving over.

In any case, figuring out rendering so that things look sensible even when the 
display hardware isn't very powerful is something that we (KDE-Solaris or 
whoever cares about less powerful display hardware) will have to address in 
the medium term (as far as I'm concerned, before FOSDEM, ideally).

Screenies will follow; I have a train to London to catch.

[ade]


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