Instead of wasting time (as you say using mailing list), your constructive+negative feedback is better attended (today and tomorrow) by going to:
wwww.kdenlive.org -> Contribute -> Bug reports --> bugtracker ---> Log In ----> New -> kdenlive SAME AS OLIVE PROJECT: www.olivevideoeditor.org -> Report bugs --> Sign in ---> New issue El 24/9/19 a les 12:40, DogFilm ha escrit: > Thank you very much for having the guts of speaking freely about these > things! > > It is in fact very needed that developers are not only open, but > thankful for negative feedback, because these users are the only ones > helping you to > make your software better! Clueless noobs that never have seen a pro > editing desk but praising kdenlive as "professional" are the problem, > not people pointing out the problems! > > If I had the time I could add several hours of Kdenlive pain videos to > your collection, however I need to keep constructive and have enough > things to do, even if it would be fun... > > I think the most important message is to warn creative people not to > waste their time - this is needed as a contrast as long as anybody is > using the word "professional" to describe kdenlive. Not because of hate > against bad software, but out of compassion for fellow video editors > that might lose a lot of time. > > It must be warned very strongly to not use this software in any > professional context! > > I had another test session this weekend with Kdenlive and it was a > horrible experience. > I felt that this must be kind of a joke software. > I think it was finally my last session with Kdenlive. > I feel very stupid to have wasted time again with this. > > Olive looks great, hopefully these guys will be successful! > > Good Luck! > > > > > > > > > > > On Mon, Sep 23, 2019 at 8:49 PM Tobiasz Karoń <unf...@gmail.com > <mailto:unf...@gmail.com>> wrote: > > I don't want to go on another rant here, but I've made a whole video > about why Kdenlvie is "not very good" at this point: > https://www.youtube.com/watch?v=ym1brc2OcYQ > > Frei0r effects force single-core frame processing. And I used a lot > of them. > GPU acceleration is flaky and never did anything more than crashing > for me. But some claim it works for them. > > Have you tried Olive? It does all frame processing on the GPU - it's > not "optional" is the basis. It's snappy! > > I think Kdenlive would need to replace it's compositing engine > with an OpenGL-based one to get decent speed - but that's no small task. > > Granted - I haven't really tested the 19.x branch too much, so > thinks might be better, but I've heard stability suffered a lot - > which is to be expected after a major core rewrite. > It's all growing pains I guess. > > I hope Kdenlive's gonna come out of this stronger and better :) > > pon., 23 wrz 2019 o 19:29 j...@dodin.org <mailto:j...@dodin.org> > <j...@dodin.org <mailto:j...@dodin.org>> napisał(a): > > Le 23/09/2019 à 19:23, DogFilm a écrit : > > Rendering a clip does not use 100% of CPU. > > > > If I render stuff with ffmpeg directly (nothing to do with > kdenlive) > > ffmpeg uses all cores with 100% cpu load. Kdenlive is about > 50% for each > > core. So render time could probably be doubled. > > > > Yes, "Render Project" dialog was set to "Parallel Processing". > > > yes. I don't know the technical under the hood, but kdenlive is > desperately slow. > > avidemux3 is very fast for simple tasks, DaVinci Resolve seems > to be > also very fast, but I don't know it really (and of course it's > not open > source, it's only free like a free beer :-() > > jdd > > -- > http://dodin.org > > > > -- > - Tobiasz 'unfa' Karoń > > www.youtube.com/unfa000 <http://www.youtube.com/unfa000> >