2014-07-10 6:25 GMT-03:00 Aleix Pol <aleix...@kde.org>: > On Thu, Jul 10, 2014 at 6:48 AM, Marko Käning <mk-li...@email.de> wrote: >> >> Thanks, now it there is more progress, but there’s s till a build failure >> later on. See below. >> >> Greets, >> Marko >> >> >> ——— >> >> >> >> 80%] Building CXX object >> analitzaplot/CMakeFiles/AnalitzaPlot.dir/plotter3d.cpp.o >> [ 81%] Building CXX object >> analitzaplot/CMakeFiles/AnalitzaPlot.dir/AnalitzaPlot_automoc.cpp.o >> /Users/marko/WC/KDECI-builds/analitza/analitzaplot/plotter3d.cpp:30:10: >> fatal error: 'GL/gl.h' file not found >> #include <GL/gl.h> >> ^ >> > > Do you know how we can ensure that GL/gl.h is available on mac? It used to > work, at least...
"Apparently someone at Apple thought that it was a fantastic idea for the header to be in a different place to every other platform in existence." -- https://lists.apple.com/archives/mac-games-dev/2007/Jun/msg00030.html You need: #ifdef __APPLE__ #include <OpenGL/gl.h> #else #include <GL/gl.h> #endif -- Nicolás _______________________________________________ Kde-frameworks-devel mailing list Kde-frameworks-devel@kde.org https://mail.kde.org/mailman/listinfo/kde-frameworks-devel