Am Freitag, 17. August 2012, 16:15:11 schrieb Raphael Kubo da Costa: > Albert Astals Cid <aa...@kde.org> writes: > > > Ayone knows how did other migrations solve this? With commits after > > migrating > > to git? Or did they fix it in svn so the git repo was correct? > > kdeutils did the move in SVN; Nicolás Alvarez and I worked on > /branches/worked/kdeutils-build-standalone. An example commit there is > [1]. We later merged that branch back into trunk [2], and the git > conversion happened sometime later. > > [1] http://websvn.kde.org/?view=revision&revision=1231767 > [2] http://websvn.kde.org/?view=revision&revision=1245242
Looking at history of libkdegames/CMakeLists.txt, I believe split building should already work (doc except). But not for me. cmake for libkdegames only worked after adding find_package(KDE4) in front of KDE4_NO_ENABLE_FINAL. Otherwise cmake complains Unknown CMake command "KDE4_NO_ENABLE_FINAL". But compilation fails with Generating moc_kgamepopupitem.cpp /home/wr/tmp/libkdegames/kgamepopupitem.h:48: Error: Undefined interface source code: Q_INTERFACES(QGraphicsItem) Maybe I don't have the right environment for this - I rarely build anything KDE-related from source. libqt4-dev is installed. -- Wolfgang _______________________________________________ Kde-scm-interest mailing list Kde-scm-interest@kde.org https://mail.kde.org/mailman/listinfo/kde-scm-interest