Ok,

I see.

>> Personally, I won't be too motivated to do it until I hear that the
movit integration is mostly complete and stable.
>> I suppose that for a while movit should be disabled by default.

I don't know how stable it is but Steinar merged his code into
kdenlive/master and dropped support for SDL what
makes current HEAD unusable who use the build script. It compiles but on
starting movit is not found and kdenlive exits. Perhaps I should
write to Steinar but it seems that he wants to do it "stable" asap.

regards
eddrog


>> Hi Ed.
>>
>> Personally, I won't be too motivated to do it until I hear that the
movit integration is mostly complete and stable.
>>
>> But I would accept a patch any time. It shouldn't be too hard. One could
use the shotcut script as an example - and it would mostly be a copy/paste
exercise:
>>
https://github.com/mltframework/shotcut/blob/master/scripts/build-shotcut.sh
>>
>> I suppose that for a while movit should be disabled by default.



2014-03-15 13:43 GMT+01:00 Brian Matherly <pez4br...@yahoo.com>:

> Hi Ed.
>
> Personally, I won't be too motivated to do it until I hear that the movit
> integration is mostly complete and stable.
>
> But I would accept a patch any time. It shouldn't be too hard. One could
> use the shotcut script as an example - and it would mostly be a copy/paste
> exercise:
>
> https://github.com/mltframework/shotcut/blob/master/scripts/build-shotcut.sh
>
> I suppose that for a while movit should be disabled by default.
>
> ~Brian
>
>
>   ------------------------------
>  *From:* Ed Rogalsky <ed.rogal...@gmail.com>
> *To:* Brian Matherly <pez4br...@yahoo.com>
> *Sent:* Saturday, March 15, 2014 4:14 AM
> *Subject:* movit in kdenlive build script
>
> Hi Brian,
>
> some plans to integrate movit into kdenlive build script like in shotcut?
>
> Steinar is integrating openGL into kdenlive but without movit it is
> useless
> in the script build version.
>
>
> regards
>
> eddrog
>
>
>
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