Git commit 1f162df60c669aded1415108f9a5a13b89849220 by Yuri Chornoivan.
Committed on 02/07/2021 at 05:14.
Pushed by yurchor into branch 'master'.

Fix typos, get rid of ligatures

M  +11   -11   doc/index.docbook

https://invent.kde.org/games/kigo/commit/1f162df60c669aded1415108f9a5a13b89849220

diff --git a/doc/index.docbook b/doc/index.docbook
index 79c3587..601efdf 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -87,7 +87,7 @@
     <title>Setup a new game</title>
 
     <para>
-    When you have started &kigo; you should see a screen similar to the one 
shown in screenshot below. There you can set up both the white and the black 
player’s name and the board size. You can decide if one or both players should 
be computers. If you decide to play against a computer you can also set its 
strength. If you want to start the game you can either select the 
<menuchoice><guimenu>Joc</guimenu> <guimenuitem>New</guimenuitem></menuchoice> 
menu item, click on <guibutton>Start Game</guibutton> button in the 
<guilabel>Game setup</guilabel> dock widget or by simply pressing the 
<keycap>S</keycap> key.
+    When you have started &kigo; you should see a screen similar to the one 
shown in screenshot below. There you can set up both the white and the black 
player’s name and the board size. You can decide if one or both players should 
be computers. If you decide to play against a computer you can also set its 
strength. If you want to start the game you can either select the 
<menuchoice><guimenu>Game</guimenu> <guimenuitem>New</guimenuitem></menuchoice> 
menu item, click on <guibutton>Start Game</guibutton> button in the 
<guilabel>Game setup</guilabel> dock widget or by simply pressing the 
<keycap>S</keycap> key.
     </para>
 
     <screenshot>
@@ -103,7 +103,7 @@
     <title>Setup a loaded game</title>
 
     <para>
-    If you decide to continue a previously unfinished game you can simply 
choose the <menuchoice><guimenu>Game</guimenu> 
<guimenuitem>Load...</guimenuitem></menuchoice> menu item (the menu is shown in 
the screenshot above). A file chooser should now pop up, use it to select and 
load the desired savegame file.
+    If you decide to continue a previously unfinished game you can simply 
choose the <menuchoice><guimenu>Game</guimenu> 
<guimenuitem>Load...</guimenuitem></menuchoice> menu item (the menu is shown in 
the screenshot above). A file chooser should now pop up, use it to select and 
load the desired savegame file.
     </para>
 
     <para>
@@ -141,7 +141,7 @@
     <title>Playing a game</title>
 
     <para>
-    Now you are ready to play your first round of <literal>Go</literal>. If you 
are not familiar with the rules, we recommend reading the corresponding <ulink 
url="https://en.wikipedia.org/wiki/Go_(game)">Wikipedia article</ulink> or take 
<ulink url="http://playgo.to/iwtg/en/";>The Interactive Way To 
<literal>Go</literal></ulink> from Hiroki Mori.
+    Now you are ready to play your first round of <literal>Go</literal>. If 
you are not familiar with the rules, we recommend reading the corresponding 
<ulink url="https://en.wikipedia.org/wiki/Go_(game)">Wikipedia article</ulink> 
or take <ulink url="http://playgo.to/iwtg/en/";>The Interactive Way To 
<literal>Go</literal></ulink> from Hiroki Mori.
     </para>
 
     <para>
@@ -153,7 +153,7 @@
     </para>
 
     <para>
-    You can also check the game information which shows also the previous move 
and some statistics. A complete move history is also available. If you want to 
remember in which order the stones on the board where placed, just click the 
<guibutton>Show move numbers</guibutton> button. If you think that you can’t 
gain anything by placing another stone, just click <guibutton>Pass 
Move</guibutton> and let your opponent take his turn. If both players pass, the 
game can be finished. Note that ending a <literal>Go</literal> game is always a 
cooperative step!
+    You can also check the game information which shows also the previous move 
and some statistics. A complete move history is also available. If you want to 
remember in which order the stones on the board where placed, just click the 
<guibutton>Show move numbers</guibutton> button. If you think that you can’t 
gain anything by placing another stone, just click <guibutton>Pass 
Move</guibutton> and let your opponent take his turn. If both players pass, the 
game can be finished. Note that ending a <literal>Go</literal> game is always a 
cooperative step!
     </para>
 
