> On July 15, 2014, 1:01 a.m., Aleix Pol Gonzalez wrote: > > Can we get some advertisement about why Atlas is better? > > > > /me wants numbers. Faster? Less memory consumption?
it means we have one texture instead of many and that reduces state changes which is always a good thing in OpenGL. Tried to google for a good resource, best I found is https://developer.apple.com/library/ios/documentation/3ddrawing/conceptual/opengles_programmingguide/TechniquesForWorkingWithTextureData/TechniquesForWorkingWithTextureData.html - Martin ----------------------------------------------------------- This is an automatically generated e-mail. To reply, visit: https://git.reviewboard.kde.org/r/119274/#review62359 ----------------------------------------------------------- On July 14, 2014, 4:27 p.m., David Edmundson wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > https://git.reviewboard.kde.org/r/119274/ > ----------------------------------------------------------- > > (Updated July 14, 2014, 4:27 p.m.) > > > Review request for KDE Frameworks and Plasma. > > > Repository: plasma-framework > > > Description > ------- > > If SvgItem size is 0, remove any nodes in the scenegraph > Use Atlas textures > > > Diffs > ----- > > src/declarativeimports/core/svgitem.cpp 1ed0631 > > Diff: https://git.reviewboard.kde.org/r/119274/diff/ > > > Testing > ------- > > Ran QSG_ATLAS_OVERLAY=1 plasmashell checked some things were now painted > blue. > > > Thanks, > > David Edmundson > >
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