I may have beaten Qt4 into submission by removing lots of the optimization flags (while keeping all the -z linker flags). It runs, anyway, both on the CoreDuo and the amd64 boxes in my attic. KDE4 compile is straightforward except when kio_http detects gssapi; I had to futz around manually to get that to link, and it still links to the wrong stuff (tm) in /usr/lib. So no http just right now. But it looks great and runs fairly well on the local video card.
The situation is somewhat different on the SunRay, with its remote X server and less powerful graphics hardware. Ok, this is a SunRay1, not one of the sexy 2FSsen, but still: the reliance on gradients and render makes KDE4 a lot uglier than it needs to be. Alpha blending is Not It in this situation. So the plama palette is a greyish icky blob and all the scrollbars in oxygen are black with some white spots and look more like a background than the flat grey they're moving over. In any case, figuring out rendering so that things look sensible even when the display hardware isn't very powerful is something that we (KDE-Solaris or whoever cares about less powerful display hardware) will have to address in the medium term (as far as I'm concerned, before FOSDEM, ideally). Screenies will follow; I have a train to London to catch. [ade]