     <screenshot>
@@ -172,7 +172,7 @@
     <title>Getting a hint</title>
 
     <para>
-    Sometimes it is difficult to decide which move to make. If you want the 
computer to give you a little hint, just press the <guibutton>Hint</guibutton> 
button shown in the screenshot below. Now some transparent stones with a number 
on top should appear. These are actually your recommendations with a score. The 
score determines how good that move is. Feel free to click on any of the 
recommended moves or any other free field to make set your next stone.
+    Sometimes it is difficult to decide which move to make. If you want the 
computer to give you a little hint, just press the <guibutton>Hint</guibutton> 
button shown in the screenshot below. Now some transparent stones with a number 
on top should appear. These are actually your recommendations with a score. The 
score determines how good that move is. Feel free to click on any of the 
recommended moves or any other free field to make set your next stone.
     </para>
 
     <screenshot>
@@ -421,29 +421,29 @@
     <title>Game Configuration</title>
 
     <para>
-    If you want to change how &kigo; is configured you can do that by 
navigating to the <menuchoice><guimenu>Settings</guimenu> 
<guimenuitem>Configure &kigo;...</guimenuitem></menuchoice> menu item.
+    If you want to change how &kigo; is configured you can do that by 
navigating to the <menuchoice><guimenu>Settings</guimenu> 
<guimenuitem>Configure &kigo;...</guimenuitem></menuchoice> menu item.
     </para>
 
     <para>
-    You should now see the configuration dialog as shown in the screenshot 
below. You can reach it also by pressing the key combination 
<keycombo>&Alt;<keycap>S</keycap></keycombo> followed by 
<keycombo>&Alt;<keycap>C</keycap></keycombo>.
+    You should now see the configuration dialog as shown in the screenshot 
below. You can reach it also by pressing the key combination 
<keycombo>&Alt;<keycap>S</keycap></keycombo> followed by 
<keycombo>&Alt;<keycap>C</keycap></keycombo>.
     </para>
 
     <para>
-    &kigo; is extremely flexible and can be customized as much as you like. You 
are able to change positions and size of all dock widgets next to the central 
play area. You can also customize the toolbar if you want to have different 
actions accessible there. To do this just choose the 
<menuchoice><guimenu>Settings</guimenu> <guimenuitem>Configure 
Toolbars...</guimenuitem></menuchoice> menu item. The same is possible for all 
shortcuts in the game. If you want to have the maximum space available for the 
game field you can even hide the toolbar and most dock widgets in the 
<guimenu>Settings</guimenu> menu.
+    &kigo; is extremely flexible and can be customized as much as you like. 
You are able to change positions and size of all dock widgets next to the 
central play area. You can also customize the toolbar if you want to have 
different actions accessible there. To do this just choose the 
<menuchoice><guimenu>Settings</guimenu> <guimenuitem>Configure 
Toolbars...</guimenuitem></menuchoice> menu item. The same is possible for all 
shortcuts in the game. If you want to have the maximum space available for the 
game field you can even hide the toolbar and most dock widgets in the 
<guimenu>Settings</guimenu> menu.
     </para>
 
     <sect1 id="genconig">
     <title>General Configuration</title>
 
     <para>
-    The most important aspect here is the <literal>Go</literal> engine backend 
configuration. &kigo; needs a valid backend to function properly. As you can see 
in the screenshot below, it used &gnugo; by default. The little light next to 
the engine command shines green if everything works fine. If this is not the 
case or if you want to use a different <literal>Go</literal> backend, you should 
install a different <literal>Go</literal> engine which can speak the 
<literal>Go</literal> Text Procotol (<acronym>GTP</acronym>) and set its 
command and parameters accordingly. Details about this step should be found in 
the corresponding <literal>Go</literal> engine documentation.
+    The most important aspect here is the <literal>Go</literal> engine backend 
configuration. &kigo; needs a valid backend to function properly. As you can 
see in the screenshot below, it used &gnugo; by default. The little light next 
to the engine command shines green if everything works fine. If this is not the 
case or if you want to use a different <literal>Go</literal> backend, you 
should install a different <literal>Go</literal> engine which can speak the 
<literal>Go</literal> Text Protocol (<acronym>GTP</acronym>) and set its 
command and parameters accordingly. Details about this step should be found in 
the corresponding <literal>Go</literal> engine documentation.
     </para>
 
     <screenshot>
-        <screeninfo>General configuration</screeninfo>
+        <screeninfo>General configuration</screeninfo>
         <mediaobject>
             <imageobject><imagedata format="PNG" 
fileref="setup-general.png"/></imageobject>
-            <textobject><phrase>General Configuration.</phrase></textobject>
+            <textobject><phrase>General Configuration.</phrase></textobject>
         </mediaobject>
     </screenshot>
 

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