On Tue, Feb 21, 2012 at 10:34 AM, Daniele E. Domenichelli <[email protected]> wrote: > What were the features offered by the KGGZ framework? we could use that as a > model for writing the library... > Maybe I'm wrong, but I think it is better to have a bigger project that we > realize during the implementation that it cannot be finished, rather than a > project that is finished after one month.
I do not know exactly what KGGZ offered in its old incarnation. Judging from the code which I removed from the games as I deleted KGGZ, it just establishes the socket connection. I have CCd Josef Spillner, who developed KGGZ and was also working on a successor years ago. He might be able to give some more insight or point to other resources. Greetings Stefan _______________________________________________ KDE-Telepathy mailing list [email protected] https://mail.kde.org/mailman/listinfo/kde-telepathy
