> On Nov. 18, 2015, 12:52 p.m., Martin Gräßlin wrote: > > src/plugins/osx/macpoller.cpp, lines 222-227 > > <https://git.reviewboard.kde.org/r/126078/diff/6/?file=417217#file417217line222> > > > > seriously? You care about idle timeouts below 5 msec? This is a > > framework to tell the application whether the user doesn't use input > > devices. I don't know how fast you type, but I'm relatively certain that it > > takes more than 5 msec to move my finger from one key to another. What > > exactly is that you want to detect here? An event after each key press, > > maybe even between a key press and a key release? Because that's probably > > already more about 5 msec. > > René J.V. Bertin wrote: > The timer is used only for the detection of idle timeouts (so *absence* > of user input), and the precision with which it fires determines the accuracy > with which those events can be timed. This is currently inaccessible anyway, > but I don't believe in doing things half-bakedly. One might question whether > it makes sense to allow the framework to work at high precision (I more or > less agree that remains to be seen). But I don't think it makes sense to do > that and then leave the QTimer in a mode where the requested precision cannot > be met. > > Martin Gräßlin wrote: > To get this quite clear: you care about a precision of below 5 msec, this > is a third of the time it takes at least till the next frame is rendered. If > you are lucky you get the result of a key press or mouse move represented on > screen after 16 msec, more likely it's more. And you care about a wrong timer > precision below 5 msec. Sorry that's ridiculous. Please don't include such > non-sense code. You make that code more difficult to all other developers to > maintain. This code has cost if it's included. > > Aleix Pol Gonzalez wrote: > It's not a matter of doing things "right" or "wrong". It's a matter of > priorities. > > KIdleTime is a framework for figuring out whether the system is idle. I > don't consider 5ms not using a system as it's being idling. > > René J.V. Bertin wrote: > Again, we're talking about detecting how long a system has been idle, not > whether it is (the framework is called KIdle*Time*, right? :)). The precision > in question here applies just as well to (very) short periods (timeouts) as > well as to long ones. > Also, don't confound the 5*ms* lower limit under which I switch to a high > precision timer with the 5`%` error of a Qt::CoarseTimer. The precision of a > high precision timer may be overkill for longer timeout durations in a > framework that has a 1ms granularity, but the effect of 5% error scales with > duration. > > I consider that it's up to the user of a feature to know what s/he > expects of it, not up to a framework. (Turning that around would probably > remove the raison d'être of a lot of software.) > > Finally, I have not been able to measure any increase in overhead when > using a (single) high precision timer. > > Granted, this is a bit a matter of principle for me, but as I've said > elsewere, I could easily see me having used this in a previous job. > > Martin Gräßlin wrote: > Rene, please stop it. Don't argue! You won't get this code in with > polling and setting the qtimer precision based on clearly irrelevant value. > It is our responsibility as fellow KDE developers to prevent such code to get > it. I absolutely don't care how you intend to use this code, but this is a > user idle framework. A system which had an input event in the last five milli > seconds is not idle per definition. Thus the code is idiotic and wrong. > Please stop arguing and change the code given the feedback you get here. Same > above for the nullptr check. That one has to go, it's a wrong check at that > place, remove it. > > Nicolás Alvarez wrote: > FYI, while you fight and argue about the best way to do high-precision > frequent polling on something that doesn't need any precision, I'm waist-deep > in a disassembler making good progress figuring out how to do this without > any polling at all.
Talk is cheap, show me the code! **wink** - Boudhayan ----------------------------------------------------------- This is an automatically generated e-mail. To reply, visit: https://git.reviewboard.kde.org/r/126078/#review88509 ----------------------------------------------------------- On Nov. 18, 2015, 10:05 p.m., René J.V. Bertin wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > https://git.reviewboard.kde.org/r/126078/ > ----------------------------------------------------------- > > (Updated Nov. 18, 2015, 10:05 p.m.) > > > Review request for KDE Software on Mac OS X, KDE Frameworks and Dario Freddi. > > > Repository: kidletime > > > Description > ------- > > I noticed that the KIdleTime example doesn't work properly on OS X, and that > the plugin for OS X still uses the deprecated Carbon-based algorithm that I > already patched for KDE4. > > This patch is a work-in-progress (hence the qDebugs) update to use IOKit, > IORegistry and CoreServices to do idle-time calculation as it should be done, > and allow simulated user activity through a "less deprecated" function. > > > Diffs > ----- > > src/plugins/osx/CMakeLists.txt e1b50b8 > > Diff: https://git.reviewboard.kde.org/r/126078/diff/ > > > Testing > ------- > > On OS X 10.9 with Qt 5.5.1 and frameworks 5.16.0 . > > The example now works: when I set a QTimer with interval==0, the expected > wait for user input (`resumingFromIdle` signal) works. However, I am getting > a `stopCatchingIdleEvents` signal which means the application waits forever, > without ever getting to compare idle time to the list of timeouts. > I haven't been able to figure out where that signal comes from, nor why this > doesn't happen on Linux. > > Surely I'm missing something, but what? > > > Thanks, > > René J.V. Bertin > >
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