Hi there,

I've been reading LDD3's chapter 16 on block devices a few times, and have made 
toys 
block layers module. Now I've been looking at the up-to-date examples provided 
by martinez javier[1],
but still there's a fundamental concept I fail to understand.

Considering only the RM_FULL and RM_SIMPLE cases, a request queue is created, 
bound with a lock, and associated
with a request function.

In the simple case, that function "sbull_request" processes each request from 
the request queue, and delegates
the work to "sbull_transfer", which basically performs some arithmetic and does 
the actual data copy.
This function is given a sector, a number of sectors, a pointer to a buffer, 
and a read or write parameter
extracted from the request using blk_rq_pos(), blk_rq_cur_sectors(), 
req->buffer and rq_data_dir() respectively.
 
On the other hand, the same mechanism is used, but a different function is 
associated: "sbull_full_request".
That function also extracts requests and delegates the actual work to 
"sbull_xfer_request" which iterates on
the request's bio, calls "sbull_xfer_bio" which itself iterates on the bio's 
segments and finally, 
calls the same "sbull_transfer" function.

What I fail to understand is: how (with the same initialization) the behaviour 
of the module using those two
somehow different mechanism is equivalent.

One has to understand the full complexity of the underlying data structure 
(requests having bio, having segments)
while the other only reads the containing structure (the struct request) and do 
the same job, without iterations.

Bonus point, to give some context: I'm writing an asynchronous block-layer 
which has to split requests into custom subrequest.
I'm wondering which approach (between those two) I should pickup.

Thanks for reading so far, and for any hints :) 


[1] https://github.com/martinezjavier/ldd3/blob/master/sbull/sbull.c
-- 
François

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